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	Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313)
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		@@ -293,7 +293,7 @@ bool    ImGui_ImplDX11_CreateDeviceObjects()
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    // Create the vertex shader
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    {
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        static const char* vertexShader = 
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            "cbuffer vertexBuffer : register(c0) \
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            "cbuffer vertexBuffer : register(b0) \
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            {\
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            float4x4 ProjectionMatrix; \
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            };\
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