Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						15fe7ba31f 
					 
					
						
						
							
							ColorPicker: Fix not being able to pick exactly (1.0f, 1.0f, 1.0f) color by dragging toward the edges of the SV square. ( #3517 )  
						
						... 
						
						
						
						Old code attempted to mitigate hue/saturation resetting for colors where these components are undefined. Since we now explicitly back up and restore these components this workaround is no longer necessary. 
						
						
					 
					
						2021-09-21 15:10:07 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						30546bc0e7 
					 
					
						
						
							
							ColorEdit: Fix multiple issues. ( #4014 )  
						
						... 
						
						
						
						* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
  - Fixes inability to change hue when saturation is 0. (#4014 )
  - Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
  - Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square. 
						
						
					 
					
						2021-09-21 15:10:07 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						15132217a3 
					 
					
						
						
							
							Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. ( #4547 ,  #4439 )  
						
						
						
						
					 
					
						2021-09-21 14:17:49 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fa0a314f59 
					 
					
						
						
							
							Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. ( #4547 ,  #4439 )  
						
						
						
						
					 
					
						2021-09-21 13:16:00 +02:00 
						 
				 
			
				
					
						
							
							
								James McCartney 
							
						 
					 
					
						
						
							
						
						bc3d267c51 
					 
					
						
						
							
							Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. ( #4557 ,  #4563 )  
						
						
						
						
					 
					
						2021-09-21 12:36:37 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c6ca327fb2 
					 
					
						
						
							
							Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. ( #4562 )  
						
						
						
						
					 
					
						2021-09-20 18:43:05 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ddddabdccf 
					 
					
						
						
							
							InputText: amend validation test to allow pushing Activate events remotely. ( #4552 ,  #2321 )  
						
						
						
						
					 
					
						2021-09-17 16:44:14 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2cffcbdc64 
					 
					
						
						
							
							InputText: fix Space key with nav enabled interfering with input text boxes (fix  bd6c9e99). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) ( #4552 ,  #2321 )  
						
						
						
						
					 
					
						2021-09-17 16:30:32 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3973de7933 
					 
					
						
						
							
							Internals: removed last parameter to IsClippedEx() + fix PVS studio warnings.  
						
						
						
						
					 
					
						2021-09-16 18:07:17 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2d0a6a4969 
					 
					
						
						
							
							Misc: moved StacSizeOnBegin out of window instance into window stack data.  
						
						
						
						
					 
					
						2021-09-15 15:36:03 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						66cd21db88 
					 
					
						
						
							
							Misc: extracted ErrorCheckEndWindowRecover() out of ErrorCheckEndFrameRecover(). ( #1651 )  
						
						
						
						
					 
					
						2021-09-15 15:26:29 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d366694062 
					 
					
						
						
							
							Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. ( #211 ) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover ( #1651 )  
						
						
						
						
					 
					
						2021-09-15 15:26:29 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4f10fe0a27 
					 
					
						
						
							
							TreePush: removed arbitrary/weird suppot for TreePush((const char*)NULL)  
						
						
						
						
					 
					
						2021-09-15 12:12:49 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c58fb46411 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	imgui.cpp
#	imgui.h 
						
						
					 
					
						2021-09-14 19:26:27 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e7cc534367 
					 
					
						
						
							
							Docking: Improved resizing system so that non-central zone are better at keeping their fixed size.  
						
						
						
						
					 
					
						2021-09-14 17:57:47 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						29828d0469 
					 
					
						
						
							
							Docking: floating node with a central node hides properly when nothing is docked + rename.  
						
						
						
						
					 
					
						2021-09-14 17:56:09 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7b8bc864e9 
					 
					
						
						
							
							Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken by  f8fae022). ( #4538 )  
						
						
						
						
					 
					
						2021-09-14 11:09:39 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						8dfb52245b 
					 
					
						
						
							
							Docking: bits.  
						
						
						
						
					 
					
						2021-09-13 20:40:30 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						82754561e2 
					 
					
						
						
							
							Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse.  
						
						
						
						
					 
					
						2021-09-13 15:17:54 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5d95e7eef9 
					 
					
						
						
							
							Viewports: extracted DestroyViewport() out of UpdateViewportsNewFrame() function.  
						
						
						
						
					 
					
						2021-09-11 14:06:43 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						92a39f78b9 
					 
					
						
						
							
							Fixed IsWindowFocused/IsWindowHovered with _ChildWindows for not following through popup parents (amend  6b1e094c,  fix   #4527 )  
						
						
						
						
					 
					
						2021-09-11 14:06:10 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						17a7084b57 
					 
					
						
						
							
							Menus: Fixed crash when navigating left inside a child window inside a sub-menu. ( #4510 ).  
						
						
						
						
					 
					
						2021-09-10 15:37:59 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						79d39b190b 
					 
					
						
						
							
							Viewports: fix window with viewport ini data immediately merged into a host viewport from leaving a temporary viewport alive for a frame (would leak into backend).  
						
						
						
						
					 
					
						2021-09-10 15:05:17 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6b77668171 
					 
					
						
						
							
							Viewports: Fixed a crash while a window owning its viewport disappear while being dragged.  
						
						... 
						
						
						
						t would manifest when e.g. reconfiguring dock nodes while dragging. 
						
						
					 
					
						2021-09-09 21:05:40 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9a49c1ddbd 
					 
					
						
						
							
							Viewports: fixed unnecessary creation of temporary viewports when multiple docked windows got reassigned to a new node (created mid-frame) which already has a HostWindow  
						
						
						
						
					 
					
						2021-09-09 20:51:53 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6b1e094cfb 
					 
					
						
						
							
							Fixed _ChildWindows from leaking docking hierarchy. Added ImGuiFocusedFlags_DockHierarchy and ImGuiHoveredFlags_DockHierarchy.  
						
						
						
						
					 
					
						2021-09-08 19:10:25 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cfb837203c 
					 
					
						
						
							
							Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags.  
						
						
						
						
					 
					
						2021-09-08 16:45:24 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						321b84f01f 
					 
					
						
						
							
							Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags.  
						
						
						
						
					 
					
						2021-09-08 16:44:53 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						40caab4748 
					 
					
						
						
							
							Fixed bad merge of Changelog in docking branch  
						
						
						
						
					 
					
						2021-09-07 18:21:47 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fa9fc05ac6 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	imgui.cpp 
						
						
					 
					
						2021-09-07 18:20:12 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d9b427cce0 
					 
					
						
						
							
							Nav: clarified/renamed NavInputId as NavAcivateInputId, added flags shared by both.  
						
						... 
						
						
						
						(this commit should have no visible side effect but is designed to introduce the followup commit refactoring SetKeyboardFocusHere into using a Nav request) 
						
						
					 
					
						2021-09-07 18:10:31 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						755bf985d2 
					 
					
						
						
							
							Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. ( #4445 ,  #4514 )  
						
						
						
						
					 
					
						2021-09-07 14:48:26 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						607ad8c949 
					 
					
						
						
							
							Drag and Drop: Fixed using BeginDragDropSource() within a Begin()/BeginChild() that returned false. ( #4515 ) + BeginDragDropTarget()  
						
						... 
						
						
						
						Note how 79ae6d3b#4375  #4158 , #4008 , #2562  
						
						
					 
					
						2021-09-06 20:59:16 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						bd6c9e99fc 
					 
					
						
						
							
							InputText: Allow cancelling/validating input with gamepad nav events.  
						
						... 
						
						
						
						Amend 158995f2#2321 ) 
						
						
					 
					
						2021-09-06 18:47:12 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0a154b30ad 
					 
					
						
						
							
							Nav, ButtonBehavior: reworked old code which ended up 1) calling SetActiveId repeately and 2) misleadingly set g.NavActivateId (amend  af38749e)  
						
						
						
						
					 
					
						2021-09-03 17:27:27 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ade4c15eea 
					 
					
						
						
							
							Nav: Tidying up, renaming + update AnyRequest flag in NavMoveRequestSubmit().  
						
						
						
						
					 
					
						2021-09-03 16:35:41 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						528104a89b 
					 
					
						
						
							
							Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough.  
						
						
						
						
					 
					
						2021-09-03 16:35:27 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5ee40c8d34 
					 
					
						
						
							
							Nav: always disable highlight if nav is disabled, fix for IMGUI_DEBUG_NAV_SCORING, minor renaming.  
						
						
						
						
					 
					
						2021-09-02 12:05:32 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						dff15acdb5 
					 
					
						
						
							
							Nav: Fixed toggling menu layer with Alt exiting menu layer with Esc not moving mouse when NavEnableSetMousePos config flag is set.  
						
						
						
						
					 
					
						2021-09-01 16:05:03 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3d9d3b49ae 
					 
					
						
						
							
							Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework.  
						
						... 
						
						
						
						Bonus simplified Selectable() handling of its custom disabled flag. (#211 ) 
						
						
					 
					
						2021-09-01 14:46:08 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						73a5e82e04 
					 
					
						
						
							
							Nav: removed parameters from NavScoreItem(), NavProcessItem(), NavApplyItemToResult(): made little sense / misleading because pulling from other current state anyway.  
						
						... 
						
						
						
						Will readd in a more thorough manner is actually needed. 
						
						
					 
					
						2021-09-01 14:13:40 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a735a8c084 
					 
					
						
						
							
							Nav: storing NavRect in LastItemData. Fix race condition where framed items (Rect != NavRect) calling SetFocusID() would store the wrong NavRectRel until next frame  
						
						... 
						
						
						
						(haven't dugged in the possible side-effects of that race condition) 
						
						
					 
					
						2021-09-01 12:12:51 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ee351d3548 
					 
					
						
						
							
							Nav: move code into NavMoveRequestSubmit(). NavApplyItemToResult() takes absolute rect., comments  
						
						
						
						
					 
					
						2021-09-01 12:06:15 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7b913db1ce 
					 
					
						
						
							
							Nav: split NavMoveRequest into NavMoveSubmitted + NavMoveScoringItems to allow operation to defer a move request and provide result immediately + fix regular scoring needlesly running during init + some renaming.  
						
						
						
						
					 
					
						2021-08-31 18:19:52 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						53589092b2 
					 
					
						
						
							
							Docking: warning fix for when IM_ASSERT() is empty  
						
						
						
						
					 
					
						2021-08-31 13:49:11 +02:00 
						 
				 
			
				
					
						
							
							
								Filippo Crocchini 
							
						 
					 
					
						
						
							
						
						eb6c16d3dd 
					 
					
						
						
							
							PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. ( #4349 )  
						
						... 
						
						
						
						+ amended demo tweaks by ocornut 
						
						
					 
					
						2021-08-31 13:14:43 +02:00 
						 
				 
			
				
					
						
							
							
								Jackamilio 
							
						 
					 
					
						
						
							
						
						03ce17f0a5 
					 
					
						
						
							
							Backends: Allegro: Fixed clipping rectangles ( #4498 ) broken by  2b0bd40b ( #4464 )  
						
						
						
						
					 
					
						2021-08-31 12:52:54 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						dedb381c51 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	examples/imgui_examples.sln
#	imgui.cpp
#	imgui.h 
						
						
					 
					
						2021-08-30 20:01:16 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7c4ffe490d 
					 
					
						
						
							
							Menus: added internal's BeginMenuEx() matching MenuItemEx() with icon parameter. (amend  f8fae022)  
						
						
						
						
					 
					
						2021-08-30 19:54:42 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4aea1c5adb 
					 
					
						
						
							
							IO: added io.WantCaptureMouseAllowPopupClose ( #4480 ) + comments  
						
						
						
						
					 
					
						2021-08-30 19:11:47 +02:00