ocornut 
							
						 
					 
					
						
						
							
						
						7bfc379a23 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	imgui.cpp
#	imgui_internal.h 
						
						
					 
					
						2021-07-19 21:58:06 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fb4bbeb033 
					 
					
						
						
							
							Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. ( #211 )  
						
						
						
						
					 
					
						2021-07-12 15:43:17 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						638e1a721b 
					 
					
						
						
							
							Disabled: fixed IsItemHovered() returning true on disabled item when navigated to. ( #211 )  
						
						
						
						
					 
					
						2021-07-12 15:01:02 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a11f36811f 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui_internal.h 
						
						
					 
					
						2021-07-09 20:16:19 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						5dd1e38b7a 
					 
					
						
						
							
							Disabled: disabled items set HoveredId, allowing e.g. HoveredIdTimer to function. ( #211 ,  #3419 ) + Menus: fix hovering a disabled menu or menu item not closing other menus.  
						
						... 
						
						
						
						Rework of https://github.com/rokups/imgui/commit/c24b470 
Note that the declared intent of that commit "Prevents window from being dragged if mouse hovers a disabled item." was already fullfilled by a876ad87 
						
						
					 
					
						2021-07-09 19:54:46 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cac869b333 
					 
					
						
						
							
							Disabled: don't prevent Selectable() from being selected. ( #211 ) + BeginMenu()/MenuItemEx() uses PushDisabled() the standard way.  
						
						... 
						
						
						
						ImGuiSelectableFlags_Disabled is now unused by the library and might be marked obsolete later. 
						
						
					 
					
						2021-07-09 19:54:43 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						29525255f3 
					 
					
						
						
							
							Disabled items more consistently release active id if the active item got disabled. ( #211 )  
						
						
						
						
					 
					
						2021-07-09 19:54:41 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f6682404e1 
					 
					
						
						
							
							InputInt/InputFloat: When used with Steps values and _ReadOnly flag, the step button look disabled. ( #211 )  
						
						
						
						
					 
					
						2021-07-09 19:54:34 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4a100f7f11 
					 
					
						
						
							
							Nav: Disabled items are not candidate for default focus. ( #211 ,  #787 ) + simplify handling of ImGuiButtonFlags_PressedOnDragDropHold path.  
						
						
						
						
					 
					
						2021-07-09 18:57:23 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						03ca38eda1 
					 
					
						
						
							
							Update FAQ  
						
						
						
						
					 
					
						2021-07-08 16:10:30 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f8fae02270 
					 
					
						
						
							
							Menus: rework to allow for an icon column (not yet exposed, but usable via internals) + fix menus being affected by style.SelectableTextAlign ( #126 )  
						
						
						
						
					 
					
						2021-07-08 15:05:02 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						30d164eb26 
					 
					
						
						
							
							Backends: Win32: IME functions are disabled by default for non-Visual Studio compilers (MinGW etc.) ( #2590 ,  #738 ,  #4185 ,  #4301 )  
						
						... 
						
						
						
						Enable with '#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS' for those compilers. Undo change from 1.82. 
						
						
					 
					
						2021-07-08 14:23:31 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						696d3e056e 
					 
					
						
						
							
							Internals: Menus: Naming offset field + fix spacing/offset computation to handle more offsets.  
						
						
						
						
					 
					
						2021-07-07 20:47:37 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						eb6f4b1a6a 
					 
					
						
						
							
							Docking: Fix crash when a dock node gets re-qualified as dockspace>floating>dockspace.. ( #3203 ,  #4295 )  
						
						... 
						
						
						
						Which tends to happen when incorrectly calling DockBuilderAddNode() without ImGuiDockNodeFlags_Dockspace and using it as a Dockspace on the next frame after the floating window hosting the node has been automatically created. 
						
						
					 
					
						2021-07-07 18:22:55 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cd4cc9ff0d 
					 
					
						
						
							
							Docking: Fixed crash issues using DockBuilderRemoveNode() in some situations. ( #3111 ,  #3179 ,  #3203 ,  #4295 )  
						
						... 
						
						
						
						If the deleted root node isn't part of a dockspace with a central node, it won't be "protected" but removed when last window gets removed. 
						
						
					 
					
						2021-07-07 16:39:39 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						baa4caf9e3 
					 
					
						
						
							
							Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.  
						
						... 
						
						
						
						+ Comments (#3934 ) 
						
						
					 
					
						2021-07-07 14:12:48 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d9b606672a 
					 
					
						
						
							
							InputText: Fix handling of paste failure (buffer full) which in some cases could corrupt the undo stack. ( #4038 )  
						
						
						
						
					 
					
						2021-07-05 17:52:44 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6136b3844b 
					 
					
						
						
							
							Docking: Reworked node flags saving/inheritance... ( #4292 ,  #3834 ,  #3633 ,  #3521 ,  #3492 ,  #3335 ,  #2999 ,  #2648 )  
						
						... 
						
						
						
						..so that flags enforced by docked windows via the DockNodeFlagsOverrideSet mechanism are are not left in empty dockspace nodes once the windows gets undocked. 
						
						
					 
					
						2021-07-05 13:31:34 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0a8ab75e4b 
					 
					
						
						
							
							Docking: removed DockNodeFlagsOverrideClear flags from ImGuiWindowClass. ( #2999 ,  #3521 ,  #3633 )  
						
						... 
						
						
						
						+ extraded bits of metrics into DebugNodeDockNodeFlags() 
						
						
					 
					
						2021-07-05 12:58:33 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4ddb6b46c3 
					 
					
						
						
							
							Drag and Drop: drop target highlight doesn't try to bypass host clipping rectangle. ( #4281 ,  #3272 )  
						
						... 
						
						
						
						Revert 4b94738c 
						
						
					 
					
						2021-06-30 16:12:52 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cf2daf353e 
					 
					
						
						
							
							Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.  
						
						... 
						
						
						
						+ Update gallery links (#4280 ) 
						
						
					 
					
						2021-06-30 15:50:15 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Funchal 
							
						 
					 
					
						
						
							
						
						6792e1a3e0 
					 
					
						
						
							
							Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. ( #3244 )  
						
						
						
						
					 
					
						2021-06-30 15:04:40 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						23a15834fa 
					 
					
						
						
							
							Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.  
						
						
						
						
					 
					
						2021-06-29 18:16:47 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4cec3a0467 
					 
					
						
						
							
							Backends: support for multiple imgui context with little testing ( #586 ,  #1851 ,  #2004 ,  #3012 ,  #3934 ,  #4141 )  
						
						... 
						
						
						
						I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues. 
						
						
					 
					
						2021-06-29 16:42:13 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						682447306d 
					 
					
						
						
							
							Merge branch 'features/backends_context' into docking  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_win32.cpp
#	examples/example_apple_opengl2/main.mm 
						
						
					 
					
						2021-06-29 14:53:25 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						70c603854e 
					 
					
						
						
							
							Backends: moved global to a data structure to facilitate support for multi-contexts. ( #586 ,  #1851 ,  #2004 ,  #3012 ,  #3934 ,  #4141 )  
						
						... 
						
						
						
						This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
- 
						
						
					 
					
						2021-06-29 14:37:58 +02:00 
						 
				 
			
				
					
						
							
							
								Chaoya Li 
							
						 
					 
					
						
						
							
						
						2ab7f96f21 
					 
					
						
						
							
							Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build ( #4266 ,  #4267 )  
						
						
						
						
					 
					
						2021-06-25 16:19:55 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9440974f66 
					 
					
						
						
							
							Fonts: Add U+FFFD ("replacement character") to default asian glyphs ranges. Remove SetFallbackChar() (amend  0ffd99d31). ( #4269 )  
						
						
						
						
					 
					
						2021-06-25 15:47:42 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						38165f420f 
					 
					
						
						
							
							Fonts: Prefer using U+FFFD character for fallback instead of '?'. Use U+FF0E dot character to construct an ellipsis if U+002E '.' is not available. ( #4269 )  
						
						
						
						
					 
					
						2021-06-25 15:44:14 +02:00 
						 
				 
			
				
					
						
							
							
								Anthony 
							
						 
					 
					
						
						
							
						
						8ced41570e 
					 
					
						
						
							
							Backends: DX9: explicitely disable texture state stages after >= 1. ( #4268 )  
						
						... 
						
						
						
						imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1 
						
						
					 
					
						2021-06-25 12:33:38 +02:00 
						 
				 
			
				
					
						
							
							
								rokups 
							
						 
					 
					
						
						
							
						
						30224fdde0 
					 
					
						
						
							
							Examples: example_apple_opengl2: Fix keys remaining stuck in pressed state when using shortcuts with CMD. ( #4253 )  
						
						... 
						
						
						
						Fix follows event capture scheme of example_apple_metal, where this issue is not present. 
						
						
					 
					
						2021-06-25 11:34:12 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ac35b4bba2 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui.h
#	imgui_demo.cpp 
						
						
					 
					
						2021-06-24 18:21:19 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e534c56485 
					 
					
						
						
							
							Fonts: Functions with a 'float size_pixels' parameter can accept zero if it is set in ImFontSize::SizePixels.  
						
						
						
						
					 
					
						2021-06-24 17:15:14 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1965f38e9e 
					 
					
						
						
							
							ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'.  
						
						
						
						
					 
					
						2021-06-24 14:30:32 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						0b8a247074 
					 
					
						
						
							
							Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. ( #4253 )  
						
						
						
						
					 
					
						2021-06-23 15:25:10 +02:00 
						 
				 
			
				
					
						
							
							
								Ivan Sokolov 
							
						 
					 
					
						
						
							
						
						0905439c31 
					 
					
						
						
							
							Backends: OpenGL3: Destroy shader objects right away ( #4244 )  
						
						... 
						
						
						
						In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence 
						
						
					 
					
						2021-06-21 11:51:51 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cce307a2be 
					 
					
						
						
							
							Viewports: Fix popup/tooltip created without a parent window from being given a ParentViewportId value of the implicit/fallback window. ( #4236 ,  #2409 )  
						
						... 
						
						
						
						Amend 3ead9820 
						
						
					 
					
						2021-06-17 16:22:14 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7c44d067e8 
					 
					
						
						
							
							Tables: Fix invalid data in TableGetSortSpecs() when SpecsDirty flag is unset. ( #4233 )  
						
						... 
						
						
						
						Amend 4ce6bd8cf4ce6bd8c 
						
						
					 
					
						2021-06-17 15:18:11 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0cca0d1617 
					 
					
						
						
							
							Internals/experimental: BeginComboPreview(), EndComboPreview(). ( #4168 ,  #1658 )  
						
						... 
						
						
						
						(amended) 
						
						
					 
					
						2021-06-15 15:27:28 +02:00 
						 
				 
			
				
					
						
							
							
								Michel Lesoinne 
							
						 
					 
					
						
						
							
						
						90deb0959a 
					 
					
						
						
							
							Backends, Viewports: Vulkan: Fix the use of the incorrect fence in wait for fence. ( #4208 )  
						
						... 
						
						
						
						The fence being waited upon was not the one associated with the current frame.
This results in validation error detecting a reset of command buffers still in use and resetting fences while still in use.
Read more details in #4208  
						
						
					 
					
						2021-06-14 17:54:19 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						98a6292165 
					 
					
						
						
							
							Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. ( #4225 )  
						
						
						
						
					 
					
						2021-06-14 17:43:42 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a44d4da87c 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_win32.cpp 
						
						
					 
					
						2021-06-08 18:38:51 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b66529fe3e 
					 
					
						
						
							
							Backends: Win32: Rework to handle certains Windows 8.1/10 features without a manifest. ( #4200 ,  #4191 )  
						
						
						
						
					 
					
						2021-06-08 18:38:20 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						020d1ced1d 
					 
					
						
						
							
							Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h + vcpkg related comments.  
						
						
						
						
					 
					
						2021-06-08 17:10:24 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7fc144edde 
					 
					
						
						
							
							Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest.  
						
						
						
						
					 
					
						2021-06-08 17:08:49 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6ee398ac2b 
					 
					
						
						
							
							Tables: Added ImGuiTableColumnFlags_Disabled acting a master disable over (hidden from user/context menu). ( #3935 ,  #3740 )  
						
						
						
						
					 
					
						2021-06-07 15:18:20 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b918751ff4 
					 
					
						
						
							
							Tables: Clarified that TableSetColumnEnabled() requires the table to use the ImGuiTableFlags_Hideable flag. ( #3935 )  
						
						
						
						
					 
					
						2021-06-07 15:09:02 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						642426c15b 
					 
					
						
						
							
							Tables: Fix columns order on TableSetupScrollFreeze() if previous data got frozen columns out of their section.  
						
						
						
						
					 
					
						2021-06-07 11:23:43 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1b4323a1b4 
					 
					
						
						
							
							Tables: Added ImGuiTableColumnFlags_NoHeaderLabel to request TableHeadersRow() to not submit label for a column. ( #4206 )  
						
						
						
						
					 
					
						2021-06-07 09:11:53 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						16abfa5eb6 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	imgui.cpp
#	imgui_internal.h
#	imgui_widgets.cpp 
						
						
					 
					
						2021-06-04 17:28:45 +02:00