omar
9f8632b131
Examples: Comments about invalid mouse pos.
2017-12-29 15:03:36 +01:00
omar
78f48bb795
Examples: DirectX10,DirectX11: Moved call to OMSetRenderTargets() in main loop so example code can integrate more nicely with other code.
2017-12-25 14:54:54 +01:00
omar
3a4a2bb27c
Examples: Vulkan: Tweak
2017-12-24 18:49:19 +01:00
omar
ce13426a1a
Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
2017-12-24 18:45:11 +01:00
omar
1b86e7343f
Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
2017-12-24 18:16:22 +01:00
omar
b263bc5689
Examples: DirectX: Using IM_ARRAYSIZE()
2017-12-23 14:07:27 +01:00
omar
cf9b893841
Examples: Added null_example/ which is helpful for quick testing on multiple compilers/settings without relyong on graphics library.
2017-12-23 13:40:01 +01:00
omar
c8b5b569da
Examples: DirectX9: Call EndFrame(), fix for assert added in 9a44d447cd
2017-11-28 11:26:14 +01:00
omar
e000ee0116
Examples: DirectX9: Handle loss of D3D9 device (D3DERR_DEVICELOST). ( #1464 )
2017-11-28 10:48:01 +01:00
Emmanuel Benoît
77a310736d
Horizontal mouse wheel support
...
This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.
The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.
Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.
The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it.
2017-11-27 20:59:05 +01:00
omar
ef5dd30625
Sisyphus says: tweaked comments about not using old-style OpenGL examples ( #1459 , #1394 etc.)
2017-11-24 09:27:45 +01:00
omar
6bd3b45b34
Sisyphus says: tweaked comments about not using old-style OpenGL examples ( #1459 , #1394 etc.)
2017-11-24 09:23:17 +01:00
Codecat
979fe30a6f
Fix wrong comment in dx implementation headers
2017-11-18 13:56:59 +01:00
omar
fba704bf5d
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard ( #1262 , #1237 , #1219 , #635 , #1058 , #1051 , #912 , #533 , #703 , #446 , #459 , #364 , #213 , #52 , and more)
2017-11-01 14:24:09 +01:00
omar
36f00811b9
Examples: Comments to guide people unfamiliar with the librairies used.
2017-10-28 19:28:22 +02:00
omar
cb38caeda4
Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397 , #1366 , #1341 , #1222 , #1193 , #1115 , #951 , etc.)
2017-10-28 18:21:44 +02:00
omar
c5027d4fa1
Examples: Extra clarification for the 100th person who insist on using the OpenGL2 code in spite of existing documentation leaning against it. ( #1394 )
2017-10-25 20:55:15 +02:00
omar
d2c65aa3e8
Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. ( #1375 )
...
ps: DirectX 12 example (#302 ) may want to adopt that as well.
2017-10-24 14:48:00 +02:00
omar
50f5be9266
Examples: GLFW+GL2/GL3: Minor tweaks, comments.
2017-10-23 10:04:38 +02:00
omar
d6a9956781
Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
2017-10-23 10:01:18 +02:00
omar
c14a66970b
Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
2017-10-23 09:57:59 +02:00
omar
a96f095deb
Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior ( #1375 )
...
ps: DirectX 12 example (#302 ) may want to adopt that as well.
2017-10-23 09:46:49 +02:00
omar
3e0765ee22
Examples: DirectX9: Using SetCapture/ReleaseCapture to get correct behavior ( #1375 )
2017-10-23 09:43:30 +02:00
omar
e03198bb0f
Fixed compilation for #1375 + coding style fixes.
2017-10-23 09:43:30 +02:00
Gargaj
839067fda9
Capture/release window in DX9 implementation
...
This helps a lot when the user drags a slider but carries the cursor offscreen before releasing the button - without the capturing, the slider will "stick" to the mouse cursor even after the button has been released. (This should generally be added to all Windows implementations - I won't mind doing it if you think it's a good idea.)
2017-10-17 12:37:21 +02:00
omar
b3099d650c
Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
2017-10-04 19:28:04 -07:00
omar
842e88a8e3
Examples: Avoid using ImColor() to not tempt newcomers into looking at it
2017-09-27 15:47:08 +02:00
omar
3dd3d0b248
Examples: DirectX11: allow creating device with feature level 10 sinec we don't really need much for that example. ( #1333 )
2017-09-24 12:54:49 +02:00
ocornut
d5d825debb
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples ( #323 )
...
Missing support Vulkan (#549 ), Apple (#575 , #247 ), SDL (#58 , #356 ),
Allegro, Marmalade (#368 , #375 )
2017-09-18 16:04:44 +02:00
omar
b8ade0b94f
Examples: Main: Removed call to SetNextWindowSize()
2017-09-01 17:07:19 +02:00
omar
4abce8af58
Examples: GL2: Renaming, comments.
2017-09-01 17:07:19 +02:00
omar
d9016964ad
Examples: GL3: Comments, tweaks ( #1145 )
2017-09-01 16:55:04 +02:00
omar
c47e5fc76a
Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
2017-09-01 16:49:36 +02:00
omar
7d1f2c0dc5
Examples: GL2: rename functions to include GL2 in name
2017-09-01 16:45:31 +02:00
unknown
cf48e28932
Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
2017-09-01 20:39:12 +12:00
omar
92a6faca6f
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
2017-08-25 16:43:25 +08:00
omar
3b11e73333
Examples: gitignore added patterns for modern MSVC versions
2017-08-20 15:17:37 +08:00
omar
b4fe5d36a4
Examples: OpenGL3+SDL: Fix types to uses GlEnum ( #1147 )
2017-08-12 00:46:58 +08:00
omar
048322f3fd
Merge pull request #1147 from TinyTinni/master
...
Examples: OpenGL3+GLFW3: Fix types to uses GlEnum (#1147 )
2017-08-12 00:43:34 +08:00
omar
7e452ec737
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2017-08-11 13:36:28 +08:00
omar
645875a240
Examples: Enable vsync by default in example applications ( #1213 , #1151 )
2017-07-23 16:13:17 +08:00
omar
166e8f6261
Examples: OpenGL2+GLFW/SDL: Added commented out glUseProgram(0) in main.cpp for visibility ( #1116 )
2017-07-23 15:57:39 +08:00
omar
c8794c246e
Examples: Vulkan: Batch file builds both debug and release
2017-07-23 15:22:21 +08:00
omar
f3cf5e0322
Examples: SDL+GL3: Fixed old comments ( #1229 )
2017-07-15 17:50:01 +08:00
omar
52df0032a5
Travis: Blind fix for SDL+GL3 project on the Travis build setup.
...
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229 , #1209 )
2017-07-15 13:19:13 +08:00
omar
358e667b7a
Travis: Adding the SDL+GL3 project on the Travis build setup (for both Linux and OSX).
...
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229 , #1209 )
2017-07-15 13:13:09 +08:00
omar
0fe5728971
Examples: SDL+GL3: Makefile fix for Linux ( #1229 , #1209 )
2017-07-15 13:07:43 +08:00
radius
8b6896faf9
add SDL GL3 makefile
2017-07-02 21:38:27 -05:00
radius
d43695b748
fix gl2 sample too
2017-07-02 21:28:56 -05:00
radius
e0aac34672
fix compilation on MINGW
2017-07-02 11:21:24 -05:00
omar
99ff2ec6fb
Examples: DirectX9/10/11: Comments
2017-06-02 11:28:48 +02:00
omar
51c200ac0d
Examples: DirectX9: Clarified texture release code ( #1163 )
2017-06-02 11:25:45 +02:00
TinyTinni
3a7111cfcd
casting to GLint on init
2017-05-17 21:42:34 +02:00
Nicolas Guillemot
ad3c1e68ab
save and restore sampler in GL 3 examples
2017-05-16 16:43:59 -07:00
TinyTinni
0981d8e381
fixes types
2017-05-16 12:49:47 +02:00
omar
b0db625cab
Examples: Vulkan: Fixed an extra validation (tested on Windows with VulkanSDK 1.0.46.0) ( #1042 )
2017-05-01 17:07:53 +02:00
omar
f87b152522
Examples: Vulkan: Various very minor stylistic fixes, fixing typos in comments, etc. ( #1042 #1043 )
2017-05-01 17:07:05 +02:00
Peter Particle
201d589714
Image presentation now depends on the completeness of command buffer submission through semaphores.
...
To maintain maximum frame rate we render to the last acquired swapchain image but present the last but one drawn image. This behavior is optional through conditional compilation macros.
2017-05-01 16:54:49 +02:00
Peter Particle
a9add1ce63
Removed redundant VkResult plugged into VkPresentInfoKHR pResults attribute. This is only meaningful when we present directly to multiple swapchains. In that case we can an VkResult per swapchain.
2017-05-01 16:53:54 +02:00
Peter Particle
eaae754211
Removed redundant barrier.
...
The transition of the swapchain image(s) can happen implicitly in the renderpass. This approach has been stated to be more efficient than using an explicit barrier.
See "Vulkan Programming Guide", Chapter 7: "Graphics Pipelines", section "Renderpasses".
2017-05-01 16:52:52 +02:00
Peter Particle
33874073dc
Fixed all issues found by vulkan debug report. Reasons for the major design changes are commented.
2017-05-01 16:48:16 +02:00
omar
89d03d5cca
Examples: Vulkan: Disable IMGUI_VULKAN_DEBUG_REPORT by default. Update .bat files for newer VulkanSDK.
2017-05-01 16:46:57 +02:00
Peter Particle
56dff3a080
Vulkan backend: optionally enabling vulkan validation layers and debug report callback
...
Additional layer, extension and the callback itself are used/created when IMGUI_VULKAN_DEBUG_REPORT is defined. The callback reports seven (potential!) errors which will be fixed with another pull request.
2017-05-01 16:32:45 +02:00
omar
9fd3ba871b
Merge branch 'g_FrameIndex_not_used_fix' of https://github.com/ParticlePeter/imgui into ParticlePeter-g_FrameIndex_not_used_fix
2017-05-01 16:21:43 +02:00
omar
5418bb19ff
Examples: Vulkan: windows batch file for 64-bits.
2017-05-01 16:14:13 +02:00
omar
ac2eb4b960
Merge branch 'vk_small_fix' of https://github.com/martty/imgui into martty-vk_small_fix
2017-05-01 15:26:29 +02:00
omar
c3d9e0a6eb
Examples: SDL2: Tweaked batch files for Win32.
2017-05-01 15:00:42 +02:00
omar
475446b8b9
Merge pull request #1080 from SaschaWillems/master
...
Examples: Vulkan: Small changes to be in line with specs and fix validation layer errors/warnings
2017-05-01 14:50:34 +02:00
omar
b3d237a5ce
Examples: SDL2: Added build .bat files for win32.
2017-05-01 13:47:59 +02:00
omar
9fdd66330f
Examples: SDL2+GL3: Fix blend func state save/restore ( #1120 )
2017-05-01 12:20:51 +02:00
Gregg Tavares
01286f6636
Fix blend func state save/restore
...
AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.
Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
2017-05-01 16:05:45 +09:00
omar
f030087f8e
Comments to redirect people to OpenGL3 examples ( #1116 )
2017-04-26 18:27:10 +02:00
omar
50b4b29beb
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 ( #1087 , #1088 , #1116 )
2017-04-26 18:16:59 +02:00
saschawillems
4da26d85cd
Clip negative scissor offsets to zero
2017-03-26 19:54:59 +02:00
saschawillems
12deb53b11
Set required depth member for buffer image copy
2017-03-26 19:38:05 +02:00
Peter Particle
337019a68f
typo, #elif instead of #else, fixed
2017-02-26 17:16:37 +01:00
Peter Particle
fd90da38e1
Vulkan backend: g_FrameIndex not used fix -> huge perf gain
...
Added a macro to switch between unlimited frame rate (VK_PRESENT_MODE_IMMEDIATE_KHR) and limited to 60 fps (VK_PRESENT_MODE_FIFO_KHR). Only the latter mode is guaranteed to be available, but the former one most likely is.
2017-02-26 13:25:54 +01:00
Marcell Kiss
e0244c8f62
Fix scissor offset being negative
2017-02-11 12:20:12 +01:00
Marcell Kiss
509df3e279
Fix new Vulkan validation warnings
2017-02-11 12:19:44 +01:00
ocornut
1396659b72
Examples: Speculative fix for OSX Makefile to make Travis happy (re #812 )
2016-12-21 20:12:43 +01:00
ocornut
d74a3349e9
Examples: DirectX9: Explicitely setting viewport to match that other examples are doing ( #937 )
2016-12-19 23:15:38 +01:00
ocornut
127dd7c88c
Examples: Vulkan: Coding style fixes ( #910 )
2016-11-13 17:57:43 +01:00
Håvard Mathisen
a5600b6e59
Vulkan example: Proper surface format search.
2016-11-13 05:23:33 +01:00
Håvard Mathisen
b447a71cf6
Vulkan example: Fix gamma for some implementations.
2016-11-13 04:28:26 +01:00
Håvard Mathisen
08ef9819c8
Vulkan example: Fix validation layer warnings and errors and redeclare gl_PerVertex.
2016-11-13 03:00:36 +01:00
ocornut
7c2b35704d
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set ( #585 , #909 )
2016-11-12 19:46:52 +01:00
ocornut
55863dd274
Examples: Vulkan: Shallow stylistic changes (following #879 )
2016-11-12 17:49:59 +01:00
ocornut
0449bb98e2
Merge branch 'master' of https://github.com/martty/imgui into martty-master
2016-11-12 17:36:46 +01:00
ocornut
a68ac96bc4
Examples: GL3: Comments about gl3w ( #880 )
2016-11-12 12:48:33 +01:00
ocornut
775ac24d45
Fixed overzealous GCC warnings ( #883 ) + partly undo 8553bab241
2016-11-12 11:14:37 +01:00
omar
89d033aba3
Merge pull request #898 from tinnnysu/master
...
Examples: SDL+OpenGL2: Update cmdline syntax in Windows compilation.
2016-11-12 11:08:51 +01:00
ocornut
81eefb704b
Minor const fixes for overzealous warnings ( #883 )
2016-11-11 18:40:13 +01:00
sushitao
833ed760ae
update cmdline syntax in windows compilation
2016-11-09 14:53:23 +08:00
Marcell Kiss
53126cd713
Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x)
2016-10-18 22:43:20 +02:00
Marcell Kiss
44250caf50
Null the released resources
2016-10-18 22:07:51 +02:00
ocornut
0d3f8807c7
Added a void* user_data parameter to Clipboard function handlers. ( #875 )
2016-10-15 11:36:43 +02:00
ocornut
2919c77bee
Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called ( #800 )
2016-10-01 14:59:28 +02:00
ocornut
b96471143f
Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
2016-10-01 14:56:24 +02:00
ocornut
612b17ef57
Fixing minor english typos ( #827 )
2016-09-11 22:02:35 +02:00
ocornut
02399852fe
Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners ( #824 )
2016-09-10 17:43:17 +02:00