omar
27667fc035
TreeNode: Renamed Beta ImGuiTreeNodeFlags_NavCloseFromChild to ImGuiTreeNodeFlags_NavLeftJumpsBackHere. ( #1079 )
2018-02-25 14:15:37 +01:00
omar
79969931e6
ImDrawList: PushTextureID(): Removed unnecessary param by reference.
2018-02-23 00:01:34 +01:00
omar
2c3c5125b3
Drag and Drop: BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is really usable in typical conditions at the moment. ( #143 , #1637 )
2018-02-21 21:33:58 +01:00
omar
1399c9c8a9
Merged a bunch of small inconsequential things from my work branch, to reduce the diff noise.
2018-02-18 20:21:21 +01:00
omar
7c75835200
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. ( #1626 )
2018-02-16 19:49:33 +01:00
omar
63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..( #1599 )
...
Examples: Updated examples.
2018-02-16 19:18:16 +01:00
omar
30c469f7c5
ImFont: DisplayOffset.y defaults to 0 instead of +1.
2018-02-15 10:46:28 +01:00
omar
024e23c4d7
Comments, moved ImFontAtlas::Flags to "public" area.
2018-02-14 12:04:21 +01:00
omar
fed0a884f7
ImFontAtlas: Added ImFontAtlasFlags_NoPowerOfTwoHeight, ImFontAtlasFlags_NoMouseCursors flags. ( #1613 )
2018-02-14 11:58:52 +01:00
omar
9263bd68db
Fixed legacy forward function IsRootWindowOrAnyChildHovered() broken by a63fbbca8b
2018-02-13 21:03:30 +01:00
omar
7cc1bc7635
Added IsAnyMouseDown() helper.
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Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function.
2018-02-10 16:50:19 +01:00
omar
88dcbeb7ff
Styles: Comments and re-ordered.
2018-02-08 21:14:57 +01:00
omar
8099f8c270
Comments
2018-02-06 23:19:53 +01:00
omar
7c16d52f72
Updated version to 1.60 WIP to emphasis on the addition of required calls CreateContext/DestroyContext + merged the massive Navigation branch ( #1565 , #787 )
2018-02-06 20:20:34 +01:00
omar
f0364aa359
Merge branch 'context'
...
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
2018-02-06 20:16:03 +01:00
omar
4e5b7612ae
Nav: Documentation tweaks. ( #787 )
2018-02-06 20:10:05 +01:00
omar
3171f90a1a
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. ( #787 )
2018-02-06 19:54:30 +01:00
omar
9e3a807813
Removed comments
2018-02-06 19:34:09 +01:00
omar
057807f4a7
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. ( #787 )
2018-02-06 19:29:31 +01:00
omar
7e32fc7109
Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). ( #787 )
2018-02-06 19:23:12 +01:00
omar
ed4bbc4fd4
Nav: Comments, guides.
2018-02-06 18:48:31 +01:00
omar
cea8017e0b
Merge branch 'master' into context
2018-02-06 18:04:44 +01:00
omar
3b7bd4563a
ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later.
2018-02-06 16:35:32 +01:00
omar
ad09396672
ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later.
2018-02-06 16:32:51 +01:00
omar
92ee6b1185
Nav: Sets io.WantCaptureKeyboard when navigation is active. This is a little agressive but probably the best default and also a good way to get feedback. Added ImGuiNavFlags_NoCaptureKeyboard to disable this behavior. Comments. ( #787 )
2018-02-05 16:07:54 +01:00
omar
5c83b55d04
Nav: Added ImGuiWindowFlags_NoNav shortcut, comments. ( #787 )
2018-02-05 15:49:35 +01:00
omar
8ad88f725c
Nav: Minor tidying up. ( #787 )
2018-02-05 14:53:22 +01:00
omar
0bd15b52a6
Merge branch 'master' into navigation
...
# Conflicts:
# imgui.cpp
2018-02-04 13:16:13 +01:00
omar
147ec8d1e2
Style Added style.MouseCursorScale, may remove ( #939 ).
2018-02-04 12:17:35 +01:00
omar
ce9d7baaba
Nav: TreeNode: Added ImGuiTreeNodeFlags_NavCloseFromChild flag, allow closing a TreeNode() from any of child. The explicit flag is not great, perhaps allowing some form of inheritance would help. ( #787 , #1079 )
2018-02-02 17:47:05 +01:00
omar
27980d9688
Merge branch 'master' into context
2018-01-31 16:02:26 +01:00
omar
23c11e9764
Merge branch 'master' into navigation
...
# Conflicts:
# imgui.cpp
2018-01-31 15:43:19 +01:00
omar
dd41a1650a
Comments
2018-01-31 15:41:48 +01:00
omar
bd579e5429
Nav: Removed io.NavUsable --> io.NavActive, io.NavActive --> io.NavVisible. ( #787 ). NavActive takes account of NavFlags enable flags.
2018-01-30 20:07:12 +01:00
omar
c851b33352
Nav: Added proper version of ImGuiWindowFlags_NavFlattened that handles scrolling nicely. Marked as private as I'm not happy with the name. ( #787 )
2018-01-29 23:59:46 +01:00
omar
2933e6765c
Merge branch 'master' into navigation
2018-01-29 17:42:39 +01:00
omar
94090eb08f
Added IMGUI_USER_CONFIG to define a custom configuration filename. ( #255 , #1573 , #1144 , #41 )
2018-01-28 17:47:28 +01:00
omar
578016d08b
ImVector comment ( #1577 )
2018-01-27 17:26:59 +01:00
omar
f2d5300408
Nav: Keyboard: Added CTRL+TAB (and CTRL+Shift+TAB) style window selection. ( #787 )
2018-01-25 19:03:47 +01:00
omar
e9070e768e
Nav: Fixed renaming of c09016b12a
that were incorrect. ImGuiNavInput_PadLeft -> PadDpadLeft, _PadScrollLeft -> PadLStickLeft. ( #787 )
2018-01-25 16:17:36 +01:00
omar
5f7f27c8de
Nav: Comments. ( #787 )
2018-01-24 20:07:35 +01:00
omar
f3776055d6
Merge branch 'master' into context
2018-01-24 19:31:11 +01:00
omar
455989b8b1
Nav: Added io.NavFlags to hold various options. Added ImGuiNavFlags_EnableGamepad and ImGuiNavFlags_EnableKeyboard for bindings to use ( #787 )
2018-01-24 17:41:47 +01:00
omar
c09016b12a
Nav: Renamed ImGuiNavInput_PadLeft / etc. to ImGuiNavInput_PadLStickLeft. Renamed ImGuiNavInput_PadScrollLeft to ImGuiNavInput_PadRStickLeft, aka removing trying-too-hard semantic from the enums. ( #787 )
2018-01-24 17:41:47 +01:00
omar
bd278e958e
Nav: Added ImGuiNavInput_KeyLeft/Right/Up/Down set so we can differenciate gamepad/keyboard inputs. ( #787 )
2018-01-24 17:41:47 +01:00
ocornut
680162eb32
Merge branch 'master' into navigation
2018-01-24 17:41:14 +01:00
omar
823e1f0b94
Nav: Reordered NavInput enums to match directional order of ImGuiDir_ and ImGuiKey_ + comments ( #787 )
2018-01-24 10:43:57 +01:00
omar
eb7ec781dc
Nav: Tweak GetNavInputAmount(). Split debug defines.
2018-01-23 21:56:15 +01:00
omar
f6ee8d30fb
Comments ( #1567 )
2018-01-23 19:21:17 +01:00
omar
d500113f1d
Merge branch 'master' into navigation
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
2018-01-23 19:16:43 +01:00
omar
9a76fd30fd
Added SetNextWindowBgAlpha() helper. ( #1567 ) particularly helpul with the marking of the old 5-parameters version of Begin() as obsolete.
2018-01-23 19:13:49 +01:00
omar
2645ab5f7f
Comments + added legacy renamed GetItemsLineHeightWithSpacing() as stated in the doc, fixes 6190ab0084
2018-01-23 17:25:59 +01:00
omar
13c407591e
Nav: Comments, tweaks
2018-01-23 16:45:46 +01:00
omar
9076366c17
Style: Exposed ImGuiStyleVar_WindowTitleAlign, ImGuiStyleVar_ScrollbarSize, ImGuiStyleVar_ScrollbarRounding, ImGuiStyleVar_GrabRounding + added an assert to reduce accidental breakage. ( #1181 )
2018-01-23 09:57:49 +01:00
omar
9edf211c0e
Merge branch 'master' into navigation
2018-01-21 20:46:50 +01:00
omar
5e2aa6185c
Reorganized context handling to be more explicit,
...
- YOU NOW NEED TO CALL ImGui::CreateContext() AT THE BEGINNING OF YOUR APP, AND CALL ImGui::DestroyContext() AT THE END.
- removed Shutdown() function, as DestroyContext() serve this purpose.
- you may pass a ImFontAtlas* pointer to CreateContext() to share a font atlas between contexts. Otherwhise CreateContext() will create its own font atlas instance.
- removed allocator parameters from CreateContext(), they are now setup with SetAllocatorFunctions(), and shared by all contexts.
- removed the default global context and font atlas instance, which were confusing for users of DLL reloading and users of multiple contexts
(#1565 , #586 , #992 , #1007 , #1558 )
2018-01-21 20:16:54 +01:00
omar
7e4d28a49d
Context: Renamed SetMemoryAllocators() to SetAllocatorFunctions(). Tweaked comments. ( #1565 , #586 , #992 , #1007 , #1558 )
2018-01-21 20:16:54 +01:00
omar
5a301c29dc
Context: Removed allocator parameters from CreateContext(), they are now setup with SetMemoryAllocators() and shared by all contexts. ( #1565 , #586 , #992 , #1007 , #1558 )
2018-01-21 20:16:54 +01:00
omar
5eb293c879
ImFontAtlas: Added TexUvScale (= 1.0f / (float)TexWidth, 1.0f / (float)TexHeight)
2018-01-20 20:32:23 +01:00
omar
cd1409f4bf
ImFontAtlas: Moved mouse cursor data out of ImGuiContext, fix drawing them with multiple context. Also remove the last remaining undesirable dependency on GImGui in imgui_draw.cpp, finishing the work recently done with ImDrawListSharedData. Hurra! ( #939 )
2018-01-20 20:25:12 +01:00
omar
0b1fecb792
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. ( #1463 )
2018-01-20 12:36:16 +01:00
omar
6f6b6194b2
Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
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# Conflicts:
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
2018-01-20 12:06:06 +01:00
omar
8877622fa8
Merge branch 'master' into navigation
...
# Conflicts:
# imgui.cpp
2018-01-19 15:42:28 +01:00
omar
c2ffce3e5a
Drag and Drop: Fix comment. Removed IMGUI_PAYLOAD_TYPE_DOCKABLE from master branch. ( #143 )
2018-01-18 17:39:40 +01:00
omar
63d47e8328
Drag and Drop: Increased payload type string to 12 characters instead of 8.( #143 )
2018-01-18 17:32:34 +01:00
omar
932d3f0198
NewFrame(): Added an assert to detect incorrect filling of the io.KeyMap[] array earlier. ( #1555 ) + comments.
2018-01-18 10:06:58 +01:00
omar
d1f726cd9d
Comments about Begin/End pair and handling of return value.
2018-01-17 12:46:07 +01:00
omar
472ba1394c
Merge branch 'master' into navigation
...
# Conflicts:
# imgui.cpp
2018-01-15 20:13:42 +01:00
omar
28a76af185
Internal: DrawData: Tidying, renaming.
2018-01-15 20:12:48 +01:00
omar
c85d7d6e49
Nav: Remove GetItemID(), hide ActivateItem() before this feature is unfinished and has issue (full feature is on hold). Undo part of 59c6f35bf6
( #787 )
2018-01-12 19:28:37 +01:00
omar
cd7e178eac
Merge branch 'master' into navigation
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# Conflicts:
# imgui.cpp
2018-01-11 16:49:59 +01:00
omar
398a4e1865
Made obsolete IsAnyWindowHovered()/IsAnyWindowFocused() static inline. static only tends to trigger warnings. ( #1382 )
2018-01-11 13:58:25 +01:00
omar
a63fbbca8b
Added ImGuiHoveredFlags_AnyWindow, ImGuiFocusedFlags_AnyWindow. Obsoleted IsAnyWindowHovered()/IsAnyWindowFocused() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow)/IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Added to demo. ( #1382 )
2018-01-11 13:51:18 +01:00
omar
fe919995da
Merge branch 'master' into navigation
2018-01-08 16:35:12 +01:00
omar
ce95b84825
Added ImGuiKey_Insert for future use. Setup in all example bindings. ( #1541 )
2018-01-08 15:30:39 +01:00
omar
168200f915
Popups: Comments, reorganize bits of the header section, renamed parameters.
2018-01-07 18:17:47 +01:00
omar
a8e5542d78
BeginPopup: Exposed extra_flags publicly. ( #1533 )
2018-01-07 18:13:01 +01:00
omar
66b2ee6ea2
Merge branch 'master' into navigation
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# Conflicts:
# imgui.cpp
2018-01-07 14:25:05 +01:00
omar
407955d9fb
Examples: Using IM_OFFSETOF macro. + Comments
2018-01-05 22:05:02 +01:00
omar
2b8224692e
Merge branch 'master' into navigation
2018-01-03 20:26:24 +01:00
omar
0a0b252bb6
DragDrop: Removed IsDragDropActive() (introduced a few days ago, revert 06bea369c0
) as our use case doesn't need it anymore. Will add it if there is a real need.
2018-01-03 17:02:51 +01:00
omar
9fbecac87e
Demo: Improved Selectable() examples. ( #1528 )
2018-01-03 15:11:14 +01:00
omar
96ccc484f9
Merge branch 'master' into navigation
...
# Conflicts:
# imgui_internal.h
2018-01-03 12:33:27 +01:00
omar
3c6fbe0849
Renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData.
2018-01-03 12:31:56 +01:00
omar
7a15fc8de5
Merge branch 'master' into navigation
2017-12-29 18:28:23 +01:00
omar
fbf2435f38
Exposed IM_OFFSETOF() helper in imgui.h
2017-12-29 18:16:19 +01:00
omar
eef9120e07
Reorganized comments in the IMGUI_DISABLE_OBSOLETE_FUNCTIONS function. Added an IM_ASSERT(0).
2017-12-29 18:14:36 +01:00
omar
2dd2ca0096
Removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side.
...
Removed internal corresponding ImRect::GetClosestPoint() for now.
Essentially revert dcaafffe0e
.
2017-12-29 17:59:13 +01:00
omar
c4e6d622c1
Merge branch 'master' into navigation
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# Conflicts:
# imgui.cpp
# imgui.h
2017-12-29 13:39:07 +01:00
omar
06bea369c0
DragDrop: Added IsDragDropActive() helper which is useful for binding to decide how to handle mouse inputs.
2017-12-28 23:52:37 +01:00
omar
49eed6e2d1
Version 1.54 WIP
2017-12-28 15:17:35 +01:00
omar
436cad4bca
Merge branch 'master' into navigation
...
# Conflicts:
# imgui.h
2017-12-26 15:37:31 +01:00
omar
d9034bf2d8
ListBox() changed signature of ListBox() to match Combo(). Still not very happy about not using const char** anymore. ( #931 )
2017-12-26 15:36:55 +01:00
Branimir Karadžić
149523a101
Fixing error: declaration of ‘size’ shadows a member of 'this' [-Werror=shadow]
2017-12-25 22:27:32 +01:00
omar
e916310b2e
Version 1.53
2017-12-25 17:41:41 +01:00
omar
3d48f5b8c2
Demo: BeginCombo() demo code
2017-12-25 17:41:02 +01:00
omar
de5c304b49
Merge branch 'master' into navigation
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# Conflicts:
# imgui.cpp
2017-12-24 18:59:40 +01:00
omar
1b86e7343f
Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
2017-12-24 18:16:22 +01:00
omar
b1930c5672
Merge branch 'master' into navigation
2017-12-23 20:37:53 +01:00
omar
e9ceef4762
ImVector: Revert 6172e93272
actually problematic with our current use (because we don't construct the instances).
2017-12-23 20:37:36 +01:00