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IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
This commit is contained in:
@ -262,7 +262,7 @@ void ImGui_ImplA5_NewFrame()
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}
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else
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{
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io.MousePos = ImVec2(-1, -1);
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io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
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}
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al_get_mouse_state(&mouse);
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@ -272,7 +272,7 @@ void ImGui_ImplGlfw_NewFrame()
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}
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else
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{
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io.MousePos = ImVec2(-1,-1);
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io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX);
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}
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for (int i = 0; i < 3; i++)
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@ -383,7 +383,7 @@ void ImGui_ImplGlfwGL3_NewFrame()
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}
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else
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{
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io.MousePos = ImVec2(-1,-1);
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io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX);
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}
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for (int i = 0; i < 3; i++)
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@ -265,7 +265,7 @@ void ImGui_ImplSdl_NewFrame(SDL_Window *window)
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS)
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io.MousePos = ImVec2((float)mx, (float)my); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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else
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io.MousePos = ImVec2(-1,-1);
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io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX);
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io.MouseDown[0] = g_MousePressed[0] || (mouseMask & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
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io.MouseDown[1] = g_MousePressed[1] || (mouseMask & SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0;
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@ -377,7 +377,7 @@ void ImGui_ImplSdlGL3_NewFrame(SDL_Window* window)
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS)
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io.MousePos = ImVec2((float)mx, (float)my); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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else
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io.MousePos = ImVec2(-1, -1);
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io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
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io.MouseDown[0] = g_MousePressed[0] || (mouseMask & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
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io.MouseDown[1] = g_MousePressed[1] || (mouseMask & SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0;
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@ -815,7 +815,7 @@ void ImGui_ImplGlfwVulkan_NewFrame()
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}
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else
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{
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io.MousePos = ImVec2(-1,-1);
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io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX);
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}
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for (int i = 0; i < 3; i++)
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