Commit Graph

5394 Commits

Author SHA1 Message Date
6eff21ee5e Revert "Nav: Fixed RenderNavHighlight() clipping, essentially revert 6ea90af6b7. (#787)"
This reverts commit 03f5cd6ca1.
2018-01-15 16:19:01 +01:00
514d30d8cd MovingWindow: Track click offset based on MovingWindow and not its RootWindow. Followup to 3849bb4470. Comments + adding a local to ease patch #1345. 2018-01-14 14:13:54 +01:00
8b432cf590 Merge pull request #1551 from Crunkle/master
Fix incorrect header name on Linux MinGW systems.
2018-01-14 11:26:03 +01:00
daa38f2ad0 Fix cross compilers 2018-01-14 03:31:22 +00:00
db63e71f13 Internals: Exposed SetCurrentFont() in imgui_internal.h 2018-01-12 20:07:01 +01:00
1493de4f81 Internals: Merge of harmless stuff from Navigation stuff. Added GetHoveredID() internal helper. 2018-01-12 19:53:27 +01:00
c85d7d6e49 Nav: Remove GetItemID(), hide ActivateItem() before this feature is unfinished and has issue (full feature is on hold). Undo part of 59c6f35bf6 (#787) 2018-01-12 19:28:37 +01:00
c9be7d7254 Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2018-01-12 19:21:12 +01:00
0a98202714 Nav: Standardized FIXME-NAV marker. 2018-01-12 19:13:15 +01:00
16285603f2 Internals: Initializing fields in same order as declaration order + fixed uninitialized DragDropAcceptIdCurrRectSurface (was harmless) 2018-01-12 19:11:11 +01:00
cc173d7619 Begin: FIx previous commit - no need to call on collapsed window. Handle manual resize (grip, border, gamepad) before setting up window DrawList main clipping rectangle. Sane (and required for viewport code). (#822, #1542) 2018-01-11 23:21:24 +01:00
5e9ae92ae9 Begin: Handle manual resize (grip, border, gamepad) before setting up window DrawList main clipping rectangle. Sane (and required for viewport code). (#822, #1542) 2018-01-11 23:17:34 +01:00
f7b10fc954 Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
2018-01-11 18:18:44 +01:00
6a1011cf53 MovingWindow: Proper fix for 651538e attempt, without altering MovingWindow which has side-effects. Clicking on a window with the ImGuiWIndowFlags_NoMove flags takes an ActiveId so we can't hover something else. (ref #1381, #1337) 2018-01-11 18:16:16 +01:00
b74f24c3e5 Revert "Clicking on a window with the ImGuiWIndowFlags_NoMove flags takes an ActiveId so we can't hover something else. (ref #1381, #1337)"
This reverts commit 651538e13b.
2018-01-11 18:08:14 +01:00
1c95dea88c Merge branch 'master' into navigation 2018-01-11 17:37:02 +01:00
7d2a068dea Begin: Shuffling bits of code around. 2018-01-11 17:33:37 +01:00
cd7e178eac Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
2018-01-11 16:49:59 +01:00
651538e13b Clicking on a window with the ImGuiWIndowFlags_NoMove flags takes an ActiveId so we can't hover something else. (ref #1381, #1337) 2018-01-11 16:43:03 +01:00
a8bbb0b7dd Demo: Using IM_COL32() instead of ImColor() in ImDrawList centric contexts. 2018-01-11 15:47:07 +01:00
12aa3cb09e Demo: Tweaks format. 2018-01-11 15:22:33 +01:00
398a4e1865 Made obsolete IsAnyWindowHovered()/IsAnyWindowFocused() static inline. static only tends to trigger warnings. (#1382) 2018-01-11 13:58:25 +01:00
a63fbbca8b Added ImGuiHoveredFlags_AnyWindow, ImGuiFocusedFlags_AnyWindow. Obsoleted IsAnyWindowHovered()/IsAnyWindowFocused() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow)/IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Added to demo. (#1382) 2018-01-11 13:51:18 +01:00
67671c0ab5 Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
2018-01-10 23:11:26 +01:00
1eee10778b Internals: Begin: Refactor some code into an UpdateManualResize() function. 2018-01-10 23:06:51 +01:00
483f9b0d07 Internals: Begin: Moved DrawList setup code below, the viewport system will need to push the outer clipping rectangle as late as possible. 2018-01-10 22:55:29 +01:00
03f5cd6ca1 Nav: Fixed RenderNavHighlight() clipping, essentially revert 6ea90af6b7. (#787) 2018-01-10 18:58:55 +01:00
919fc548ad Merge branch 'master' into navigation 2018-01-10 18:58:26 +01:00
6c583315e6 Begin: Moving some code around for the benefits of the wip viewport branch. 2018-01-10 18:56:51 +01:00
f610e25682 Internals: Using ImFloor().when appropriate. 2018-01-10 18:33:29 +01:00
0cabd81071 Internals: Rect: Added ClipWillFull helper + comments on variations. 2018-01-10 14:43:08 +01:00
92d75c44bc Internals: ImVec2 versions of ImMin, ImMax inline float version for a faster full-on-debug-no-inline experience. 2018-01-10 14:43:02 +01:00
fe919995da Merge branch 'master' into navigation 2018-01-08 16:35:12 +01:00
933ee6cd5d InputText: Added alternative clipboard shortcuts: Shift+Delete (cut), Ctrl+Insert (copy), Shift+Insert (paste). (#1541) 2018-01-08 16:01:30 +01:00
fd4d63a0c5 InputText: Moved code for checking clipboard shortcut so we can expand on it. (#1541) 2018-01-08 15:56:01 +01:00
ce95b84825 Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541) 2018-01-08 15:30:39 +01:00
39cb56c39e Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466) 2018-01-07 19:09:34 +01:00
7484c63449 Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504) 2018-01-07 19:09:33 +01:00
168200f915 Popups: Comments, reorganize bits of the header section, renamed parameters. 2018-01-07 18:17:47 +01:00
a8e5542d78 BeginPopup: Exposed extra_flags publicly. (#1533) 2018-01-07 18:13:01 +01:00
3f4eccf154 Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
2018-01-07 16:22:09 +01:00
3fc7cf190d OpenPopup(): Always reopen existing popup. Removed OpenPopupEx() bool reopen_existing which is always true. This also makes the public API on par with OpenPopupEx(). (#1497, #1533) 2018-01-07 16:20:02 +01:00
deab2ab015 Popups: Gently handle the user mistakenly calling OpenPopup() every frame. (when reopen_existing is true). (#1497) 2018-01-07 16:15:54 +01:00
69ff65f054 Internals: Popup: Renaming fields. 2018-01-07 16:11:25 +01:00
3678307cd9 Popup, Menus: Tweaks and comments. 2018-01-07 15:56:14 +01:00
369189b675 Internals: Popup: Explicitely setting up ImGuiPopupRef reduces confusion. 2018-01-07 15:40:46 +01:00
e09852fc49 Popups: Revert aca23fd3f0 (Oct 20, 2017). Because 1) I can't seem to find a default. 2) The if is definitively faulty and would have been all true. 3) It looks like possibly the following commit 6ab737a4bb could have made this unnecessary. Not absolutly certain. (~#439) 2018-01-07 15:34:15 +01:00
63e4677b81 Popup: BeginPopupContextItem(), BeginPopupContextWindow(), BeginPopupContextVoid(), OpenPopupOnItemClick() all react on mouse release instead of mouse click. Note that they don't use the full ButtonBehavior() or tracking aabb on both click and release. Applications I've tried seems to behave inconsistently there but on-release-without-tracking is both fairly common and doesn't require extra code for the id tracking. (~#439) 2018-01-07 15:23:57 +01:00
c337cdcfd3 Internal: ButtonBehavior: Tweak to update g.ActiveIdClickOffset more consistently 2018-01-07 15:02:09 +01:00
7ad169fa09 Merge branch 'master' into navigation + fix previous merge
# Conflicts:
#	imgui.cpp
2018-01-07 14:33:44 +01:00