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Demo tweaks + general removal of the word dummy were possible with no issues (kept the API call).
This commit is contained in:
20
imgui.cpp
20
imgui.cpp
@ -417,7 +417,7 @@ CODE
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- 2019/04/29 (1.70) - removed GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function (will obsolete).
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- 2019/03/04 (1.69) - renamed GetOverlayDrawList() to GetForegroundDrawList(). Kept redirection function (will obsolete).
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- 2019/02/26 (1.69) - renamed ImGuiColorEditFlags_RGB/ImGuiColorEditFlags_HSV/ImGuiColorEditFlags_HEX to ImGuiColorEditFlags_DisplayRGB/ImGuiColorEditFlags_DisplayHSV/ImGuiColorEditFlags_DisplayHex. Kept redirection enums (will obsolete).
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- 2019/02/14 (1.68) - made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame). If for some reason your time step calculation gives you a zero value, replace it with a dummy small value!
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- 2019/02/14 (1.68) - made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame). If for some reason your time step calculation gives you a zero value, replace it with an arbitrary small value!
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- 2019/02/01 (1.68) - removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already).
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- 2019/01/06 (1.67) - renamed io.InputCharacters[], marked internal as was always intended. Please don't access directly, and use AddInputCharacter() instead!
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- 2019/01/06 (1.67) - renamed ImFontAtlas::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Kept redirection typedef (will obsolete).
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@ -1663,8 +1663,8 @@ static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c)
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// Not optimal but we very rarely use this function.
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int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end)
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{
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unsigned int dummy = 0;
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return ImTextCharFromUtf8(&dummy, in_text, in_text_end);
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unsigned int unused = 0;
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return ImTextCharFromUtf8(&unused, in_text, in_text_end);
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}
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static inline int ImTextCountUtf8BytesFromChar(unsigned int c)
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@ -2160,7 +2160,7 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
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*out_items_display_end = end;
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}
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static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height)
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static void SetCursorPosYAndSetupForPrevLine(float pos_y, float line_height)
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{
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// Set cursor position and a few other things so that SetScrollHereY() and Columns() can work when seeking cursor.
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// FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue.
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@ -2192,7 +2192,7 @@ void ImGuiListClipper::Begin(int count, float items_height)
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{
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ImGui::CalcListClipping(ItemsCount, ItemsHeight, &DisplayStart, &DisplayEnd); // calculate how many to clip/display
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if (DisplayStart > 0)
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SetCursorPosYAndSetupDummyPrevLine(StartPosY + DisplayStart * ItemsHeight, ItemsHeight); // advance cursor
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SetCursorPosYAndSetupForPrevLine(StartPosY + DisplayStart * ItemsHeight, ItemsHeight); // advance cursor
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StepNo = 2;
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}
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}
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@ -2203,7 +2203,7 @@ void ImGuiListClipper::End()
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return;
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// In theory here we should assert that ImGui::GetCursorPosY() == StartPosY + DisplayEnd * ItemsHeight, but it feels saner to just seek at the end and not assert/crash the user.
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if (ItemsCount < INT_MAX)
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SetCursorPosYAndSetupDummyPrevLine(StartPosY + ItemsCount * ItemsHeight, ItemsHeight); // advance cursor
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SetCursorPosYAndSetupForPrevLine(StartPosY + ItemsCount * ItemsHeight, ItemsHeight); // advance cursor
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ItemsCount = -1;
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StepNo = 3;
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}
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@ -2237,7 +2237,7 @@ bool ImGuiListClipper::Step()
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StepNo = 3;
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return true;
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}
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if (StepNo == 2) // Step 2: dummy step only required if an explicit items_height was passed to constructor or Begin() and user still call Step(). Does nothing and switch to Step 3.
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if (StepNo == 2) // Step 2: empty step only required if an explicit items_height was passed to constructor or Begin() and user still call Step(). Does nothing and switch to Step 3.
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{
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IM_ASSERT(DisplayStart >= 0 && DisplayEnd >= 0);
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StepNo = 3;
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@ -3040,7 +3040,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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if ((window->DC.ItemFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
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return false;
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// Special handling for the dummy item after Begin() which represent the title bar or tab.
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// Special handling for calling after Begin() which represent the title bar or tab.
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// When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case.
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if (window->DC.LastItemId == window->MoveId && window->WriteAccessed)
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return false;
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@ -4728,7 +4728,7 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
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{
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FocusWindow(child_window);
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NavInitWindow(child_window, false);
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SetActiveID(id + 1, child_window); // Steal ActiveId with a dummy id so that key-press won't activate child item
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SetActiveID(id + 1, child_window); // Steal ActiveId with another arbitrary id so that key-press won't activate child item
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g.ActiveIdSource = ImGuiInputSource_Nav;
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}
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return ret;
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@ -7849,7 +7849,7 @@ void ImGui::EndPopup()
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g.WithinEndChild = false;
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}
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// Open a popup if mouse is released over the item
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// Open a popup if mouse button is released over the item
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bool ImGui::OpenPopupContextItem(const char* str_id, ImGuiPopupFlags popup_flags)
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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