mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-24 00:26:36 +00:00
Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
This commit is contained in:
parent
cead207535
commit
1b86e7343f
@ -140,7 +140,7 @@ Frequently Asked Question (FAQ)
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<b>Where is the documentation?</b>
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- The documentation is at the top of imgui.cpp + effectively imgui.h.
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- Example code is in imgui_demo.cpp and particularly the ImGui::ShowTestWindow() function. It covers most features of ImGui so you can read the code and call the function itself to see its output.
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- Example code is in imgui_demo.cpp and particularly the ImGui::ShowDemoWindow() function. It covers most features of ImGui so you can read the code and call the function itself to see its output.
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- Standalone example applications using e.g. OpenGL/DirectX are provided in the examples/ folder.
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- We obviously needs better documentation! Consider contributing or becoming a [Patron](http://www.patreon.com/imgui) to promote this effort.
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@ -41,7 +41,7 @@ int main(int, char**)
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -75,7 +75,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f/ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -88,11 +88,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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@ -9,7 +9,7 @@
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void DebugHUD_InitDefaults( DebugHUD *hud )
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{
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hud->show_test_window = true;
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hud->show_demo_window = true;
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hud->show_example_window = true;
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hud->rotation_speed = 15.0f;
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@ -26,10 +26,10 @@ void DebugHUD_InitDefaults( DebugHUD *hud )
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void DebugHUD_DoInterface(DebugHUD *hud)
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{
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if (hud->show_test_window)
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if (hud->show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&hud->show_test_window );
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ImGui::ShowDemoWindow(&hud->show_demo_window );
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}
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if (hud->show_example_window)
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@ -6,7 +6,7 @@
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typedef struct DebugHUD
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{
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bool show_test_window;
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bool show_demo_window;
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bool show_example_window;
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float rotation_speed;
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float cubeColor1[4];
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@ -141,7 +141,7 @@ int main(int, char**)
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -169,7 +169,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -182,11 +182,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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@ -144,7 +144,7 @@ int main(int, char**)
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -172,7 +172,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -185,11 +185,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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@ -93,7 +93,7 @@ int main(int, char**)
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -123,7 +123,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -136,11 +136,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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@ -33,7 +33,7 @@ int main(int, char**)
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -58,7 +58,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -71,11 +71,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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@ -22,7 +22,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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ImGui::ShowTestWindow(NULL);
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ImGui::ShowDemoWindow(NULL);
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ImGui::Render();
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}
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -66,7 +66,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -79,11 +79,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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@ -50,7 +50,7 @@ int main(int, char**)
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -71,7 +71,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -84,11 +84,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -79,7 +79,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -92,11 +92,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -79,7 +79,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -92,11 +92,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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@ -668,7 +668,7 @@ int main(int, char**)
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ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
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}
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -700,7 +700,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
}
|
||||
@ -713,11 +713,11 @@ int main(int, char**)
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
|
||||
if (show_test_window)
|
||||
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
|
||||
if (show_demo_window)
|
||||
{
|
||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
|
||||
ImGui::ShowTestWindow(&show_test_window);
|
||||
ImGui::ShowDemoWindow(&show_demo_window);
|
||||
}
|
||||
|
||||
g_ClearValue.color.float32[0] = clear_color.x;
|
||||
|
@ -23,9 +23,9 @@
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
|
||||
|
||||
//---- Don't implement test window functionality (ShowTestWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
|
||||
//---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why.
|
||||
//#define IMGUI_DISABLE_TEST_WINDOWS
|
||||
//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
|
||||
//---- It is very strongly recommended to NOT disable the demo windows. Please read the comment at the top of imgui_demo.cpp to learn why.
|
||||
//#define IMGUI_DISABLE_DEMO_WINDOWS
|
||||
|
||||
//---- Don't implement ImFormatString(), ImFormatStringV() so you can reimplement them yourself.
|
||||
//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
|
||||
|
@ -1,7 +1,7 @@
|
||||
// dear imgui, v1.53 WIP
|
||||
// (main code and documentation)
|
||||
|
||||
// See ImGui::ShowTestWindow() in imgui_demo.cpp for demo code.
|
||||
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
|
||||
// Newcomers, read 'Programmer guide' below for notes on how to setup Dear ImGui in your codebase.
|
||||
// Get latest version at https://github.com/ocornut/imgui
|
||||
// Releases change-log at https://github.com/ocornut/imgui/releases
|
||||
@ -86,7 +86,7 @@
|
||||
- Read the FAQ below this section!
|
||||
- Your code creates the UI, if your code doesn't run the UI is gone! == very dynamic UI, no construction/destructions steps, less data retention
|
||||
on your side, no state duplication, less sync, less bugs.
|
||||
- Call and read ImGui::ShowTestWindow() for demo code demonstrating most features.
|
||||
- Call and read ImGui::ShowDemoWindow() for demo code demonstrating most features.
|
||||
- You can learn about immediate-mode gui principles at http://www.johno.se/book/imgui.html or watch http://mollyrocket.com/861
|
||||
|
||||
HOW TO UPDATE TO A NEWER VERSION OF DEAR IMGUI
|
||||
@ -213,6 +213,7 @@
|
||||
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
|
||||
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
|
||||
|
||||
- 2017/12/24 (1.53) - renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
|
||||
- 2017/12/21 (1.53) - ImDrawList: renamed style.AntiAliasedShapes to style.AntiAliasedFill for consistency and as a way to explicitly break code that manipulate those flag at runtime. You can now manipulate ImDrawList::Flags
|
||||
- 2017/12/21 (1.53) - ImDrawList: removed 'bool anti_aliased = true' final parameter of ImDrawList::AddPolyline() and ImDrawList::AddConvexPolyFilled(). Prefer manipulating ImDrawList::Flags if you need to toggle them during the frame.
|
||||
- 2017/12/14 (1.53) - using the ImGuiWindowFlags_NoScrollWithMouse flag on a child window forwards the mouse wheel event to the parent window, unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set.
|
||||
@ -576,7 +577,7 @@
|
||||
- tip: the ImGuiOnceUponAFrame helper will allow run the block of code only once a frame. You can use it to quickly add custom UI in the middle
|
||||
of a deep nested inner loop in your code.
|
||||
- tip: you can call Render() multiple times (e.g for VR renders).
|
||||
- tip: call and read the ShowTestWindow() code in imgui_demo.cpp for more example of how to use ImGui!
|
||||
- tip: call and read the ShowDemoWindow() code in imgui_demo.cpp for more example of how to use ImGui!
|
||||
|
||||
*/
|
||||
|
||||
|
5
imgui.h
5
imgui.h
@ -2,7 +2,7 @@
|
||||
// (headers)
|
||||
|
||||
// See imgui.cpp file for documentation.
|
||||
// See ImGui::ShowTestWindow() in imgui_demo.cpp for demo code.
|
||||
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
|
||||
// Read 'Programmer guide' in imgui.cpp for notes on how to setup ImGui in your codebase.
|
||||
// Get latest version at https://github.com/ocornut/imgui
|
||||
|
||||
@ -136,7 +136,7 @@ namespace ImGui
|
||||
IMGUI_API void Shutdown();
|
||||
|
||||
// Demo, Debug, Informations
|
||||
IMGUI_API void ShowTestWindow(bool* p_open = NULL); // create demo/test window. demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application!
|
||||
IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create demo/test window (previously called ShowTestWindow). demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application!
|
||||
IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create metrics window. display ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.
|
||||
IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
|
||||
IMGUI_API bool ShowStyleSelector(const char* label);
|
||||
@ -985,6 +985,7 @@ struct ImGuiIO
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
namespace ImGui
|
||||
{
|
||||
static inline void ShowTestWindow() { return ShowDemoWindow(); } // OBSOLETE 1.53+
|
||||
static inline bool IsRootWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_RootWindow); } // OBSOLETE 1.53+
|
||||
static inline bool IsRootWindowOrAnyChildFocused() { return IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows); } // OBSOLETE 1.53+
|
||||
static inline void SetNextWindowContentWidth(float width) { SetNextWindowContentSize(ImVec2(width, 0.0f)); } // OBSOLETE 1.53+ (nb: original version preserved last Y value set by SetNextWindowContentSize())
|
||||
|
@ -3,11 +3,11 @@
|
||||
|
||||
// Message to the person tempted to delete this file when integrating ImGui into their code base:
|
||||
// Don't do it! Do NOT remove this file from your project! It is useful reference code that you and other users will want to refer to.
|
||||
// Everything in this file will be stripped out by the linker if you don't call ImGui::ShowTestWindow().
|
||||
// During development, you can call ImGui::ShowTestWindow() in your code to learn about various features of ImGui. Have it wired in a debug menu!
|
||||
// Everything in this file will be stripped out by the linker if you don't call ImGui::ShowDemoWindow().
|
||||
// During development, you can call ImGui::ShowDemoWindow() in your code to learn about various features of ImGui. Have it wired in a debug menu!
|
||||
// Removing this file from your project is hindering access to documentation for everyone in your team, likely leading you to poorer usage of the library.
|
||||
// Note that you can #define IMGUI_DISABLE_TEST_WINDOWS in imconfig.h for the same effect.
|
||||
// If you want to link core ImGui in your public builds but not those test windows, #define IMGUI_DISABLE_TEST_WINDOWS in imconfig.h and those functions will be empty.
|
||||
// Note that you can #define IMGUI_DISABLE_DEMO_WINDOWS in imconfig.h for the same effect.
|
||||
// If you want to link core ImGui in your public builds but not those demo windows, #define IMGUI_DISABLE_DEMO_WINDOWS in imconfig.h and those functions will be empty.
|
||||
// For any other case, if you have ImGui available you probably want this to be available for reference and execution.
|
||||
// Thank you,
|
||||
// -Your beloved friend, imgui_demo.cpp (that you won't delete)
|
||||
@ -70,7 +70,11 @@
|
||||
// DEMO CODE
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef IMGUI_DISABLE_TEST_WINDOWS
|
||||
#if !defined(IMGUI_DISABLE_OBSOLETE_FUNCTIONS) && defined(IMGUI_DISABLE_TEST_WINDOWS) && !defined(IMGUI_DISABLE_DEMO_WINDOWS) // Obsolete name since 1.53, TEST->DEMO
|
||||
#define IMGUI_DISABLE_DEMO_WINDOWS
|
||||
#endif
|
||||
|
||||
#if !defined(IMGUI_DISABLE_DEMO_WINDOWS)
|
||||
|
||||
static void ShowExampleAppConsole(bool* p_open);
|
||||
static void ShowExampleAppLog(bool* p_open);
|
||||
@ -121,7 +125,7 @@ void ImGui::ShowUserGuide()
|
||||
}
|
||||
|
||||
// Demonstrate most ImGui features (big function!)
|
||||
void ImGui::ShowTestWindow(bool* p_open)
|
||||
void ImGui::ShowDemoWindow(bool* p_open)
|
||||
{
|
||||
// Examples apps
|
||||
static bool show_app_main_menu_bar = false;
|
||||
@ -231,7 +235,7 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
ImGui::Spacing();
|
||||
if (ImGui::CollapsingHeader("Help"))
|
||||
{
|
||||
ImGui::TextWrapped("This window is being created by the ShowTestWindow() function. Please refer to the code in imgui_demo.cpp for reference.\n\n");
|
||||
ImGui::TextWrapped("This window is being created by the ShowDemoWindow() function. Please refer to the code in imgui_demo.cpp for reference.\n\n");
|
||||
ImGui::Text("USER GUIDE:");
|
||||
ImGui::ShowUserGuide();
|
||||
}
|
||||
@ -3041,7 +3045,7 @@ static void ShowExampleAppLongText(bool* p_open)
|
||||
// End of Demo code
|
||||
#else
|
||||
|
||||
void ImGui::ShowTestWindow(bool*) {}
|
||||
void ImGui::ShowDemoWindow(bool*) {}
|
||||
void ImGui::ShowUserGuide() {}
|
||||
void ImGui::ShowStyleEditor(ImGuiStyle*) {}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user