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	Renamed GetItemsLineHeightWithSpacing() to GetFrameHeightWithSpacing()
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		| @@ -213,8 +213,9 @@ | ||||
|  Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. | ||||
|  Also read releases logs https://github.com/ocornut/imgui/releases for more details. | ||||
|  | ||||
|  - 2017/12/23 (1.53) - marked IsRootWindowFocused() as obsolete in favor of using IsWindowFocused(ImGuiFocusedFlags_RootWindow). | ||||
|                      - marked IsRootWindowOrAnyChildFocused() as obsolete in favor of using IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows). | ||||
|  - 2017/12/13 (1.53) - renamed GetItemsLineHeightWithSpacing() to GetFrameHeightWithSpacing(). Kept redirection function (will obsolete). | ||||
|  - 2017/12/13 (1.53) - marked IsRootWindowFocused() as obsolete in favor of using IsWindowFocused(ImGuiFocusedFlags_RootWindow). Kept redirection function (will obsolete). | ||||
|                      - marked IsRootWindowOrAnyChildFocused() as obsolete in favor of using IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows). Kept redirection function (will obsolete). | ||||
|  - 2017/12/12 (1.53) - renamed ImGuiTreeNodeFlags_AllowOverlapMode to ImGuiTreeNodeFlags_AllowItemOverlap. Kept redirection enum (will obsolete). | ||||
|  - 2017/12/10 (1.53) - removed SetNextWindowContentWidth(), prefer using SetNextWindowContentSize(). Kept redirection function (will obsolete). | ||||
|  - 2017/11/27 (1.53) - renamed ImGuiTextBuffer::append() helper to appendf(), appendv() to appendfv(). If you copied the 'Log' demo in your code, it uses appendv() so that needs to be renamed. | ||||
| @@ -5754,7 +5755,7 @@ float ImGui::GetFrameHeight() | ||||
|     return g.FontSize + g.Style.FramePadding.y * 2.0f; | ||||
| } | ||||
|  | ||||
| float ImGui::GetItemsLineHeightWithSpacing() | ||||
| float ImGui::GetFrameHeightWithSpacing() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y; | ||||
|   | ||||
							
								
								
									
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							| @@ -232,10 +232,10 @@ namespace ImGui | ||||
|     IMGUI_API ImVec2        GetCursorScreenPos();                                               // cursor position in absolute screen coordinates [0..io.DisplaySize] (useful to work with ImDrawList API) | ||||
|     IMGUI_API void          SetCursorScreenPos(const ImVec2& pos);                              // cursor position in absolute screen coordinates [0..io.DisplaySize] | ||||
|     IMGUI_API void          AlignTextToFramePadding();                                          // vertically align/lower upcoming text to FramePadding.y so that it will aligns to upcoming widgets (call if you have text on a line before regular widgets) | ||||
|     IMGUI_API float         GetFrameHeight();                                                   // ~ FontSize + style.FramePadding.y * 2 | ||||
|     IMGUI_API float         GetTextLineHeight();                                                // ~ FontSize | ||||
|     IMGUI_API float         GetTextLineHeightWithSpacing();                                     // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text) | ||||
|     IMGUI_API float         GetItemsLineHeightWithSpacing();                                    // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets) | ||||
|     IMGUI_API float         GetFrameHeight();                                                   // ~ FontSize + style.FramePadding.y * 2 | ||||
|     IMGUI_API float         GetFrameHeightWithSpacing();                                        // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets) | ||||
|  | ||||
|     // Columns | ||||
|     // You can also use SameLine(pos_x) for simplified columns. The columns API is still work-in-progress and rather lacking. | ||||
| @@ -1236,7 +1236,7 @@ struct ImGuiListClipper | ||||
|     int     ItemsCount, StepNo, DisplayStart, DisplayEnd; | ||||
|  | ||||
|     // items_count:  Use -1 to ignore (you can call Begin later). Use INT_MAX if you don't know how many items you have (in which case the cursor won't be advanced in the final step). | ||||
|     // items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetItemsLineHeightWithSpacing(). | ||||
|     // items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetFrameHeightWithSpacing(). | ||||
|     // If you don't specify an items_height, you NEED to call Step(). If you specify items_height you may call the old Begin()/End() api directly, but prefer calling Step(). | ||||
|     ImGuiListClipper(int items_count = -1, float items_height = -1.0f)  { Begin(items_count, items_height); } // NB: Begin() initialize every fields (as we allow user to call Begin/End multiple times on a same instance if they want). | ||||
|     ~ImGuiListClipper()                                                 { IM_ASSERT(ItemsCount == -1); }      // Assert if user forgot to call End() or Step() until false. | ||||
|   | ||||
| @@ -1272,7 +1272,7 @@ void ImGui::ShowTestWindow(bool* p_open) | ||||
|             ImGui::SliderInt("Lines", &lines, 1, 15); | ||||
|             ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f); | ||||
|             ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2.0f, 1.0f)); | ||||
|             ImGui::BeginChild("scrolling", ImVec2(0, ImGui::GetItemsLineHeightWithSpacing()*7 + 30), true, ImGuiWindowFlags_HorizontalScrollbar); | ||||
|             ImGui::BeginChild("scrolling", ImVec2(0, ImGui::GetFrameHeightWithSpacing()*7 + 30), true, ImGuiWindowFlags_HorizontalScrollbar); | ||||
|             for (int line = 0; line < lines; line++) | ||||
|             { | ||||
|                 // Display random stuff (for the sake of this trivial demo we are using basic Button+SameLine. If you want to create your own time line for a real application you may be better off  | ||||
| @@ -2521,7 +2521,7 @@ struct ExampleAppConsole | ||||
|         ImGui::PopStyleVar(); | ||||
|         ImGui::Separator(); | ||||
|  | ||||
|         ImGui::BeginChild("ScrollingRegion", ImVec2(0, -ImGui::GetStyle().ItemSpacing.y - ImGui::GetItemsLineHeightWithSpacing()), false, ImGuiWindowFlags_HorizontalScrollbar); // Leave room for 1 separator + 1 InputText | ||||
|         ImGui::BeginChild("ScrollingRegion", ImVec2(0, -ImGui::GetStyle().ItemSpacing.y - ImGui::GetFrameHeightWithSpacing()), false, ImGuiWindowFlags_HorizontalScrollbar); // Leave room for 1 separator + 1 InputText | ||||
|         if (ImGui::BeginPopupContextWindow()) | ||||
|         { | ||||
|             if (ImGui::Selectable("Clear")) ClearLog(); | ||||
| @@ -2843,7 +2843,7 @@ static void ShowExampleAppLayout(bool* p_open) | ||||
|  | ||||
|         // right | ||||
|         ImGui::BeginGroup(); | ||||
|             ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetItemsLineHeightWithSpacing())); // Leave room for 1 line below us | ||||
|             ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing())); // Leave room for 1 line below us | ||||
|                 ImGui::Text("MyObject: %d", selected); | ||||
|                 ImGui::Separator(); | ||||
|                 ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. "); | ||||
|   | ||||
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