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Examples: update readme
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Those are standalone ready-to-build applications to demonstrate ImGui.
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Binaries of those demos are available from the main GitHub page.
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Binaries of some of those demos are available at http://www.miracleworld.net/imgui/binaries
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TL;DR;
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Refer to 'opengl_example' (not 'opengl3_example') to understand how the library is setup.
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Copy the imgui_impl_xxx.cpp/.h file you need if you are using one of the rendering backend used in an example.
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If you are using a different or your own backend, copy opengl_example/imgui_impl_opengl.cpp/.h to get started.
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Copy the imgui_impl_xxx.cpp/.h files you need if you are using one of provided rendering/IO backends.
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If using different or your own backend, copy opengl_example/imgui_impl_opengl.cpp/.h to get started.
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ImGui is highly portable and only requires a few things to run:
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@ -29,8 +29,9 @@ opengl_example/
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opengl3_example/
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OpenGL example, using GLFW/GL3W + programmable pipeline.
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This uses more modern OpenGL calls and custom shaders.
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Even if your application is using modern OpenGL you are better off copying the code from the fixed pipeline version!
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I don't think there is an advantage using this over the simpler example, but it is provided for reference.
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Even if your application is using modern OpenGL you are better off copying the code from the fixed
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pipeline version! I don't think there is an advantage using this over the simpler example, but it is
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provided for reference.
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directx9_example/
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DirectX9 example, Windows only.
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@ -41,7 +42,8 @@ directx11_example/
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ios_example/
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iOS example.
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Using Synergy to access keyboard/mouse data from server computer. Synergy keyboard integration is rather hacky.
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Using Synergy to access keyboard/mouse data from server computer.
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Synergy keyboard integration is rather hacky.
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sdl_opengl_example/
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SDL2 + OpenGL example.
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