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TODO, Readme
(dropped TreeNode_NoIndent flag from todo, as it feels unnecessary)
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@ -131,22 +131,18 @@ Third-party framework, graphics API and languages bindings are listed at:
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https://github.com/ocornut/imgui/wiki/Bindings
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Languages:
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C, C#, ChaiScript, CovScript, D, Go, Haxe/hxcpp, Java, JavaScript, Julia, Lua, Nim,
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Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
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Including backends for:
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Frameworks:
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Amethyst, bsf, Cinder, Cocoa2d-x, Diligent Engine, Flexium, GML/GameMaker Studio,
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GTK3 + OpenGL, Irrlicht, Ogre, OpenSceneGraph/OSG, openFrameworks, Orx, LÖVE+LUA,
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Magnum, NanoRT, Nim Game Lib, px_render, Qt, Qt3d, SFML, Sokol, Unreal Engine 4, vtk...
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Miscellaneous: Software Renderer, RemoteImgui, imgui-ws, etc.
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AGS/Adventure Game Studio, Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium,
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GML/Game Maker Studio2, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, NanoRT, Nim Game Lib,
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Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, px_render, Qt/QtDirect3D, SFML, Sokol,
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Unreal Engine 4, vtk, Win32 GDI, etc.
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Not sure which to use?
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Recommended platform/frameworks:
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GLFW https://github.com/glfw/glfw Use imgui_impl_glfw.cpp
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SDL2 https://www.libsdl.org Use imgui_impl_sdl.cp
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SDL2 https://www.libsdl.org Use imgui_impl_sdl.cpp
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Sokol https://github.com/floooh/sokol Use util/sokol_imgui.h in Sokol repository.
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Those will allow you to create portable applications and will solve and abstract away many issues.
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