ocornut
fa9fc05ac6
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-09-07 18:20:12 +02:00
ocornut
d9b427cce0
Nav: clarified/renamed NavInputId as NavAcivateInputId, added flags shared by both.
...
(this commit should have no visible side effect but is designed to introduce the followup commit refactoring SetKeyboardFocusHere into using a Nav request)
2021-09-07 18:10:31 +02:00
ocornut
bd6c9e99fc
InputText: Allow cancelling/validating input with gamepad nav events.
...
Amend 158995f2
(#2321 )
2021-09-06 18:47:12 +02:00
ocornut
0a154b30ad
Nav, ButtonBehavior: reworked old code which ended up 1) calling SetActiveId repeately and 2) misleadingly set g.NavActivateId (amend af38749e
)
2021-09-03 17:27:27 +02:00
ocornut
ade4c15eea
Nav: Tidying up, renaming + update AnyRequest flag in NavMoveRequestSubmit().
2021-09-03 16:35:41 +02:00
ocornut
528104a89b
Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough.
2021-09-03 16:35:27 +02:00
ocornut
3d9d3b49ae
Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework.
...
Bonus simplified Selectable() handling of its custom disabled flag. (#211 )
2021-09-01 14:46:08 +02:00
ocornut
a735a8c084
Nav: storing NavRect in LastItemData. Fix race condition where framed items (Rect != NavRect) calling SetFocusID() would store the wrong NavRectRel until next frame
...
(haven't dugged in the possible side-effects of that race condition)
2021-09-01 12:12:51 +02:00
ocornut
7b913db1ce
Nav: split NavMoveRequest into NavMoveSubmitted + NavMoveScoringItems to allow operation to defer a move request and provide result immediately + fix regular scoring needlesly running during init + some renaming.
2021-08-31 18:19:52 +02:00
Filippo Crocchini
eb6c16d3dd
PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. ( #4349 )
...
+ amended demo tweaks by ocornut
2021-08-31 13:14:43 +02:00
ocornut
dedb381c51
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
2021-08-30 20:01:16 +02:00
ocornut
7c4ffe490d
Menus: added internal's BeginMenuEx() matching MenuItemEx() with icon parameter. (amend f8fae022
)
2021-08-30 19:54:42 +02:00
ocornut
ccfb20095e
Nav: small refactor of forwarding, clarified that MoveDir only set when RequestActive, removed one indent level in NavUpdatePageUpPageDown().
2021-08-27 20:48:01 +02:00
ocornut
20a1edef89
Nav: made EndMenuBar() use NavMoveRequestForward() for consistency. Moved forward clearing to NavMoveRequestApplyResult(). Improved/fixed comments.
2021-08-27 17:21:10 +02:00
ocornut
780c1ee265
TextUnformatted: Accept null ranges including (NULL,NULL) without asserting. ( #3615 )
2021-08-24 19:30:02 +02:00
ocornut
0608887fb5
InputTextMultiline: Fixed label size not being included into window contents rect unless the whole widget is clipped.
2021-08-23 17:07:46 +02:00
ocornut
0649f750b4
Version 1.85 WIP
2021-08-23 15:31:06 +02:00
ocornut
5a7d18a441
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2021-08-20 18:15:25 +02:00
ocornut
d2ffbd9b86
Version 1.84
...
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
2021-08-20 18:03:55 +02:00
ocornut
c543d93af1
Expose BeginDisabled()/EndDisabled() in public API. Add to demo. ( #211 )
2021-08-20 16:34:43 +02:00
ocornut
0b06c4b2b0
Merge branch 'master' into docking (will need further for io.AddFocusEvent)
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
2021-08-19 17:25:12 +02:00
ocornut
161b74e871
Fix tabbing in/out of an InputTextMultiline(), broken by 6b8a059
.
2021-08-17 20:46:39 +02:00
Oliver 'kfsone' Smith
7e9e1ff1c2
InputText: Fix named filtering flags disabling newline or tabs in multiline inputs ( #4409 , #4410 )
2021-08-17 16:10:11 +02:00
ocornut
f9b5168fb3
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
2021-08-02 16:00:50 +02:00
ocornut
e362c5af48
Internals: ColorEdit: renamed some internal masks to match our common coding style.
...
ImGuiColorEditFlags__DisplayMask > ImGuiColorEditFlags_DisplayMask_, ImGuiColorEditFlags__OptionsDefault > ImGuiColorEditFlags_DefaultOptions_, ImGuiColorEditFlags__DataTypeMask > ImGuiColorEditFlags_DataTypeMask_ etc.
2021-07-26 20:44:59 +02:00
ocornut
7bfc379a23
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2021-07-19 21:58:06 +02:00
ocornut
90bf996e1a
Internals: widgets always read back from g.LastItemData.InFlags (so we can now modify per-item disable state more easily). ( #211 )
2021-07-19 21:26:34 +02:00
ocornut
6b8a059fc9
Internals: moved LastItem data to a shared structure (instead of one per window)
...
(should be a no-op as we are restoring things in Begin/End. Toward faciliate backup/restore of LastItemData and favor pulling from here instead of CurrentItemFlags, toward #211 )
2021-07-19 21:25:47 +02:00
ocornut
1ad153056a
Internals: ItemAdd: set LastItemXXX fields before navigation calls + comments about io.IniFilename ( #4294 )
2021-07-19 21:24:15 +02:00
ocornut
17ec4f1f6f
TestEngine, MenuItem: call IMGUI_TEST_ENGINE_ITEM_INFO() at the right stack level. (amend f8fae02
)
2021-07-12 16:42:53 +02:00
ocornut
246ad6c03c
Disabled: items more consistently release active id if the active item got disabled. ( #211 ) (amend 2952525
)
2021-07-12 15:39:47 +02:00
ocornut
a11f36811f
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2021-07-09 20:16:19 +02:00
Rokas Kupstys
5dd1e38b7a
Disabled: disabled items set HoveredId, allowing e.g. HoveredIdTimer to function. ( #211 , #3419 ) + Menus: fix hovering a disabled menu or menu item not closing other menus.
...
Rework of https://github.com/rokups/imgui/commit/c24b470
Note that the declared intent of that commit "Prevents window from being dragged if mouse hovers a disabled item." was already fullfilled by a876ad87
.
Changes in ButtonBehavior() not needed anymore since ImGuiButtonFlags_Disabled is gone
2021-07-09 19:54:46 +02:00
ocornut
cac869b333
Disabled: don't prevent Selectable() from being selected. ( #211 ) + BeginMenu()/MenuItemEx() uses PushDisabled() the standard way.
...
ImGuiSelectableFlags_Disabled is now unused by the library and might be marked obsolete later.
2021-07-09 19:54:43 +02:00
ocornut
29525255f3
Disabled items more consistently release active id if the active item got disabled. ( #211 )
2021-07-09 19:54:41 +02:00
ocornut
ba1c8464ef
Internals: Removed ImGuiButtonFlags_Disabled (which had inconsistent behavior) in favor of ImGuiItemFlags_Disabled. Selectable()'s ImGuiSelectableFlags_Disabled now uses the later. ( #211 )
2021-07-09 19:54:37 +02:00
ocornut
f6682404e1
InputInt/InputFloat: When used with Steps values and _ReadOnly flag, the step button look disabled. ( #211 )
2021-07-09 19:54:34 +02:00
ocornut
97638bf977
BeginMenu: remove unnecessary call to ItemHoverable() which is already done by the Selectable() call.
...
Amend 88d7b3de
2021-07-09 18:57:28 +02:00
ocornut
4a100f7f11
Nav: Disabled items are not candidate for default focus. ( #211 , #787 ) + simplify handling of ImGuiButtonFlags_PressedOnDragDropHold path.
2021-07-09 18:57:23 +02:00
ocornut
f8fae02270
Menus: rework to allow for an icon column (not yet exposed, but usable via internals) + fix menus being affected by style.SelectableTextAlign ( #126 )
2021-07-08 15:05:02 +02:00
ocornut
696d3e056e
Internals: Menus: Naming offset field + fix spacing/offset computation to handle more offsets.
2021-07-07 20:47:37 +02:00
ocornut
3512f2c2c2
Internals: Menus: minor tidying up + renaming in ImGuiMenuColumns + removing extraneous offset field which is always zero + using smaller types.
...
sizeof() 36 -> 20
2021-07-07 20:16:55 +02:00
ocornut
0f7eb00f67
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
...
No need to clear fields before deletion. DX12: renamed to match docking branch.
2021-06-29 15:31:05 +02:00
ocornut
ac35b4bba2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
2021-06-24 18:21:19 +02:00
ocornut
20d415e939
FIx static analysers warnings and disable false positives.
2021-06-24 17:15:14 +02:00
ocornut
1965f38e9e
ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'.
2021-06-24 14:30:32 +02:00
ocornut
f0c4d609a6
Default window focus scope not 0. Added ImGuiSelectableFlags_SelectOnNav with comments and caveats. ( #1861 , #4242,)
...
Focus scope default value: amend 7ee623d9
a5041c88
2ebe08be
2021-06-21 17:47:45 +02:00
ocornut
a15c42d5bd
Nav: moved RenderNavHighlight() calls of TreeNode and Selectable out of if (hovered || selected) tests. Should make no difference as NavId currently returns hovered. ( #1861 , #4242 )
2021-06-21 17:38:56 +02:00
Rokas Kupstys
d5828cd988
SplitterBehavior: fix using IsItemHovered() after SplitterBehavior()
2021-06-16 15:42:42 +02:00
ocornut
0cca0d1617
Internals/experimental: BeginComboPreview(), EndComboPreview(). ( #4168 , #1658 )
...
(amended)
2021-06-15 15:27:28 +02:00