50b25b6c75
Added example for the Marmalade platform
2015-10-08 22:38:37 +02:00
a77e534ded
Examples: OpenGL2: Add msys2/mingw64 target ( #361 )
2015-10-08 20:48:50 +02:00
a465b2b3d8
add msys2/mingw64 target
2015-10-04 15:14:35 -05:00
e130b09d91
Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.
2015-09-30 15:12:00 +01:00
963f6b782d
Examples: OpenGL3: saving more of blend state ( #347 )
2015-09-27 22:21:11 +02:00
d5502cdd6d
Examples: OpenGL3: Saving/restoring the Enable state, better than nothing ( #347 )
2015-09-23 09:14:27 +02:00
25b4b88a7a
Examples: Update readme.
2015-09-10 21:10:01 +01:00
ad4c962224
Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...
2015-09-10 20:58:43 +01:00
853f265025
Examples: Added batch files to build Windows examples with VS
2015-09-10 20:34:06 +01:00
167c02d502
Better Git ignore list for quick compilations in same folder
2015-09-10 20:09:29 +01:00
1793c1a991
Comments
2015-09-09 14:15:17 +01:00
7d6ddbe5c8
Examples: comment on setting the RenderDrawListsFn function.
2015-09-07 14:58:26 +01:00
77bcb7152b
Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) ( #313 )
2015-09-01 10:47:36 +01:00
0bb46c824e
Examples: OpenGL2/3: save/restore some more state correctly.
...
Might save an hour of staring at blank-screen to 5% of the population,
worth it.
2015-08-29 17:44:52 +01:00
da807e55ea
Examples: Ignore list a little more friendly to Unix systems.
2015-08-28 16:03:05 +01:00
5ebd61f89c
Ignore list a little more friendly to Unix systems
2015-08-28 15:55:22 +01:00
e58f99179a
Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage ( #287 )
2015-08-27 19:51:02 +01:00
62671ef96e
Examples: update readme
2015-08-25 22:14:31 +01:00
822eaf1751
Examples: DX9, DX11: mapping missing middle mouse button.
2015-08-25 16:54:47 +01:00
9a0650dbd0
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
2015-08-24 14:02:51 +02:00
01a17aa78e
fix ios compile error
2015-08-23 08:03:21 +08:00
23ce837dc7
Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix #279 )"
...
This reverts commit d80869189a
.
2015-08-21 00:16:07 +02:00
d80869189a
Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix #279 )
2015-08-20 22:32:07 +01:00
ccbc72e98b
add mac os x build instructions for sdl_opengl_example
2015-08-18 10:16:16 +03:00
215747635d
Examples: DirectX11: resizing buffers dynamically ( #299 )
2015-08-13 23:13:20 -06:00
c016f6c171
Examples: DirectX9: tweaks.
2015-08-13 23:07:53 -06:00
698c7cae85
Examples: DirectX9: resizing vertex and index buffers dynamically ( #299 )
2015-08-13 23:06:11 -06:00
3604aecf8f
Minor Windows adjustments
2015-08-09 17:24:10 +02:00
947cf3434f
Added printf attribute to printf like text formatting functions
2015-08-08 19:29:11 +02:00
470200ee5c
Update documentation
2015-08-05 21:59:07 -06:00
85dab1a680
Fixed documentation
2015-08-05 19:19:12 -06:00
8be4d41540
Merge remote-tracking branch 'origin' into 2015-07-cleanup
2015-08-05 09:32:29 -06:00
d667de9490
Clear font texture view to ensure Release() doesn't get called twice
2015-08-04 14:22:05 +01:00
e099798c97
Merge remote-tracking branch 'origin' into 2015-07-cleanup
2015-08-01 22:12:51 -06:00
11d91a27a4
Carriage return ( #289 )
2015-08-01 17:18:01 -06:00
f158617551
Show SDL error message on init failure
2015-08-02 01:35:43 -07:00
52a74701f5
Updated projects to reference new files ( #219 )
...
Didn't update iOS example (#247 )
2015-07-21 17:04:03 -06:00
0eb196d544
Examples: OpenGL3: simplified code using glBufferData for vertices as well ( #277 , #278 )
2015-07-19 10:52:51 -06:00
dc1cb9e625
Tweak
2015-07-19 10:49:56 -06:00
bc9bae6d01
To support drivers with strict core profiles, a buffer is used for the indices as well ( fixes ocornut/imgui#277 ).
2015-07-19 17:56:14 +02:00
98047b1b65
Update README.txt
2015-07-16 14:28:16 -06:00
f53d5da0f8
Update README.txt
2015-07-16 14:27:35 -06:00
b7d1b91e4b
Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
...
Now Unicode text input works in this example.
2015-07-16 05:16:22 +02:00
02a0967243
Fix SDL2-example for Linux
...
The header is called "SDL_opengl.h" - case matters on Linux.
The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)
I added an entry to the example's README that describes how to build
it on Linux.
2015-07-16 03:54:44 +02:00
4842ac3bc6
Fonts: added Cousine-Regular.ttf
2015-07-15 14:56:29 -06:00
0224d29a35
Examples: comments.
2015-07-15 09:05:17 -06:00
fcec337061
Examples: Simplified font examples comments.
2015-07-15 07:05:34 -06:00
fd44b9440b
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
...
Conflicts:
imgui.cpp
2015-07-10 21:45:25 -06:00
f2bed00d80
Examples: README
2015-07-09 08:39:44 -06:00
5ab23ab1c0
Allegro 5 example: removed public domain mark, MIT as the rest, with @bggd approval
2015-07-08 17:25:56 -06:00