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Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
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@ -45,6 +45,7 @@ Other Changes:
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where v_min == v_max. (#3361)
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- BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(),
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so e.g. calling the function at the end of a window would often add +ItemSpacing.y to scrolling range.
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- Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
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- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
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48
imgui.cpp
48
imgui.cpp
@ -10413,7 +10413,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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{
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if (!ImGui::TreeNode(label, "%s (%d)", label, windows.Size))
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return;
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for (int i = 0; i < windows.Size; i++)
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ImGui::Text("(In front-to-back order:)");
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for (int i = windows.Size - 1; i >= 0; i--) // Iterate front to back
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{
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ImGui::PushID(windows[i]);
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Funcs::NodeWindow(windows[i], "Window");
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@ -10429,14 +10430,18 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::BulletText("%s: NULL", label);
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return;
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}
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bool open = ImGui::TreeNode(label, "%s '%s', %d @ 0x%p", label, window->Name, (window->Active || window->WasActive), window);
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if (ImGui::IsItemHovered() && window->WasActive)
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ImGui::GetForegroundDrawList()->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
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ImGuiContext& g = *GImGui;
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const bool is_active = window->WasActive;
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ImGuiTreeNodeFlags tree_node_flags = (window == g.NavWindow) ? ImGuiTreeNodeFlags_Selected : ImGuiTreeNodeFlags_None;
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if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
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const bool open = ImGui::TreeNodeEx(label, tree_node_flags, "%s '%s'%s", label, window->Name, is_active ? "" : " *Inactive*");
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if (!is_active) { PopStyleColor(); }
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if (ImGui::IsItemHovered() && is_active)
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ImGui::GetForegroundDrawList(window)->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
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if (!open)
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return;
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if (!window->WasActive)
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ImGui::TextDisabled("Note: window is not currently visible.");
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if (window->MemoryCompacted)
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ImGui::TextDisabled("Note: some memory buffers have been compacted/freed.");
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@ -10481,9 +10486,13 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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char buf[256];
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char* p = buf;
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const char* buf_end = buf + IM_ARRAYSIZE(buf);
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p += ImFormatString(p, buf_end - p, "TabBar (%d tabs)%s", tab_bar->Tabs.Size, (tab_bar->PrevFrameVisible < ImGui::GetFrameCount() - 2) ? " *Inactive*" : "");
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const bool is_active = (tab_bar->PrevFrameVisible >= ImGui::GetFrameCount() - 2);
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p += ImFormatString(p, buf_end - p, "Tab Bar 0x%08X (%d tabs)%s", tab_bar->ID, tab_bar->Tabs.Size, is_active ? "" : " *Inactive*");
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IM_UNUSED(p);
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if (ImGui::TreeNode(tab_bar, "%s", buf))
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if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
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bool open = ImGui::TreeNode(tab_bar, "%s", buf);
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if (!is_active) { PopStyleColor(); }
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if (open)
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{
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for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
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{
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@ -10635,8 +10644,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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if (ImGui::TreeNode("SettingsIniData", "Settings unpacked data (.ini): %d bytes", g.SettingsIniData.size()))
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{
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char* buf = (char*)(void*)(g.SettingsIniData.Buf.Data ? g.SettingsIniData.Buf.Data : "");
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ImGui::InputTextMultiline("##Ini", buf, g.SettingsIniData.Buf.Size, ImVec2(-FLT_MIN, 0.0f), ImGuiInputTextFlags_ReadOnly);
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ImGui::InputTextMultiline("##Ini", (char*)(void*)g.SettingsIniData.c_str(), g.SettingsIniData.Buf.Size, ImVec2(-FLT_MIN, 0.0f), ImGuiInputTextFlags_ReadOnly);
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ImGui::TreePop();
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}
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ImGui::TreePop();
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@ -10646,21 +10654,35 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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if (ImGui::TreeNode("Internal state"))
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{
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const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT);
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ImGui::Text("WINDOWING");
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ImGui::Indent();
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ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
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ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
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ImGui::Text("HoveredWindowUnderMovingWindow: '%s'", g.HoveredWindowUnderMovingWindow ? g.HoveredWindowUnderMovingWindow->Name : "NULL");
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ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
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ImGui::Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL");
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ImGui::Unindent();
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ImGui::Text("ITEMS");
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ImGui::Indent();
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ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]);
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ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
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ImGui::Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL");
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ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
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ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
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ImGui::Unindent();
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ImGui::Text("NAV,FOCUS");
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ImGui::Indent();
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ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
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ImGui::Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer);
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ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]);
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ImGui::Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
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ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId);
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ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover);
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ImGui::Text("NavFocusScopeId = 0x%08X", g.NavFocusScopeId);
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ImGui::Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL");
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ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
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ImGui::Unindent();
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ImGui::TreePop();
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}
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