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https://github.com/Drezil/imgui.git
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Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
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cb10da02f9
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c14a66970b
@ -234,7 +234,7 @@ static bool IsAnyMouseButtonDown()
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return false;
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}
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IMGUI_API LRESULT ImGui_ImplDX10_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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ImGuiIO& io = ImGui::GetIO();
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switch (msg)
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@ -242,47 +242,47 @@ IMGUI_API LRESULT ImGui_ImplDX10_WndProcHandler(HWND hwnd, UINT msg, WPARAM wPar
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case WM_LBUTTONDOWN:
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if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
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io.MouseDown[0] = true;
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return true;
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return 0;
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case WM_RBUTTONDOWN:
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if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
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io.MouseDown[1] = true;
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return true;
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return 0;
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case WM_MBUTTONDOWN:
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if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
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io.MouseDown[2] = true;
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return true;
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return 0;
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case WM_LBUTTONUP:
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io.MouseDown[0] = false;
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if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
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return true;
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return 0;
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case WM_RBUTTONUP:
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io.MouseDown[1] = false;
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if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
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return true;
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return 0;
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case WM_MBUTTONUP:
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io.MouseDown[2] = false;
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if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
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return true;
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return 0;
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case WM_MOUSEWHEEL:
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io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
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return true;
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return 0;
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case WM_MOUSEMOVE:
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io.MousePos.x = (signed short)(lParam);
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io.MousePos.y = (signed short)(lParam >> 16);
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return true;
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return 0;
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case WM_KEYDOWN:
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if (wParam < 256)
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io.KeysDown[wParam] = 1;
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return true;
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return 0;
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case WM_KEYUP:
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if (wParam < 256)
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io.KeysDown[wParam] = 0;
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return true;
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return 0;
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case WM_CHAR:
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// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
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if (wParam > 0 && wParam < 0x10000)
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io.AddInputCharacter((unsigned short)wParam);
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return true;
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return 0;
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}
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return 0;
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}
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@ -74,10 +74,10 @@ void CleanupDeviceD3D()
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if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
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}
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extern LRESULT ImGui_ImplDX10_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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if (ImGui_ImplDX10_WndProcHandler(hWnd, msg, wParam, lParam))
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if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
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return true;
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switch (msg)
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@ -241,7 +241,7 @@ static bool IsAnyMouseButtonDown()
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return false;
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}
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IMGUI_API LRESULT ImGui_ImplDX11_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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ImGuiIO& io = ImGui::GetIO();
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switch (msg)
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@ -249,47 +249,47 @@ IMGUI_API LRESULT ImGui_ImplDX11_WndProcHandler(HWND hwnd, UINT msg, WPARAM wPar
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case WM_LBUTTONDOWN:
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if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
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io.MouseDown[0] = true;
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return true;
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return 0;
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case WM_RBUTTONDOWN:
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if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
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io.MouseDown[1] = true;
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return true;
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return 0;
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case WM_MBUTTONDOWN:
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if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
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io.MouseDown[2] = true;
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return true;
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return 0;
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case WM_LBUTTONUP:
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io.MouseDown[0] = false;
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if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
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return true;
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return 0;
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case WM_RBUTTONUP:
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io.MouseDown[1] = false;
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if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
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return true;
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return 0;
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case WM_MBUTTONUP:
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io.MouseDown[2] = false;
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if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
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return true;
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return 0;
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case WM_MOUSEWHEEL:
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io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
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return true;
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return 0;
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case WM_MOUSEMOVE:
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io.MousePos.x = (signed short)(lParam);
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io.MousePos.y = (signed short)(lParam >> 16);
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return true;
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return 0;
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case WM_KEYDOWN:
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if (wParam < 256)
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io.KeysDown[wParam] = 1;
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return true;
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return 0;
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case WM_KEYUP:
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if (wParam < 256)
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io.KeysDown[wParam] = 0;
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return true;
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return 0;
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case WM_CHAR:
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// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
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if (wParam > 0 && wParam < 0x10000)
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io.AddInputCharacter((unsigned short)wParam);
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return true;
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return 0;
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}
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return 0;
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}
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@ -77,10 +77,10 @@ void CleanupDeviceD3D()
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if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
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}
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extern LRESULT ImGui_ImplDX11_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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if (ImGui_ImplDX11_WndProcHandler(hWnd, msg, wParam, lParam))
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if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
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return true;
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switch (msg)
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@ -181,7 +181,7 @@ static bool IsAnyMouseButtonDown()
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}
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// We use Win32 SetCapture/ReleaseCapture() API to enable reading the mouse outside our Windows bounds.
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IMGUI_API LRESULT ImGui_ImplDX9_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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ImGuiIO& io = ImGui::GetIO();
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switch (msg)
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@ -189,47 +189,47 @@ IMGUI_API LRESULT ImGui_ImplDX9_WndProcHandler(HWND hwnd, UINT msg, WPARAM wPara
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case WM_LBUTTONDOWN:
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if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
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io.MouseDown[0] = true;
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return true;
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return 0;
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case WM_RBUTTONDOWN:
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if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
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io.MouseDown[1] = true;
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return true;
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return 0;
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case WM_MBUTTONDOWN:
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if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
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io.MouseDown[2] = true;
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return true;
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return 0;
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case WM_LBUTTONUP:
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io.MouseDown[0] = false;
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if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
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return true;
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return 0;
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case WM_RBUTTONUP:
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io.MouseDown[1] = false;
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if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
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return true;
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return 0;
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case WM_MBUTTONUP:
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io.MouseDown[2] = false;
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if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
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return true;
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return 0;
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case WM_MOUSEWHEEL:
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io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
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return true;
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return 0;
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case WM_MOUSEMOVE:
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io.MousePos.x = (signed short)(lParam);
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io.MousePos.y = (signed short)(lParam >> 16);
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return true;
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return 0;
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case WM_KEYDOWN:
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if (wParam < 256)
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io.KeysDown[wParam] = 1;
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return true;
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return 0;
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case WM_KEYUP:
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if (wParam < 256)
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io.KeysDown[wParam] = 0;
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return true;
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return 0;
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case WM_CHAR:
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// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
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if (wParam > 0 && wParam < 0x10000)
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io.AddInputCharacter((unsigned short)wParam);
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return true;
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return 0;
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}
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return 0;
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}
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@ -12,10 +12,10 @@
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static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
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static D3DPRESENT_PARAMETERS g_d3dpp;
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extern LRESULT ImGui_ImplDX9_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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if (ImGui_ImplDX9_WndProcHandler(hWnd, msg, wParam, lParam))
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if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
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return true;
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switch (msg)
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