Examples: update readme

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ocornut 2015-08-25 22:14:31 +01:00
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Those are standalone ready-to-build applications to demonstrate ImGui.
Binaries of those demos are available from the main GitHub page.
Binaries of some of those demos are available at http://www.miracleworld.net/imgui/binaries
TL;DR;
Refer to 'opengl_example' (not 'opengl3_example') to understand how the library is setup.
Copy the imgui_impl_xxx.cpp/.h file you need if you are using one of the rendering backend used in an example.
If you are using a different or your own backend, copy opengl_example/imgui_impl_opengl.cpp/.h to get started.
Copy the imgui_impl_xxx.cpp/.h files you need if you are using one of provided rendering/IO backends.
If using different or your own backend, copy opengl_example/imgui_impl_opengl.cpp/.h to get started.
ImGui is highly portable and only requires a few things to run:
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opengl3_example/
OpenGL example, using GLFW/GL3W + programmable pipeline.
This uses more modern OpenGL calls and custom shaders.
Even if your application is using modern OpenGL you are better off copying the code from the fixed pipeline version!
I don't think there is an advantage using this over the simpler example, but it is provided for reference.
Even if your application is using modern OpenGL you are better off copying the code from the fixed
pipeline version! I don't think there is an advantage using this over the simpler example, but it is
provided for reference.
directx9_example/
DirectX9 example, Windows only.
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ios_example/
iOS example.
Using Synergy to access keyboard/mouse data from server computer. Synergy keyboard integration is rather hacky.
Using Synergy to access keyboard/mouse data from server computer.
Synergy keyboard integration is rather hacky.
sdl_opengl_example/
SDL2 + OpenGL example.