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Allegro 5 example: converted for indexed rendering.
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@ -29,22 +29,22 @@ struct ImDrawVertAllegro
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ALLEGRO_COLOR col;
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};
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static void ImGui_ImplA5_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
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static void ImGui_ImplA5_RenderDrawLists(ImDrawData* draw_data)
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{
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int op, src, dst;
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al_get_blender(&op, &src, &dst);
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al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
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for (int n = 0; n < cmd_lists_count; n++)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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const ImDrawList* cmd_list = cmd_lists[n];
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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// FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats
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static ImVector<ImDrawVertAllegro> vertices;
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vertices.resize(cmd_list->vtx_buffer.size());
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for (int i = 0; i < cmd_list->vtx_buffer.size(); ++i)
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vertices.resize(cmd_list->VtxBuffer.size());
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for (int i = 0; i < cmd_list->VtxBuffer.size(); ++i)
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{
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const ImDrawVert &dv = cmd_list->vtx_buffer[i];
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const ImDrawVert &dv = cmd_list->VtxBuffer[i];
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ImDrawVertAllegro v;
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v.pos = dv.pos;
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v.uv = dv.uv;
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@ -53,21 +53,27 @@ static void ImGui_ImplA5_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_l
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vertices[i] = v;
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}
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int vtx_offset = 0;
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for (int cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
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// FIXME-OPT: Unfortunately Allegro doesn't support 16-bit vertices
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static ImVector<int> indices;
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indices.resize(cmd_list->IdxBuffer.size());
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for (int i = 0; i < cmd_list->IdxBuffer.size(); ++i)
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indices[i] = (int)cmd_list->IdxBuffer.Data[i];
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int idx_offset = 0;
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
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if (pcmd->user_callback)
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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{
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pcmd->user_callback(cmd_list, pcmd);
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pcmd->UserCallback(cmd_list, pcmd);
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}
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else
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{
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ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->texture_id;
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al_set_clipping_rectangle(pcmd->clip_rect.x, pcmd->clip_rect.y, pcmd->clip_rect.z-pcmd->clip_rect.x, pcmd->clip_rect.w-pcmd->clip_rect.y);
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al_draw_prim(&vertices[0], g_VertexDecl, texture, vtx_offset, vtx_offset+pcmd->vtx_count, ALLEGRO_PRIM_TRIANGLE_LIST);
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ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
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al_set_clipping_rectangle(pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z-pcmd->ClipRect.x, pcmd->ClipRect.w-pcmd->ClipRect.y);
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al_draw_indexed_prim(&vertices[0], g_VertexDecl, texture, &indices[idx_offset], pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
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}
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vtx_offset += pcmd->vtx_count;
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idx_offset += pcmd->ElemCount;
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}
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}
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