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https://github.com/Drezil/imgui.git
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Minor Windows adjustments
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@ -7,7 +7,7 @@
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// GL3W/GLFW
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#include <GL/gl3w.h>
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#include <GLFW/glfw3.h>
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#ifdef _MSC_VER
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#ifdef _WIN32
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#undef APIENTRY
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#define GLFW_EXPOSE_NATIVE_WIN32
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#define GLFW_EXPOSE_NATIVE_WGL
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@ -253,7 +253,7 @@ bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks)
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io.RenderDrawListsFn = ImGui_ImplGlfwGL3_RenderDrawLists;
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io.SetClipboardTextFn = ImGui_ImplGlfwGL3_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplGlfwGL3_GetClipboardText;
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#ifdef _MSC_VER
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#ifdef _WIN32
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io.ImeWindowHandle = glfwGetWin32Window(g_Window);
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#endif
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@ -6,7 +6,7 @@
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// GLFW
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#include <GLFW/glfw3.h>
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#ifdef _MSC_VER
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#ifdef _WIN32
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#undef APIENTRY
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#define GLFW_EXPOSE_NATIVE_WIN32
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#define GLFW_EXPOSE_NATIVE_WGL
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@ -198,7 +198,7 @@ bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks)
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io.RenderDrawListsFn = ImGui_ImplGlfw_RenderDrawLists;
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io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
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#ifdef _MSC_VER
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#ifdef _WIN32
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io.ImeWindowHandle = glfwGetWin32Window(g_Window);
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#endif
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@ -198,7 +198,7 @@ bool ImGui_ImplSdl_Init(SDL_Window *window)
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io.SetClipboardTextFn = ImGui_ImplSdl_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplSdl_GetClipboardText;
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#ifdef _MSC_VER
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#ifdef _WIN32
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SDL_SysWMinfo wmInfo;
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SDL_VERSION(&wmInfo.version);
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SDL_GetWindowWMInfo(window, &wmInfo);
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