mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
Added ActivateItem(), GetItemID() functions.
This commit is contained in:
parent
80c4e2fe7b
commit
59c6f35bf6
17
imgui.cpp
17
imgui.cpp
@ -2837,6 +2837,11 @@ static void NavUpdate()
|
||||
IM_ASSERT(g.NavActivateDownId == g.NavActivateId);
|
||||
g.NavMoveRequest = false;
|
||||
|
||||
// Process explicit activation request
|
||||
if (g.NavNextActivateId != 0)
|
||||
g.NavActivateId = g.NavActivateDownId = g.NavInputId = g.NavNextActivateId;
|
||||
g.NavNextActivateId = 0;
|
||||
|
||||
// Initiate directional inputs request
|
||||
const int allowed_dir_flags = (g.ActiveId == 0) ? ~0 : g.ActiveIdAllowNavDirFlags;
|
||||
if (g.NavMoveRequestForwardStep == 0)
|
||||
@ -6379,6 +6384,18 @@ void ImGui::SetScrollHere(float center_y_ratio)
|
||||
SetScrollFromPosY(target_y, center_y_ratio);
|
||||
}
|
||||
|
||||
void ImGui::ActivateItem(ImGuiID id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.NavNextActivateId = id;
|
||||
}
|
||||
|
||||
ImGuiID ImGui::GetItemID()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
return g.CurrentWindow->DC.LastItemId;
|
||||
}
|
||||
|
||||
void ImGui::SetKeyboardFocusHere(int offset)
|
||||
{
|
||||
IM_ASSERT(offset >= -1); // -1 is allowed but not below
|
||||
|
6
imgui.h
6
imgui.h
@ -177,7 +177,6 @@ namespace ImGui
|
||||
IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()]
|
||||
IMGUI_API void SetScrollHere(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom.
|
||||
IMGUI_API void SetScrollFromPosY(float pos_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions.
|
||||
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // FIXME-NAVIGATION // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
|
||||
IMGUI_API void SetStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
|
||||
IMGUI_API ImGuiStorage* GetStateStorage();
|
||||
|
||||
@ -416,6 +415,11 @@ namespace ImGui
|
||||
// Styles
|
||||
IMGUI_API void StyleColorsClassic(ImGuiStyle* dst = NULL);
|
||||
|
||||
// Focus, Activation
|
||||
IMGUI_API void ActivateItem(ImGuiID id); // remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
|
||||
IMGUI_API ImGuiID GetItemID(); // get id of previous item, generally ~GetID(label)
|
||||
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // FIXME-NAVIGATION // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
|
||||
|
||||
// Utilities
|
||||
IMGUI_API bool IsItemHovered(); // is the last item hovered by mouse (and usable)? or we are currently using Nav and the item is focused.
|
||||
IMGUI_API bool IsItemRectHovered(); // is the last item hovered by mouse? even if another item is active or window is blocked by popup while we are hovering this
|
||||
|
@ -1754,6 +1754,11 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
if (ImGui::IsItemActive()) has_focus = 3;
|
||||
ImGui::PopAllowKeyboardFocus();
|
||||
|
||||
if (has_focus)
|
||||
ImGui::Text("Item with focus: %d", has_focus);
|
||||
else
|
||||
ImGui::Text("Item with focus: <none>");
|
||||
|
||||
// Use >= 0 parameter to SetKeyboardFocusHere() to focus an upcoming item
|
||||
static float f3[3] = { 0.0f, 0.0f, 0.0f };
|
||||
int focus_ahead = -1;
|
||||
@ -1763,14 +1768,26 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
if (focus_ahead != -1) ImGui::SetKeyboardFocusHere(focus_ahead);
|
||||
ImGui::SliderFloat3("Float3", &f3[0], 0.0f, 1.0f);
|
||||
|
||||
if (has_focus)
|
||||
ImGui::Text("Item with focus: %d", has_focus);
|
||||
else
|
||||
ImGui::Text("Item with focus: <none>");
|
||||
ImGui::TextWrapped("Cursor & selection are preserved when refocusing last used item in code.");
|
||||
ImGui::TextWrapped("NB: Cursor & selection are preserved when refocusing last used item in code.");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (ImGui::TreeNode("Remote Activation"))
|
||||
{
|
||||
static char label[256];
|
||||
ImGui::InputText("Label", label, IM_ARRAYSIZE(label));
|
||||
ImGui::PopID(); // We don't yet have an easy way compute ID at other levels of the ID stack so we pop it manually for now (e.g. we'd like something like GetID("../label"))
|
||||
ImGuiID id = ImGui::GetID(label);
|
||||
ImGui::PushID("Remote Activation");
|
||||
if (ImGui::SmallButton("Activate"))
|
||||
ImGui::ActivateItem(id);
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("ID = 0x%08X", id);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
#endif
|
||||
|
||||
if (ImGui::TreeNode("Dragging"))
|
||||
{
|
||||
ImGui::TextWrapped("You can use ImGui::GetMouseDragDelta(0) to query for the dragged amount on any widget.");
|
||||
|
@ -469,6 +469,7 @@ struct ImGuiContext
|
||||
ImGuiID NavInputId; // ~~ IsNavInputPressed(ImGuiNavInput_PadInput) ? NavId : 0, etc.
|
||||
ImGuiID NavJustTabbedId; // Just tabbed to this id.
|
||||
ImGuiID NavJustNavigatedId; // Just navigated to this id (result of a successfully MoveRequest)
|
||||
ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame
|
||||
ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
|
||||
ImGuiWindow* NavWindowingTarget;
|
||||
float NavWindowingDisplayAlpha;
|
||||
@ -584,7 +585,7 @@ struct ImGuiContext
|
||||
|
||||
NavWindow = NULL;
|
||||
NavId = NavActivateId = NavActivateDownId = NavInputId = 0;
|
||||
NavJustTabbedId = NavJustNavigatedId = 0;
|
||||
NavJustTabbedId = NavJustNavigatedId = NavNextActivateId = 0;
|
||||
NavScoringRectScreen = ImRect();
|
||||
NavWindowingTarget = NULL;
|
||||
NavWindowingDisplayAlpha = 0.0f;
|
||||
|
Loading…
Reference in New Issue
Block a user