ocornut
d5502cdd6d
Examples: OpenGL3: Saving/restoring the Enable state, better than nothing ( #347 )
2015-09-23 09:14:27 +02:00
ocornut
25b4b88a7a
Examples: Update readme.
2015-09-10 21:10:01 +01:00
ocornut
ad4c962224
Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...
2015-09-10 20:58:43 +01:00
ocornut
853f265025
Examples: Added batch files to build Windows examples with VS
2015-09-10 20:34:06 +01:00
ocornut
167c02d502
Better Git ignore list for quick compilations in same folder
2015-09-10 20:09:29 +01:00
ocornut
1793c1a991
Comments
2015-09-09 14:15:17 +01:00
ocornut
7d6ddbe5c8
Examples: comment on setting the RenderDrawListsFn function.
2015-09-07 14:58:26 +01:00
ocornut
77bcb7152b
Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) ( #313 )
2015-09-01 10:47:36 +01:00
ocornut
0bb46c824e
Examples: OpenGL2/3: save/restore some more state correctly.
...
Might save an hour of staring at blank-screen to 5% of the population,
worth it.
2015-08-29 17:44:52 +01:00
ocornut
da807e55ea
Examples: Ignore list a little more friendly to Unix systems.
2015-08-28 16:03:05 +01:00
ocornut
5ebd61f89c
Ignore list a little more friendly to Unix systems
2015-08-28 15:55:22 +01:00
ocornut
e58f99179a
Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage ( #287 )
2015-08-27 19:51:02 +01:00
ocornut
62671ef96e
Examples: update readme
2015-08-25 22:14:31 +01:00
ocornut
822eaf1751
Examples: DX9, DX11: mapping missing middle mouse button.
2015-08-25 16:54:47 +01:00
ocornut
9a0650dbd0
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
2015-08-24 14:02:51 +02:00
yinjimmy
01a17aa78e
fix ios compile error
2015-08-23 08:03:21 +08:00
ocornut
23ce837dc7
Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix #279 )"
...
This reverts commit d80869189a
.
2015-08-21 00:16:07 +02:00
ocornut
d80869189a
Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix #279 )
2015-08-20 22:32:07 +01:00
Andres Vahter
ccbc72e98b
add mac os x build instructions for sdl_opengl_example
2015-08-18 10:16:16 +03:00
ocornut
215747635d
Examples: DirectX11: resizing buffers dynamically ( #299 )
2015-08-13 23:13:20 -06:00
ocornut
c016f6c171
Examples: DirectX9: tweaks.
2015-08-13 23:07:53 -06:00
ocornut
698c7cae85
Examples: DirectX9: resizing vertex and index buffers dynamically ( #299 )
2015-08-13 23:06:11 -06:00
Thomas Pöchtrager
3604aecf8f
Minor Windows adjustments
2015-08-09 17:24:10 +02:00
Thomas Pöchtrager
947cf3434f
Added printf attribute to printf like text formatting functions
2015-08-08 19:29:11 +02:00
ocornut
470200ee5c
Update documentation
2015-08-05 21:59:07 -06:00
ocornut
85dab1a680
Fixed documentation
2015-08-05 19:19:12 -06:00
ocornut
8be4d41540
Merge remote-tracking branch 'origin' into 2015-07-cleanup
2015-08-05 09:32:29 -06:00
Chris Maughan
d667de9490
Clear font texture view to ensure Release() doesn't get called twice
2015-08-04 14:22:05 +01:00
ocornut
e099798c97
Merge remote-tracking branch 'origin' into 2015-07-cleanup
2015-08-01 22:12:51 -06:00
ocornut
11d91a27a4
Carriage return ( #289 )
2015-08-01 17:18:01 -06:00
Jonathan Adamczewski
f158617551
Show SDL error message on init failure
2015-08-02 01:35:43 -07:00
ocornut
52a74701f5
Updated projects to reference new files ( #219 )
...
Didn't update iOS example (#247 )
2015-07-21 17:04:03 -06:00
ocornut
0eb196d544
Examples: OpenGL3: simplified code using glBufferData for vertices as well ( #277 , #278 )
2015-07-19 10:52:51 -06:00
ocornut
dc1cb9e625
Tweak
2015-07-19 10:49:56 -06:00
Nik Voss
bc9bae6d01
To support drivers with strict core profiles, a buffer is used for the indices as well ( fixes ocornut/imgui#277 ).
2015-07-19 17:56:14 +02:00
omar
98047b1b65
Update README.txt
2015-07-16 14:28:16 -06:00
omar
f53d5da0f8
Update README.txt
2015-07-16 14:27:35 -06:00
Daniel Gibson
b7d1b91e4b
Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
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Now Unicode text input works in this example.
2015-07-16 05:16:22 +02:00
Daniel Gibson
02a0967243
Fix SDL2-example for Linux
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The header is called "SDL_opengl.h" - case matters on Linux.
The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)
I added an entry to the example's README that describes how to build
it on Linux.
2015-07-16 03:54:44 +02:00
ocornut
4842ac3bc6
Fonts: added Cousine-Regular.ttf
2015-07-15 14:56:29 -06:00
ocornut
0224d29a35
Examples: comments.
2015-07-15 09:05:17 -06:00
ocornut
fcec337061
Examples: Simplified font examples comments.
2015-07-15 07:05:34 -06:00
ocornut
fd44b9440b
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
...
Conflicts:
imgui.cpp
2015-07-10 21:45:25 -06:00
ocornut
f2bed00d80
Examples: README
2015-07-09 08:39:44 -06:00
ocornut
5ab23ab1c0
Allegro 5 example: removed public domain mark, MIT as the rest, with @bggd approval
2015-07-08 17:25:56 -06:00
ocornut
2f574ef952
Allegro 5 example: converted for indexed rendering.
2015-07-08 12:55:40 -06:00
ocornut
60dd221737
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-08 12:49:18 -06:00
ocornut
bbaaab7537
Allegro 5 example: fixed uv coordinate of non-default texture.
2015-07-08 12:41:09 -06:00
ocornut
4d2d0ce5cd
Allegro 5 example: handling of hardware and software mouse cursor rendering.
2015-07-08 12:16:50 -06:00
ocornut
8db229b96f
Allegro 5 example: fixed key modifiers, keyboard input, clipping, added pagedown/pageup.
2015-07-08 12:04:13 -06:00
ocornut
c58d61dfd1
Allegro 5 example: formatting, match other example structure, fixed mouse buttons.
2015-07-08 11:53:30 -06:00
ocornut
489e28ec11
Allegro 5 example: main.cpp matches other examples. added window title.
2015-07-08 11:46:18 -06:00
ocornut
1845ff4690
SDL example: tweaks ( #233 #226 )
2015-07-08 11:42:43 -06:00
ocornut
19e3c1506f
Allegro5 example: added example from https://github.com/bggd/a5imgui_example
2015-07-08 11:34:36 -06:00
ocornut
e49977a913
SDL example: hasty readme.
2015-07-08 11:08:58 -06:00
ocornut
d041ebc6d4
Merge branch '2015-03-antialiased-primitives' of https://github.com/ocornut/imgui into 2015-03-antialiased-primitives
2015-07-08 10:33:25 -06:00
ocornut
b7e63c163c
SDL example: update for indexed rendering.
2015-07-08 10:32:55 -06:00
ocornut
b36ff2fec3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-08 10:30:30 -06:00
omar
12aba576fb
Merge pull request #264 from joeld42/antialias-ios-fix
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AA branch: iOS Example: update for API changes and index rendering
2015-07-08 10:29:39 -06:00
ocornut
a14f6696a3
SDL example: more cleanup to match other examples ( #233 #226 )
2015-07-08 10:27:25 -06:00
ocornut
22e099366f
SDL example: further cleanup to match other examples ( #233 #226 )
2015-07-08 10:20:08 -06:00
ocornut
4167528001
SDL example: moved event loop to main.cpp , adding page up/page down. ( #226 )
2015-07-08 10:10:54 -06:00
Joel Davis
81cebb9c85
Simplified to not combine vert buffers like the opengl3 example
2015-07-08 09:01:10 -07:00
ocornut
b7a2a6b23f
SDL example: renamed folder, added in README
2015-07-08 09:49:32 -06:00
ocornut
b3ae2976c5
SDL example: tweaks and fixes.
2015-07-08 09:46:55 -06:00
ocornut
046dbf502c
Merge branch 'SampleSDL2' of https://github.com/CedricGuillemet/imgui into CedricGuillemet-SampleSDL2
2015-07-08 09:01:04 -06:00
ocornut
e3b9a61883
Examples: OpenGL3: simplified code. Upload each vertex array separately. (cf #264 )
2015-07-08 08:27:36 -06:00
Joel Davis
ca042134ae
Update ios example for API changes and index rendering
2015-07-07 23:43:27 -07:00
ocornut
1cd391146d
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-07 21:48:28 -06:00
ocornut
7d144eb899
iOS Example: Optimise PNG files size
2015-07-07 21:37:50 -06:00
ocornut
fb27360ea8
iOS example: shallow tweaks and fixes (untested)
2015-07-07 21:35:09 -06:00
Joel Davis
eee6dab226
iOS example working based on modified OpenGL3 example + Synergy
2015-07-07 21:17:48 -06:00
ocornut
d03b046ef4
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention ( #133 )
2015-07-07 20:17:07 -06:00
ocornut
25882c47a3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/directx9_example/imgui_impl_dx9.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
examples/opengl_example/imgui_impl_glfw.cpp
imgui.cpp
2015-07-07 12:15:35 -06:00
ocornut
502e360ee5
Removed the majority of size_t from the code. ImVector<> now uses int. ( #262 )
...
May trigger new compilation warnings?
2015-07-07 12:09:25 -06:00
ocornut
6a22835f63
AA branch: ImDrawList: rename commands to cmd_buffer
...
Not strictly necessary but while we're doing minor breakage let's do
them at all once.
2015-07-06 21:09:05 -06:00
ocornut
b2b616be00
AA branch: ImDrawCmd idx_count -> elem_count
2015-07-05 22:09:15 -06:00
ocornut
f3303fa84f
AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API ( #133 #254 )
2015-07-05 22:03:46 -06:00
ocornut
8b4a470e1d
Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
2015-07-05 19:24:26 -06:00
ocornut
61e551e0ee
AA branch: fixed warning
2015-07-04 13:41:51 -06:00
ocornut
f435e42561
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
...
Conflicts:
examples/opengl_example/imgui_impl_glfw.cpp
2015-07-04 12:44:25 -06:00
ocornut
7437b43b2d
Fixed warnings for more pedantic settings ( #258 )
2015-07-03 08:15:56 -06:00
ocornut
b69d7d9df3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-02 21:47:48 -06:00
ocornut
2f03511062
Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
2015-07-02 21:43:07 -06:00
ocornut
71e9f2a3dd
Fixed warnings for 64-bits builds
2015-06-29 15:46:18 -06:00
Cedric Guillemet
2acdafe4f2
imgui_impl_sdl and main sample
2015-05-25 09:40:58 +02:00
ocornut
e3f2ad728a
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
2015-05-21 22:57:29 +01:00
Gordon McShane
6ee65fc5af
Add conditional compilation of forward compat. glfw window hint to fix crash on later versions of OSX
2015-05-18 18:26:16 -04:00
ocornut
b6f3c97e3b
Examples: DirectX11: explicitly set rasterizer state.
2015-05-18 21:38:17 +01:00
ocornut
e9b6e437eb
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
imgui.cpp
imgui.h
2015-05-15 17:33:04 +01:00
ocornut
5df542c3c0
ImFontAtlas: doesn't clear input data, left to the application. ( #224 )
2015-05-12 15:16:12 +01:00
ocornut
f00662a5ad
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
2015-05-02 22:20:48 +01:00
ocornut
ad7f600e0d
Examples: DirectX9/11: hide os curosr if ImGui is drawing it ( #155 )
2015-05-01 11:25:15 +02:00
ocornut
18a00c7060
Examples: DirectX9/11: Fixed key mapping for down arrow.
2015-04-24 09:18:56 +02:00
ocornut
4f1acf0d4a
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
imgui.cpp
2015-04-17 08:42:36 +01:00
ocornut
f400ea4ec8
Examples: OpenGL3: backup/restore current program and texture #195
2015-04-15 10:14:51 +01:00
Dale Kim
ac518a1d3e
Set modifier key state by inspecting imgui's io.KeysDown array.
2015-04-14 14:09:26 -05:00
ocornut
43cb4038c6
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
imgui.cpp
2015-04-14 09:51:28 +01:00
ocornut
71429d306e
Examples: Simplified GLFW keyboard callbacks
2015-04-14 09:45:27 +01:00
ocornut
c735d3066b
Merge branch 'master' of https://github.com/Roflraging/imgui into Roflraging-master
2015-04-14 09:37:10 +01:00