mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Merged a bunch of small inconsequential things from my work branch, to reduce the diff noise.
This commit is contained in:
parent
bdb27366e7
commit
1399c9c8a9
25
imgui.cpp
25
imgui.cpp
@ -705,13 +705,13 @@ static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y
|
||||
static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
|
||||
static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
|
||||
static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
|
||||
static ImGuiWindow* FindHoveredWindow(ImVec2 pos);
|
||||
static ImGuiWindow* FindHoveredWindow();
|
||||
static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
|
||||
static void CheckStacksSize(ImGuiWindow* window, bool write);
|
||||
static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window);
|
||||
|
||||
static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_render_list, ImDrawList* draw_list);
|
||||
static void AddWindowToDrawData(ImVector<ImDrawList*>* out_render_list, ImGuiWindow* window);
|
||||
static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list);
|
||||
static void AddWindowToDrawData(ImVector<ImDrawList*>* out_list, ImGuiWindow* window);
|
||||
static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, ImGuiWindow* window);
|
||||
|
||||
static ImGuiWindowSettings* AddWindowSettings(const char* name);
|
||||
@ -857,10 +857,10 @@ ImGuiIO::ImGuiIO()
|
||||
// Settings
|
||||
DisplaySize = ImVec2(-1.0f, -1.0f);
|
||||
DeltaTime = 1.0f/60.0f;
|
||||
NavFlags = 0x00;
|
||||
IniSavingRate = 5.0f;
|
||||
IniFilename = "imgui.ini";
|
||||
LogFilename = "imgui_log.txt";
|
||||
NavFlags = 0x00;
|
||||
MouseDoubleClickTime = 0.30f;
|
||||
MouseDoubleClickMaxDist = 6.0f;
|
||||
for (int i = 0; i < ImGuiKey_COUNT; i++)
|
||||
@ -2664,7 +2664,8 @@ ImGuiStyle& ImGui::GetStyle()
|
||||
// Same value as passed to the old io.RenderDrawListsFn function. Valid after Render() and until the next call to NewFrame()
|
||||
ImDrawData* ImGui::GetDrawData()
|
||||
{
|
||||
return GImGui->DrawData.Valid ? &GImGui->DrawData : NULL;
|
||||
ImGuiContext& g = *GImGui;
|
||||
return g.DrawData.Valid ? &g.DrawData : NULL;
|
||||
}
|
||||
|
||||
float ImGui::GetTime()
|
||||
@ -3415,7 +3416,7 @@ void ImGui::NewFrame()
|
||||
// - Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow.
|
||||
// - When moving a window we can skip the search, which also conveniently bypasses the fact that window->WindowRectClipped is lagging as this point.
|
||||
// - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms.
|
||||
g.HoveredWindow = (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoInputs)) ? g.MovingWindow : FindHoveredWindow(g.IO.MousePos);
|
||||
g.HoveredWindow = (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoInputs)) ? g.MovingWindow : FindHoveredWindow();
|
||||
g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
|
||||
|
||||
ImGuiWindow* modal_window = GetFrontMostModalRootWindow();
|
||||
@ -3633,6 +3634,7 @@ void ImGui::Shutdown(ImGuiContext* context)
|
||||
|
||||
SaveIniSettingsToDisk(g.IO.IniFilename);
|
||||
|
||||
// Clear everything else
|
||||
for (int i = 0; i < g.Windows.Size; i++)
|
||||
IM_DELETE(g.Windows[i]);
|
||||
g.Windows.clear();
|
||||
@ -4445,7 +4447,7 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
|
||||
|
||||
// Find window given position, search front-to-back
|
||||
// FIXME: Note that we have a lag here because WindowRectClipped is updated in Begin() so windows moved by user via SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is called, aka before the next Begin(). Moving window thankfully isn't affected.
|
||||
static ImGuiWindow* FindHoveredWindow(ImVec2 pos)
|
||||
static ImGuiWindow* FindHoveredWindow()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
for (int i = g.Windows.Size - 1; i >= 0; i--)
|
||||
@ -4458,7 +4460,7 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos)
|
||||
|
||||
// Using the clipped AABB, a child window will typically be clipped by its parent (not always)
|
||||
ImRect bb(window->WindowRectClipped.Min - g.Style.TouchExtraPadding, window->WindowRectClipped.Max + g.Style.TouchExtraPadding);
|
||||
if (bb.Contains(pos))
|
||||
if (bb.Contains(g.IO.MousePos))
|
||||
return window;
|
||||
}
|
||||
return NULL;
|
||||
@ -6209,14 +6211,13 @@ void ImGui::End()
|
||||
|
||||
if (window->DC.ColumnsSet != NULL)
|
||||
EndColumns();
|
||||
PopClipRect(); // inner window clip rectangle
|
||||
PopClipRect(); // Inner window clip rectangle
|
||||
|
||||
// Stop logging
|
||||
if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging
|
||||
LogFinish();
|
||||
|
||||
// Pop
|
||||
// NB: we don't clear 'window->RootWindow'. The pointer is allowed to live until the next call to Begin().
|
||||
// Pop from window stack
|
||||
g.CurrentWindowStack.pop_back();
|
||||
if (window->Flags & ImGuiWindowFlags_Popup)
|
||||
g.CurrentPopupStack.pop_back();
|
||||
@ -13125,7 +13126,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
return;
|
||||
}
|
||||
|
||||
ImDrawList* overlay_draw_list = &GImGui->OverlayDrawList; // Render additional visuals into the top-most draw list
|
||||
ImDrawList* overlay_draw_list = ImGui::GetOverlayDrawList(); // Render additional visuals into the top-most draw list
|
||||
if (window && ImGui::IsItemHovered())
|
||||
overlay_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
|
||||
if (!node_open)
|
||||
|
10
imgui.h
10
imgui.h
@ -116,7 +116,7 @@ struct ImVec2
|
||||
float x, y;
|
||||
ImVec2() { x = y = 0.0f; }
|
||||
ImVec2(float _x, float _y) { x = _x; y = _y; }
|
||||
float operator[] (size_t idx) const { IM_ASSERT(idx == 0 || idx == 1); return *(&x + idx); } // We very rarely use this [] operator, thus an assert is fine.
|
||||
float operator[] (size_t idx) const { IM_ASSERT(idx == 0 || idx == 1); return (&x)[idx]; } // We very rarely use this [] operator, thus an assert is fine.
|
||||
#ifdef IM_VEC2_CLASS_EXTRA // Define constructor and implicit cast operators in imconfig.h to convert back<>forth from your math types and ImVec2.
|
||||
IM_VEC2_CLASS_EXTRA
|
||||
#endif
|
||||
@ -744,7 +744,7 @@ enum ImGuiNavInput_
|
||||
ImGuiNavInput_InternalStart_ = ImGuiNavInput_KeyMenu_
|
||||
};
|
||||
|
||||
// [BETA] Gamepad/Keyboard directional navigation options
|
||||
// [BETA] Gamepad/Keyboard directional navigation flags, stored in io.NavFlags
|
||||
enum ImGuiNavFlags_
|
||||
{
|
||||
ImGuiNavFlags_EnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. NewFrame() will automatically fill io.NavInputs[] based on io.KeyDown[].
|
||||
@ -953,10 +953,10 @@ struct ImGuiIO
|
||||
|
||||
ImVec2 DisplaySize; // <unset> // Display size, in pixels. For clamping windows positions.
|
||||
float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds.
|
||||
ImGuiNavFlags NavFlags; // = 0x00 // See ImGuiNavFlags_. Gamepad/keyboard navigation options.
|
||||
float IniSavingRate; // = 5.0f // Maximum time between saving positions/sizes to .ini file, in seconds.
|
||||
const char* IniFilename; // = "imgui.ini" // Path to .ini file. NULL to disable .ini saving.
|
||||
const char* LogFilename; // = "imgui_log.txt" // Path to .log file (default parameter to ImGui::LogToFile when no file is specified).
|
||||
ImGuiNavFlags NavFlags; // = 0 // See ImGuiNavFlags_. Gamepad/keyboard navigation options.
|
||||
float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds.
|
||||
float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
|
||||
float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging.
|
||||
@ -1005,7 +1005,7 @@ struct ImGuiIO
|
||||
ImVec2 MousePos; // Mouse position, in pixels. Set to ImVec2(-FLT_MAX,-FLT_MAX) if mouse is unavailable (on another screen, etc.)
|
||||
bool MouseDown[5]; // Mouse buttons: left, right, middle + extras. ImGui itself mostly only uses left button (BeginPopupContext** are using right button). Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
|
||||
float MouseWheel; // Mouse wheel: 1 unit scrolls about 5 lines text.
|
||||
float MouseWheelH; // Mouse wheel (Horizontal). Most users don't have a mouse with an horizontal wheel, may not be filled by all back ends.
|
||||
float MouseWheelH; // Mouse wheel (Horizontal). Most users don't have a mouse with an horizontal wheel, may not be filled by all back-ends.
|
||||
bool MouseDrawCursor; // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor).
|
||||
bool KeyCtrl; // Keyboard modifier pressed: Control
|
||||
bool KeyShift; // Keyboard modifier pressed: Shift
|
||||
@ -1151,7 +1151,7 @@ public:
|
||||
inline void pop_back() { IM_ASSERT(Size > 0); Size--; }
|
||||
inline void push_front(const value_type& v) { if (Size == 0) push_back(v); else insert(Data, v); }
|
||||
|
||||
inline iterator erase(const_iterator it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
|
||||
inline iterator erase(const_iterator it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
|
||||
inline iterator insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(value_type)); Data[off] = v; Size++; return Data + off; }
|
||||
inline bool contains(const value_type& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; }
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user