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Commit Graph

100 Commits

Author SHA1 Message Date
ocornut
fba756176d Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. () 2021-09-21 19:29:48 +02:00
Sylvain
62b17f928e Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ ()
(Squashed 20 commits)
2021-09-21 19:29:48 +02:00
James McCartney
bc3d267c51 Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (, ) 2021-09-21 12:36:37 +02:00
ocornut
c6ca327fb2 Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. () 2021-09-20 18:43:05 +02:00
ocornut
755bf985d2 Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (, ) 2021-09-07 14:48:26 +02:00
Jackamilio
03ce17f0a5 Backends: Allegro: Fixed clipping rectangles () broken by 2b0bd40b () 2021-08-31 12:52:54 +02:00
Cort
80ed4eba87
Backends: Vulkan: non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL () 2021-08-24 21:53:54 +02:00
Rokas Kupstys
2b0bd40b99 Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. ()
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
2021-08-24 18:23:13 +02:00
Siarhei Fiedartsou
f8bad7e1e3 Backends: OpenGL3: Add TargetConditionals.h () + standardize include 2021-08-24 15:36:44 +02:00
Corentin Wallez
e652527313 Backends: WebGPU: Update impl_wgpu for an emscripten change 2021-08-24 14:55:43 +02:00
Rokas Kupstys
4c22b3e5d9 Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. () 2021-08-24 14:33:04 +02:00
Nicolas Noble
e3e1fbcf02 Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. () 2021-08-23 15:03:27 +02:00
ocornut
d2ffbd9b86 Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
2021-08-20 18:03:55 +02:00
Rokas Kupstys
fc062e6028 Backends: OpenGL3: Update loader to include APIs used by test framework. 2021-08-20 17:22:27 +02:00
ocornut
e3988a84db Backends: OpenGL3: Embed our own minimal GL loader (amends). () 2021-08-19 16:24:59 +02:00
Rokas Kupstys
459de65477 Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. ()
Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend
2021-08-19 16:24:58 +02:00
ocornut
f24abbc47d Fix various warnings () 2021-08-18 12:38:24 +02:00
thedmd
2f40be638f IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus ()
Amend/fix , , , 
2021-08-17 20:10:45 +02:00
ocornut
b380d3abe3 Backends: OpenGL3: Clarify use of GL_POLYGON_MODE. 2021-08-17 15:16:29 +02:00
ocornut
f99fe72c42 Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. () 2021-08-02 17:22:33 +02:00
ocornut
2ad912bb85 Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (, , , , ) 2021-08-02 16:19:50 +02:00
ocornut
db686ad522 Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. (, , , ) 2021-07-29 19:38:33 +02:00
ocornut
044fd0cd2d Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. (, , ) 2021-07-29 19:37:18 +02:00
ocornut
1cdd110eb4 Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. (, , )
(requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH).
2021-07-29 18:47:43 +02:00
ocornut
baa4caf9e3 Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.
+ Comments ()
2021-07-07 14:12:48 +02:00
ocornut
327a5d8253 Fix warning + apply trailing whitespaces in stb_ libs (as applied on nothings/stb on 2020/02/02, facilitating further diffs) 2021-07-05 17:52:44 +02:00
ocornut
cf2daf353e Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
+ Update gallery links ()
2021-06-30 15:50:15 +02:00
Giovanni Funchal
6792e1a3e0 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. () 2021-06-30 15:04:40 +02:00
ocornut
23a15834fa Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). () + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend. 2021-06-29 18:16:47 +02:00
ocornut
4cec3a0467 Backends: support for multiple imgui context with little testing (, , , , , )
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
2021-06-29 16:42:13 +02:00
ocornut
b5a2bd1a5b Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
2021-06-29 15:25:19 +02:00
ocornut
70c603854e Backends: moved global to a data structure to facilitate support for multi-contexts. (, , , , , )
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
2021-06-29 14:37:58 +02:00
ocornut
95db098477 ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend. 2021-06-25 17:27:17 +02:00
Chaoya Li
2ab7f96f21 Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build (, ) 2021-06-25 16:19:55 +02:00
Anthony
8ced41570e Backends: DX9: explicitely disable texture state stages after >= 1. ()
imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1
2021-06-25 12:33:38 +02:00
ocornut
20d415e939 FIx static analysers warnings and disable false positives. 2021-06-24 17:15:14 +02:00
Rokas Kupstys
0b8a247074 Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. () 2021-06-23 15:25:10 +02:00
Ivan Sokolov
0905439c31 Backends: OpenGL3: Destroy shader objects right away ()
In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence
2021-06-21 11:51:51 +02:00
ocornut
98a6292165 Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. () 2021-06-14 17:43:42 +02:00
ocornut
b66529fe3e Backends: Win32: Rework to handle certains Windows 8.1/10 features without a manifest. (, ) 2021-06-08 18:38:20 +02:00
Tatsuya Yatagawa
fe24591411
Backends: OpenGL3: Fix access violation due to NULL from glGetStringi. () 2021-06-05 16:27:31 +02:00
ocornut
838c16533d Backends: Comments. 2021-05-27 13:59:35 +02:00
ocornut
556689591c Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (, )
Expecting this to somehow cause another issue but we will fix it when it comes.
2021-05-24 23:46:25 +02:00
Vladimir Davidovich
142c866bd9 Backends: WebGPU: Support draw_data->FramebufferScale () 2021-05-24 17:12:23 +02:00
ocornut
fd06dc511f Backends: GLFW: Adding bound check in KeyCallback because GLFW appears to send -1 on some setups. [] 2021-05-19 19:03:15 +02:00
ocornut
4181ccceea Backends: WebGPU: Fix build, amend 3c72e51. () 2021-05-19 18:50:31 +02:00
thedmd
3c72e5142b Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. () 2021-05-19 18:39:18 +02:00
Basil Fierz
83bdfef8e0 Backends: WGPU: update to latest specs. (, )
Merged 13 commits.
2021-05-16 19:09:22 +02:00
Mertcan Davulcu
cbcd89152b
Backends: Android: Tweaks. () 2021-05-07 17:43:42 +02:00
Hattrick HttrckCldHKS
a8dcab8e2a Backends: DX9: Fix potential resource leak () 2021-05-07 15:17:24 +02:00