mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-07 21:39:54 +02:00
Merge branch 'master' into docking
# Conflicts: # examples/imgui_impl_win32.cpp # examples/imgui_impl_win32.h # imgui.cpp # imgui_internal.h
This commit is contained in:
@ -36,6 +36,8 @@ You can find binaries of some of those example applications at:
|
||||
MISC COMMENTS AND SUGGESTIONS
|
||||
---------------------------------------
|
||||
|
||||
- Read FAQ at http://dearimgui.org/faq
|
||||
|
||||
- Please read 'PROGRAMMER GUIDE' in imgui.cpp for notes on how to setup Dear ImGui in your codebase.
|
||||
Please read the comments and instruction at the top of each file.
|
||||
|
||||
|
@ -5,13 +5,8 @@
|
||||
|
||||
EXE = example_null
|
||||
EXTRA_WARNINGS ?= 0
|
||||
UNITY_BUILD ?= 0
|
||||
ifeq ($(UNITY_BUILD), 1)
|
||||
SOURCES = unity_build.cpp
|
||||
else
|
||||
SOURCES = main.cpp
|
||||
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp
|
||||
endif
|
||||
SOURCES = main.cpp
|
||||
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp
|
||||
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
|
||||
UNAME_S := $(shell uname -s)
|
||||
|
||||
|
@ -1,6 +0,0 @@
|
||||
// Unity build test - build this example as a single compilation unit.
|
||||
#include "main.cpp"
|
||||
#include "../../imgui.cpp"
|
||||
#include "../../imgui_demo.cpp"
|
||||
#include "../../imgui_draw.cpp"
|
||||
#include "../../imgui_widgets.cpp"
|
@ -14,12 +14,23 @@
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#include <XInput.h>
|
||||
#include <tchar.h>
|
||||
|
||||
// Using XInput library for gamepad (with recent Windows SDK this may leads to executables which won't run on Windows 7)
|
||||
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
||||
#include <XInput.h>
|
||||
#else
|
||||
#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT
|
||||
#endif
|
||||
#if defined(_MSC_VER) && !defined(IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT)
|
||||
#pragma comment(lib, "xinput")
|
||||
//#pragma comment(lib, "Xinput9_1_0")
|
||||
#endif
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2020-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2020-01-14: Inputs: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD/IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT.
|
||||
// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
|
||||
// 2019-05-11: Inputs: Don't filter value from WM_CHAR before calling AddInputCharacter().
|
||||
// 2019-01-17: Misc: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created in a different thread or parent.
|
||||
@ -42,7 +53,7 @@
|
||||
// 2016-11-12: Inputs: Only call Win32 ::SetCursor(NULL) when io.MouseDrawCursor is set.
|
||||
|
||||
// Win32 Data
|
||||
static HWND g_hWnd = 0;
|
||||
static HWND g_hWnd = NULL;
|
||||
static INT64 g_Time = 0;
|
||||
static INT64 g_TicksPerSecond = 0;
|
||||
static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT;
|
||||
@ -203,13 +214,10 @@ static void ImGui_ImplWin32_UpdateMousePos()
|
||||
io.MouseHoveredViewport = viewport->ID;
|
||||
}
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "xinput")
|
||||
#endif
|
||||
|
||||
// Gamepad navigation mapping
|
||||
static void ImGui_ImplWin32_UpdateGamepads()
|
||||
{
|
||||
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
memset(io.NavInputs, 0, sizeof(io.NavInputs));
|
||||
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0)
|
||||
@ -252,6 +260,7 @@ static void ImGui_ImplWin32_UpdateGamepads()
|
||||
#undef MAP_BUTTON
|
||||
#undef MAP_ANALOG
|
||||
}
|
||||
#endif // #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
||||
}
|
||||
|
||||
void ImGui_ImplWin32_NewFrame()
|
||||
|
@ -14,6 +14,10 @@ IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
|
||||
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
|
||||
|
||||
// Configuration: Disable gamepad support or linking with xinput.lib
|
||||
//#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
||||
//#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT
|
||||
|
||||
// DPI-related helpers (which run and compile without requiring 8.1 or 10, neither Windows version, neither associated SDK)
|
||||
IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness();
|
||||
IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd
|
||||
@ -22,6 +26,6 @@ IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); //
|
||||
// Handler for Win32 messages, update mouse/keyboard data.
|
||||
// You may or not need this for your implementation, but it can serve as reference for handling inputs.
|
||||
// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can COPY this line into your .cpp code instead.
|
||||
/*
|
||||
#if 0
|
||||
IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
*/
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user