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Internals: Popup: Explicitely setting up ImGuiPopupRef reduces confusion.
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10
imgui.cpp
10
imgui.cpp
@ -3725,9 +3725,13 @@ void ImGui::OpenPopupEx(ImGuiID id, bool reopen_existing)
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ImGuiContext& g = *GImGui;
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ImGuiWindow* parent_window = g.CurrentWindow;
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int current_stack_size = g.CurrentPopupStack.Size;
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ImVec2 mouse_pos = g.IO.MousePos;
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ImVec2 popup_pos = mouse_pos; // NB: In the Navigation branch popup_pos may not use mouse_pos.
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ImGuiPopupRef popup_ref = ImGuiPopupRef(id, parent_window, parent_window->GetID("##Menus"), popup_pos, mouse_pos); // Tagged as new ref because constructor sets Window to NULL.
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ImGuiPopupRef popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
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popup_ref.PopupId = id;
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popup_ref.Window = NULL;
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popup_ref.ParentWindow = parent_window;
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popup_ref.ParentMenuSet = parent_window->GetID("##Menus");
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popup_ref.MousePosOnOpen = g.IO.MousePos;
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popup_ref.PopupPosOnOpen = g.IO.MousePos; // NB: In the Navigation branch popup_pos may not use mouse_pos.
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if (g.OpenPopupStack.Size < current_stack_size + 1)
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g.OpenPopupStack.push_back(popup_ref);
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else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id)
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@ -403,8 +403,6 @@ struct ImGuiPopupRef
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ImGuiID ParentMenuSet; // Set on OpenPopup()
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ImVec2 PopupPosOnOpen; // Preferred popup position (typically == MousePosOnOpen when using mouse)
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ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup
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ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& popup_pos, const ImVec2& mouse_pos) { PopupId = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; PopupPosOnOpen = popup_pos; MousePosOnOpen = mouse_pos; }
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};
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struct ImGuiColumnData
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