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@ -10,13 +10,13 @@ TL;DR;
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ImGui is highly portable and only requires a few things to run:
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- Providing mouse/keyboard inputs
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- Load the font atlas texture into GPU memory
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- Providing a render function to process the drawing commands (we rendere indexed textured triangles)
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- Extra just as clipboard support, mouse cursor supports, Windows IME support.
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- Providing a render function to render indexed textured triangles
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- Optional: clipboard support, mouse cursor supports, Windows IME support, etc.
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So this is essentially what those examples are doing + the obligatory cruft for portability.
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Unfortunately in 2015 it is still a massive pain to create and maintain portable build files using
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external library like the ones we're using here.
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For most example here I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX.
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external library like the ones we're using here to provide 3D rendering.
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For most examples here I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX.
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Please let me know if they don't work with your setup!
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You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those
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directly with a command-line compiler.
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