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Internals: Move some Nav functions and members around (no functional change) + Misc comments
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@ -106,7 +106,7 @@ List of Platforms Bindings in this repository:
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imgui_impl_osx.mm ; macOS native API (not as feature complete as glfw/sdl back-ends)
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imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org
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imgui_impl_win32.cpp ; Win32 native API (Windows)
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imgui_impl_glut.cpp ; GLUT/FreeGLUT (absolutely not recommended in 2019)
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imgui_impl_glut.cpp ; GLUT/FreeGLUT (absolutely not recommended in 2020!)
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List of Renderer Bindings in this repository:
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@ -2,7 +2,7 @@
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// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
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// !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
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// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!!
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// !!! If someone or something is teaching you GLUT in 2020, you are being abused. Please show some resistance. !!!
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// !!! Nowadays, prefer using GLFW or SDL instead!
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#include "imgui.h"
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@ -2,7 +2,7 @@
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// This needs to be used along with a Renderer (e.g. OpenGL2)
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// !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
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// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!!
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// !!! If someone or something is teaching you GLUT in 2020, you are being abused. Please show some resistance. !!!
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// !!! Nowadays, prefer using GLFW or SDL instead!
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// Issues:
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@ -2,7 +2,7 @@
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// This needs to be used along with a Renderer (e.g. OpenGL2)
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// !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
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// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!!
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// !!! If someone or something is teaching you GLUT in 2020, you are being abused. Please show some resistance. !!!
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// !!! Nowadays, prefer using GLFW or SDL instead!
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// Issues:
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