omar
3930472f34
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
2020-04-06 18:16:13 +02:00
omar
cc0d4e346a
Misc: Added an explicit compile-time test for non-scoped IM_ASSERT() macros to redirect users to a solution + fixed our stb wrappers.
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+ Nav: Use nav layer enum, comments.
2020-04-03 12:41:33 +02:00
omar
0e884304ee
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.h
2020-04-02 14:27:48 +02:00
omar
f2b01c3436
Changelog, tweak OpenGL3 backends. ( #3061 ), update Gallery thread links.
2020-03-24 18:45:05 +01:00
David Kalnischkies
ac4262ad01
Backends: OpenGL3: Support older 2.x series of glbinding as loader for OpenGL3 ( #3061 )
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This removes the unversioned definition IMGUI_IMPL_OPENGL_LOADER_GLBINDING in favor of two versioned ones to choose explicitly.
References: #2870 , 5e2329b98e
2020-03-24 18:36:34 +01:00
omar
16a9488c13
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_draw.cpp
2020-03-19 12:44:53 +01:00
omar
d8824f9a9a
CI: Clarify purpose of example_null, Changelog
2020-03-19 11:13:52 +01:00
Rokas Kupstys
ac5ffffc23
CI: Test builds with freetype on linux.
2020-03-19 11:05:53 +01:00
ocornut
ea0399414c
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
2020-03-11 22:30:34 +01:00
ocornut
1abb02fb67
Viewports: Fix for UWP on IME code moved back-end side ( #2895 , #2892 ) + Docking: Comments.
2020-03-11 22:28:31 +01:00
ocornut
b016f1ad70
Examples: SDL+DX11: Fixed resizing main window. Amend ( #3057 )
2020-03-11 21:22:52 +01:00
joeslay
a0f01d2290
Improve resizing in dx11 example ( #3057 )
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Make the dx11 example implementation resize the window in a sane way, i.e. not the stretching/scaling the initial render to fit the new window size (current behaviour).
2020-03-11 21:22:52 +01:00
ocornut
aef057e975
Internals: Added GetInputTextState() + comments.
2020-03-07 15:55:05 +01:00
ocornut
fbaf65b8f6
Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )"
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This reverts commit f2c7f3b200
.
2020-03-06 17:53:09 +01:00
ocornut
f2c7f3b200
Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )
2020-03-06 17:28:32 +01:00
ocornut
a7ace918fe
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_win32.cpp
# imgui.cpp
2020-03-05 11:48:57 +01:00
ocornut
a41332453e
Unicode: Changelog, comments, minimum CI integration. ( #2541 , #2538 , #2815 )
2020-03-03 18:53:29 +01:00
Cloud Wu
6d59653e82
Unicode: full Unicode Support (6 squashed commits) ( #2541 , #2538 )
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fix build for WideCharToMultiByte
[3181ff1e] Full Unicode Support
[6c9e73ac] Fix ImTextCountUtf8BytesFromChar and ImTextCharToUtf8, these APIs assume the input is an unicode code point, not UTF-16
[ba85665b] Add AddInputCharacterUTF16 for windows backend to handle WM_CHAR
[fafdcaf0] Use Windows API to convert UTF-16 for ImFileOpen
[dc7d5925] Use windows API to convert UTF-16 for clipboard
2020-03-03 18:53:29 +01:00
ocornut
05c3e0b898
Merge commit 'caca55c642d16cf1c2649831c5d06b1f26146d12' into docking
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# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2020-03-03 17:03:47 +01:00
ocornut
0345324646
Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. ( #3031 ) [@Davido71]
2020-02-20 12:28:06 +01:00
ocornut
7d80a8f4f5
Backends: Fix ImGui_ImplSDL2_InitForMetal() in docking branch.
2020-02-20 12:21:11 +01:00
Omar
bb1e6f8af6
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
2020-02-17 18:33:59 +01:00
Omar
b62f1ea8e9
Fix zealous PVS studio warnings. Minor tweaks.
2020-02-17 16:17:46 +01:00
Omar
ceec3cd3fd
Backends: Win32: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helpers functions.
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(backported from the docking branch)
2020-02-17 11:15:40 +01:00
Omar
8601187fee
Backends: Win32: Clarify how the WndProc handler requires a forward declaration.
2020-02-17 10:22:39 +01:00
omar
ccaec1a270
Version 1.76 WIP
2020-02-11 16:56:56 +01:00
Rokas Kupstys
21b9e42964
Minor fixes to example_sdl_metal and a changelog entry.
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Add example_sdl_metal to CI builds.
Closes #3017 .
2020-02-10 16:53:37 +01:00
coding_jackalope
f346b4b302
Examples: SDL+Metal example.
2020-02-10 16:53:27 +01:00
omar
8432d1bfc7
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2020-02-10 14:03:12 +01:00
omar
58b3e02b95
Version 1.75
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Comments
2020-02-10 14:02:41 +01:00
omar
7e2d172ae5
Backends: GLFW, SDL: Platform monitors declared properly even if multi-viewport is not enabled.
2020-02-09 17:31:18 +01:00
omar
5be649e082
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_internal.h
2020-02-02 21:21:54 +01:00
omar
05a49f0413
Examples: Emscripten: Demonstrating embedding fonts in Makefile and code. ( #2953 ) [@Oipo]
2020-01-30 17:15:15 +01:00
omar
e7bfcb970e
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2020-01-30 15:21:16 +01:00
omar
0a23582718
Examples: VS projects: Removed inconsistent/extraneous explicit linkage to imm32.
2020-01-29 20:11:42 +01:00
Rokas Kupstys
7794b104c5
Backends: SDL/Viewports: Fix crash when SDL backend is used with DirectX graphics API and system does not support Vulkan.
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We must pass this flag only when we intend to render using vulkan backend.
2020-01-29 14:03:04 +01:00
omar
f5528001f6
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# imgui.cpp
# imgui_internal.h
2020-01-27 14:57:00 +01:00
omar
4d4e3b97f4
TODO, Readme
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(dropped TreeNode_NoIndent flag from todo, as it feels unnecessary)
2020-01-27 12:37:06 +01:00
Konstantin Podsvirov
b887259974
Bindings: Improved FreeGLUT support for MinGW ( #3004 )
2020-01-27 12:11:29 +01:00
omar
f6da5000bf
Backends: OpenGL2: Explicitly backup, setup and restore GL_TEXTURE_ENV to increase compatibility with legacy OpenGL applications. ( #3000 )
2020-01-23 16:20:37 +01:00
Rokas Kupstys
7a22767483
CI: Add MSVC extra warnings build and correct labels of other extra warnings builds.
2020-01-22 14:17:03 +01:00
omar
f1b5c742ff
Viewports: Add various comments
2020-01-20 19:59:55 +01:00
omar
3fe6ae9732
Internals: Move some Nav functions and members around (no functional change) + Misc comments
2020-01-20 18:19:03 +01:00
omar
8bcac7d95c
Backends: GLFW, SDL: report Windows key (io.KeySuper) as always released.
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Neither GLFW nor SDL can correctly report the key release in every cases (e.g. when using Win+V) causing problems with some widgets. The next release of GLFW (3.4+) will have a fix for it. However since it is both difficult and discouraged to make use of this key for Windows application anyway, we just hide it. (#2976 )
2020-01-17 15:18:33 +01:00
omar
e499497ec5
Backends: Win32: Added support for io.KeySuper (Windows key) for consistency with other backends. ( #2976 )
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Even if realistically it is difficult to make good use of under Windows.
+ Style editor: Use a more explicit form of RadioButton() to avoid being depending on underlying flags type. (#2983 )
2020-01-17 15:06:22 +01:00
omar
aa34681652
Backends: GLFW: inhibit error callback when creating cursors because X11 setups may be missing them + comment ( #2980 )
2020-01-17 11:36:56 +01:00
omar
44174b1fa1
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
# imgui_internal.h
2020-01-14 20:01:27 +01:00
omar
4f7bf7e96a
Backends: Win32: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD and IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT. ( #2716 )
2020-01-14 14:58:36 +01:00
omar
ff5299e0e0
Docs: FAQ, Comments.
2020-01-12 22:09:18 +01:00
Rokas Kupstys
f03c00bc89
Added imgui_single_file.h, We use this to validate compiling all *.cpp in same compilation unit.
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Removed Unity builds stuff from example_null/. CI builds a temporary .cpp file.
2020-01-10 19:04:35 +01:00