Popup, Menus: Tweaks and comments.

This commit is contained in:
omar 2018-01-07 15:56:14 +01:00
parent 369189b675
commit 3678307cd9
2 changed files with 3 additions and 3 deletions

View File

@ -3729,7 +3729,7 @@ void ImGui::OpenPopupEx(ImGuiID id, bool reopen_existing)
popup_ref.PopupId = id;
popup_ref.Window = NULL;
popup_ref.ParentWindow = parent_window;
popup_ref.ParentMenuSet = parent_window->GetID("##Menus");
popup_ref.ParentIdOnOpen = parent_window->IDStack.back();
popup_ref.MousePosOnOpen = g.IO.MousePos;
popup_ref.PopupPosOnOpen = g.IO.MousePos; // NB: In the Navigation branch popup_pos may not use mouse_pos.
if (g.OpenPopupStack.Size < current_stack_size + 1)
@ -9664,7 +9664,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
bool pressed;
bool menu_is_open = IsPopupOpen(id);
bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##Menus"));
bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentIdOnOpen == window->IDStack.back());
ImGuiWindow* backed_nav_window = g.NavWindow;
if (menuset_is_open)
g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)

View File

@ -400,7 +400,7 @@ struct ImGuiPopupRef
ImGuiID PopupId; // Set on OpenPopup()
ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
ImGuiWindow* ParentWindow; // Set on OpenPopup()
ImGuiID ParentMenuSet; // Set on OpenPopup()
ImGuiID ParentIdOnOpen; // Set on OpenPopup(), we need this to differenciate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
ImVec2 PopupPosOnOpen; // Preferred popup position (typically == MousePosOnOpen when using mouse)
ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup
};