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Examples: Added null_example/ which is helpful for quick testing on multiple compilers/settings without relyong on graphics library.
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examples/null_example/build_win32.bat
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examples/null_example/build_win32.bat
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
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mkdir Debug
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cl /nologo /Zi /MD /I ..\.. *.cpp ..\..\*.cpp /FeDebug/null_example.exe /FoDebug/ /link gdi32.lib shell32.lib
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examples/null_example/main.cpp
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examples/null_example/main.cpp
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// ImGui - null/dummy example application (compile and link imgui with no inputs, no outputs)
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#include <imgui.h>
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#include <stdio.h>
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int main(int, char**)
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{
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ImGuiIO& io = ImGui::GetIO();
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// Build atlas
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unsigned char* tex_pixels = NULL;
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int tex_w, tex_h;
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io.Fonts->GetTexDataAsRGBA32(&tex_pixels, &tex_w, &tex_h);
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for (int n = 0; n < 50; n++)
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{
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printf("NewFrame() %d\n", n);
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io.DisplaySize = ImVec2(1920, 1080);
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io.DeltaTime = 1.0f / 60.0f;
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ImGui::NewFrame();
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static float f = 0.0f;
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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ImGui::ShowTestWindow(NULL);
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ImGui::Render();
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}
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printf("Shutdown()\n");
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ImGui::Shutdown();
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return 0;
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}
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