mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
This commit is contained in:
@ -41,7 +41,7 @@ int main(int, char**)
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -75,7 +75,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f/ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -88,11 +88,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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@ -9,7 +9,7 @@
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void DebugHUD_InitDefaults( DebugHUD *hud )
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{
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hud->show_test_window = true;
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hud->show_demo_window = true;
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hud->show_example_window = true;
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hud->rotation_speed = 15.0f;
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@ -26,10 +26,10 @@ void DebugHUD_InitDefaults( DebugHUD *hud )
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void DebugHUD_DoInterface(DebugHUD *hud)
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{
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if (hud->show_test_window)
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if (hud->show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&hud->show_test_window );
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ImGui::ShowDemoWindow(&hud->show_demo_window );
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}
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if (hud->show_example_window)
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@ -6,7 +6,7 @@
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typedef struct DebugHUD
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{
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bool show_test_window;
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bool show_demo_window;
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bool show_example_window;
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float rotation_speed;
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float cubeColor1[4];
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@ -141,7 +141,7 @@ int main(int, char**)
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -169,7 +169,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -182,11 +182,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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@ -144,7 +144,7 @@ int main(int, char**)
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -172,7 +172,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -185,11 +185,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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@ -93,7 +93,7 @@ int main(int, char**)
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -123,7 +123,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -136,11 +136,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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@ -33,7 +33,7 @@ int main(int, char**)
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -58,7 +58,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -71,11 +71,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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@ -22,7 +22,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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ImGui::ShowTestWindow(NULL);
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ImGui::ShowDemoWindow(NULL);
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ImGui::Render();
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}
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@ -45,7 +45,7 @@ int main(int, char**)
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -66,7 +66,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -79,11 +79,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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@ -50,7 +50,7 @@ int main(int, char**)
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -71,7 +71,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -84,11 +84,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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@ -51,7 +51,7 @@ int main(int, char**)
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -79,7 +79,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -92,11 +92,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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@ -51,7 +51,7 @@ int main(int, char**)
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -79,7 +79,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -92,11 +92,11 @@ int main(int, char**)
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// Rendering
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@ -668,7 +668,7 @@ int main(int, char**)
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ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
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}
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bool show_test_window = true;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -700,7 +700,7 @@ int main(int, char**)
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Demo Window")) show_demo_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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@ -713,11 +713,11 @@ int main(int, char**)
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ImGui::End();
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}
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||||
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow().
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if (show_test_window)
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||||
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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if (show_demo_window)
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||||
{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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ImGui::ShowDemoWindow(&show_demo_window);
|
||||
}
|
||||
|
||||
g_ClearValue.color.float32[0] = clear_color.x;
|
||||
|
Reference in New Issue
Block a user