mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_draw.cpp
This commit is contained in:
commit
16a9488c13
46
.github/workflows/build.yml
vendored
46
.github/workflows/build.yml
vendored
@ -43,7 +43,7 @@ jobs:
|
||||
|
||||
# Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
|
||||
- name: Build example_null (extra warnings, mingw 64-bit)
|
||||
run: mingw32-make -C examples/example_null EXTRA_WARNINGS=1
|
||||
run: mingw32-make -C examples/example_null WITH_EXTRA_WARNINGS=1
|
||||
|
||||
- name: Build example_null (extra warnings, msvc 64-bit)
|
||||
shell: cmd
|
||||
@ -166,27 +166,32 @@ jobs:
|
||||
- name: Install Dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib
|
||||
sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib libfreetype6-dev
|
||||
|
||||
- name: Build example_null (extra warnings, gcc 32-bit)
|
||||
run: |
|
||||
make -C examples/example_null clean
|
||||
CXXFLAGS="$CXXFLAGS -m32 -Werror" make -C examples/example_null EXTRA_WARNINGS=1
|
||||
CXXFLAGS="$CXXFLAGS -m32 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1
|
||||
|
||||
- name: Build example_null (extra warnings, gcc 64-bit)
|
||||
run: |
|
||||
make -C examples/example_null clean
|
||||
CXXFLAGS="$CXXFLAGS -m64 -Werror" make -C examples/example_null EXTRA_WARNINGS=1
|
||||
CXXFLAGS="$CXXFLAGS -m64 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1
|
||||
|
||||
- name: Build example_null (extra warnings, clang 32-bit)
|
||||
run: |
|
||||
make -C examples/example_null clean
|
||||
CXXFLAGS="$CXXFLAGS -m32 -Werror" CXX=clang++ make -C examples/example_null EXTRA_WARNINGS=1
|
||||
CXXFLAGS="$CXXFLAGS -m32 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1
|
||||
|
||||
- name: Build example_null (extra warnings, clang 64-bit)
|
||||
run: |
|
||||
make -C examples/example_null clean
|
||||
CXXFLAGS="$CXXFLAGS -m64 -Werror" CXX=clang++ make -C examples/example_null EXTRA_WARNINGS=1
|
||||
CXXFLAGS="$CXXFLAGS -m64 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1
|
||||
|
||||
- name: Build example_null (freetype)
|
||||
run: |
|
||||
make -C examples/example_null clean
|
||||
make -C examples/example_null WITH_FREETYPE=1
|
||||
|
||||
- name: Build example_null (single file build)
|
||||
run: |
|
||||
@ -203,6 +208,31 @@ jobs:
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (with large ImDrawIdx)
|
||||
run: |
|
||||
echo '#define ImDrawIdx unsigned int' > example_single_file.cpp
|
||||
echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (with IMGUI_DISABLE_OBSOLETE_FUNCTIONS)
|
||||
run: |
|
||||
echo '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' > example_single_file.cpp
|
||||
echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_METRICS_WINDOW)
|
||||
run: |
|
||||
echo '#define IMGUI_DISABLE_DEMO_WINDOWS' > example_single_file.cpp
|
||||
echo '#define IMGUI_DISABLE_METRICS_WINDOW' >> example_single_file.cpp
|
||||
echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_glfw_opengl2
|
||||
run: make -C examples/example_glfw_opengl2
|
||||
|
||||
@ -230,7 +260,7 @@ jobs:
|
||||
brew install sdl2
|
||||
|
||||
- name: Build example_null (extra warnings, clang 64-bit)
|
||||
run: make -C examples/example_null EXTRA_WARNINGS=1
|
||||
run: make -C examples/example_null WITH_EXTRA_WARNINGS=1
|
||||
|
||||
- name: Build example_null (single file build)
|
||||
run: |
|
||||
@ -328,6 +358,6 @@ jobs:
|
||||
exit 0
|
||||
fi
|
||||
cd examples/example_null
|
||||
pvs-studio-analyzer trace -- make EXTRA_WARNINGS=1
|
||||
pvs-studio-analyzer trace -- make WITH_EXTRA_WARNINGS=1
|
||||
pvs-studio-analyzer analyze -e ../../imstb_rectpack.h -e ../../imstb_textedit.h -e ../../imstb_truetype.h -l ../../pvs-studio.lic -o pvs-studio.log
|
||||
plog-converter -a 'GA:1,2;OP:1' -t errorfile -w pvs-studio.log
|
||||
|
@ -126,7 +126,14 @@ Other Changes:
|
||||
- Window: Fixed a bug with child window inheriting ItemFlags from their parent when the child
|
||||
window also manipulate the ItemFlags stack. (#3024) [@Stanbroek]
|
||||
- Font: Fixed non-ASCII space occasionally creating unnecessary empty polygons.
|
||||
- Misc: Added additional checks in EndFrame() to verify that io.KeyXXX values have not been
|
||||
tampered with between NewFrame() and EndFrame().
|
||||
- Misc, Freetype: Fixed support for IMGUI_STB_RECT_PACK_FILENAME compile time directive
|
||||
in imgui_freetype.cpp (matching support in the regular code path). (#3062) [@DonKult]
|
||||
- Demo: Added black and white and color gradients to Demo>Examples>Custom Rendering.
|
||||
- CI: Added more tests on the continuous-integration server: extra warnings for Clang/GCC, building
|
||||
SDL+Metal example, building imgui_freetype.cpp, more compile-time imconfig.h settings: disabling
|
||||
obsolete functions, enabling 32-bit ImDrawIdx, enabling 32-bit ImWchar, disabling demo. [@rokups]
|
||||
- Backends: Win32: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(),
|
||||
ImGui_ImplWin32_GetDpiScaleForMonitor() helpers functions (backported from the docking branch).
|
||||
Those functions makes it easier for example apps to support hi-dpi features without setting up
|
||||
|
@ -14,8 +14,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis). (#690)
|
||||
- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass.
|
||||
- window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify.
|
||||
- window: allow resizing of child windows (possibly given min/max for each axis?.)
|
||||
- window: background options for child windows, border option (disable rounding).
|
||||
- window: begin with *p_open == false could return false.
|
||||
- window: get size/pos helpers given names (see discussion in #249)
|
||||
- window: a collapsed window can be stuck behind the main menu bar?
|
||||
@ -31,6 +29,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- window: the size_on_first_use path of Begin() can probably be removed
|
||||
- window/size: manually triggered auto-fit (double-click on grip) shouldn't resize window down to viewport size?
|
||||
- window/opt: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate. -> this may require enforcing that it is illegal to submit contents if Begin returns false.
|
||||
- window/child: background options for child windows, border option (disable rounding).
|
||||
- window/child: allow resizing of child windows (possibly given min/max for each axis?.)
|
||||
- window/child: the first draw command of a child window could be moved into the current draw command of the parent window (unless child+tooltip?).
|
||||
- window/child: border could be emitted in parent as well.
|
||||
- window/child: allow SetNextWindowContentSize() to work on child windows.
|
||||
|
@ -160,7 +160,7 @@ Those will allow you to create portable applications and will solve and abstract
|
||||
---------------------------------------
|
||||
|
||||
Building:
|
||||
Unfortunately in 2018 it is still tedious to create and maintain portable build files using external
|
||||
Unfortunately in 2020 it is still tedious to create and maintain portable build files using external
|
||||
libraries (the kind we're using here to create a window and render 3D triangles) without relying on
|
||||
third party software. For most examples here I choose to provide:
|
||||
- Makefiles for Linux/OSX
|
||||
@ -171,6 +171,9 @@ Building:
|
||||
You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those
|
||||
directly with a command-line compiler.
|
||||
|
||||
If you are interested in using Cmake to build and links examples, see:
|
||||
https://github.com/ocornut/imgui/pull/1713 and https://github.com/ocornut/imgui/pull/3027
|
||||
|
||||
|
||||
example_allegro5/
|
||||
Allegro 5 example.
|
||||
|
@ -2,9 +2,15 @@
|
||||
# Cross Platform Makefile
|
||||
# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
|
||||
#
|
||||
# Important: This is a "null back-end" application, with no visible output or interaction!
|
||||
# This is used for testing purpose and continuous integration, and has little use for end-user.
|
||||
#
|
||||
|
||||
# Options
|
||||
WITH_EXTRA_WARNINGS ?= 0
|
||||
WITH_FREETYPE ?= 0
|
||||
|
||||
EXE = example_null
|
||||
EXTRA_WARNINGS ?= 0
|
||||
SOURCES = main.cpp
|
||||
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp
|
||||
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
|
||||
@ -14,18 +20,26 @@ CXXFLAGS += -I../ -I../../
|
||||
CXXFLAGS += -g -Wall -Wformat
|
||||
LIBS =
|
||||
|
||||
# We use the EXTRA_WARNINGS flag on our CI setup to eagerly catch zealous warnings
|
||||
ifeq ($(EXTRA_WARNINGS), 1)
|
||||
# We use the WITH_EXTRA_WARNINGS flag on our CI setup to eagerly catch zealous warnings
|
||||
ifeq ($(WITH_EXTRA_WARNINGS), 1)
|
||||
CXXFLAGS += -Wno-zero-as-null-pointer-constant -Wno-double-promotion -Wno-variadic-macros
|
||||
endif
|
||||
|
||||
# We use the WITH_FREETYPE flag on our CI setup to test compiling misc/freetype/imgui_freetype.cpp
|
||||
# (only supported on Linux, and note that the imgui_freetype code currently won't be executed)
|
||||
ifeq ($(WITH_FREETYPE), 1)
|
||||
SOURCES += ../../misc/freetype/imgui_freetype.cpp
|
||||
CXXFLAGS += $(shell pkg-config --cflags freetype2)
|
||||
LIBS += $(shell pkg-config --libs freetype2)
|
||||
endif
|
||||
|
||||
##---------------------------------------------------------------------
|
||||
## BUILD FLAGS PER PLATFORM
|
||||
##---------------------------------------------------------------------
|
||||
|
||||
ifeq ($(UNAME_S), Linux) #LINUX
|
||||
ECHO_MESSAGE = "Linux"
|
||||
ifneq ($(EXTRA_WARNINGS), 0)
|
||||
ifneq ($(WITH_EXTRA_WARNINGS), 0)
|
||||
CXXFLAGS += -Wextra -pedantic
|
||||
endif
|
||||
CFLAGS = $(CXXFLAGS)
|
||||
@ -33,7 +47,7 @@ endif
|
||||
|
||||
ifeq ($(UNAME_S), Darwin) #APPLE
|
||||
ECHO_MESSAGE = "Mac OS X"
|
||||
ifneq ($(EXTRA_WARNINGS), 0)
|
||||
ifneq ($(WITH_EXTRA_WARNINGS), 0)
|
||||
CXXFLAGS += -Weverything -Wno-reserved-id-macro -Wno-c++98-compat-pedantic -Wno-padded -Wno-c++11-long-long
|
||||
endif
|
||||
CFLAGS = $(CXXFLAGS)
|
||||
@ -41,7 +55,7 @@ endif
|
||||
|
||||
ifeq ($(findstring MINGW,$(UNAME_S)),MINGW)
|
||||
ECHO_MESSAGE = "MinGW"
|
||||
ifneq ($(EXTRA_WARNINGS), 0)
|
||||
ifneq ($(WITH_EXTRA_WARNINGS), 0)
|
||||
CXXFLAGS += -Wextra -pedantic
|
||||
endif
|
||||
CFLAGS = $(CXXFLAGS)
|
||||
@ -60,6 +74,9 @@ endif
|
||||
%.o:../../%.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
%.o:../../misc/freetype/%.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
all: $(EXE)
|
||||
@echo Build complete for $(ECHO_MESSAGE)
|
||||
|
||||
|
270
imgui.cpp
270
imgui.cpp
@ -947,7 +947,8 @@ static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
|
||||
static int FindWindowFocusIndex(ImGuiWindow* window);
|
||||
|
||||
// Error Checking
|
||||
static void ErrorCheckEndFrame();
|
||||
static void ErrorCheckNewFrameSanityChecks();
|
||||
static void ErrorCheckEndFrameSanityChecks();
|
||||
static void ErrorCheckBeginEndCompareStacksSize(ImGuiWindow* window, bool write);
|
||||
|
||||
// Misc
|
||||
@ -1828,10 +1829,19 @@ int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_e
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] MISC HELPERS/UTILTIES (Color functions)
|
||||
// [SECTION] MISC HELPERS/UTILITIES (Color functions)
|
||||
// Note: The Convert functions are early design which are not consistent with other API.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b)
|
||||
{
|
||||
float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.f;
|
||||
int r = ImLerp((int)(col_a >> IM_COL32_R_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_R_SHIFT) & 0xFF, t);
|
||||
int g = ImLerp((int)(col_a >> IM_COL32_G_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_G_SHIFT) & 0xFF, t);
|
||||
int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t);
|
||||
return IM_COL32(r, g, b, 0xFF);
|
||||
}
|
||||
|
||||
ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in)
|
||||
{
|
||||
float s = 1.0f/255.0f;
|
||||
@ -2582,8 +2592,9 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx)
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] RENDER HELPERS
|
||||
// Some of those (internal) functions are currently quite a legacy mess - their signature and behavior will change.
|
||||
// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: state.
|
||||
// Some of those (internal) functions are currently quite a legacy mess - their signature and behavior will change,
|
||||
// we need a nicer separation between low-level functions and high-level functions relying on the ImGui context.
|
||||
// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: context.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end)
|
||||
@ -2793,61 +2804,6 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
|
||||
}
|
||||
}
|
||||
|
||||
// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
|
||||
void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
|
||||
{
|
||||
const float h = draw_list->_Data->FontSize * 1.00f;
|
||||
float r = h * 0.40f * scale;
|
||||
ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
|
||||
|
||||
ImVec2 a, b, c;
|
||||
switch (dir)
|
||||
{
|
||||
case ImGuiDir_Up:
|
||||
case ImGuiDir_Down:
|
||||
if (dir == ImGuiDir_Up) r = -r;
|
||||
a = ImVec2(+0.000f,+0.750f) * r;
|
||||
b = ImVec2(-0.866f,-0.750f) * r;
|
||||
c = ImVec2(+0.866f,-0.750f) * r;
|
||||
break;
|
||||
case ImGuiDir_Left:
|
||||
case ImGuiDir_Right:
|
||||
if (dir == ImGuiDir_Left) r = -r;
|
||||
a = ImVec2(+0.750f,+0.000f) * r;
|
||||
b = ImVec2(-0.750f,+0.866f) * r;
|
||||
c = ImVec2(-0.750f,-0.866f) * r;
|
||||
break;
|
||||
case ImGuiDir_None:
|
||||
case ImGuiDir_COUNT:
|
||||
IM_ASSERT(0);
|
||||
break;
|
||||
}
|
||||
draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
|
||||
}
|
||||
|
||||
void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
|
||||
{
|
||||
draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
|
||||
}
|
||||
|
||||
void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col, float sz)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
float thickness = ImMax(sz / 5.0f, 1.0f);
|
||||
sz -= thickness*0.5f;
|
||||
pos += ImVec2(thickness*0.25f, thickness*0.25f);
|
||||
|
||||
float third = sz / 3.0f;
|
||||
float bx = pos.x + third;
|
||||
float by = pos.y + sz - third*0.5f;
|
||||
window->DrawList->PathLineTo(ImVec2(bx - third, by - third));
|
||||
window->DrawList->PathLineTo(ImVec2(bx, by));
|
||||
window->DrawList->PathLineTo(ImVec2(bx + third*2, by - third*2));
|
||||
window->DrawList->PathStroke(col, false, thickness);
|
||||
}
|
||||
|
||||
void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -3896,76 +3852,15 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
|
||||
g.IO.WantTextInput = (g.WantTextInputNextFrame != -1) ? (g.WantTextInputNextFrame != 0) : false;
|
||||
}
|
||||
|
||||
static void NewFrameSanityChecks()
|
||||
static ImGuiKeyModFlags GetMergedKeyModFlags()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
// Check user data
|
||||
// (We pass an error message in the assert expression to make it visible to programmers who are not using a debugger, as most assert handlers display their argument)
|
||||
IM_ASSERT(g.Initialized);
|
||||
IM_ASSERT((g.IO.DeltaTime > 0.0f || g.FrameCount == 0) && "Need a positive DeltaTime!");
|
||||
IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?");
|
||||
IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f && "Invalid DisplaySize value!");
|
||||
IM_ASSERT(g.IO.Fonts->Fonts.Size > 0 && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8() ?");
|
||||
IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded() && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8() ?");
|
||||
IM_ASSERT(g.Style.CurveTessellationTol > 0.0f && "Invalid style setting!");
|
||||
IM_ASSERT(g.Style.CircleSegmentMaxError > 0.0f && "Invalid style setting!");
|
||||
IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f && "Invalid style setting. Alpha cannot be negative (allows us to avoid a few clamps in color computations)!");
|
||||
IM_ASSERT(g.Style.WindowMinSize.x >= 1.0f && g.Style.WindowMinSize.y >= 1.0f && "Invalid style setting.");
|
||||
IM_ASSERT(g.Style.WindowMenuButtonPosition == ImGuiDir_None || g.Style.WindowMenuButtonPosition == ImGuiDir_Left || g.Style.WindowMenuButtonPosition == ImGuiDir_Right);
|
||||
for (int n = 0; n < ImGuiKey_COUNT; n++)
|
||||
IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < IM_ARRAYSIZE(g.IO.KeysDown) && "io.KeyMap[] contains an out of bound value (need to be 0..512, or -1 for unmapped key)");
|
||||
|
||||
// Perform simple check: required key mapping (we intentionally do NOT check all keys to not pressure user into setting up everything, but Space is required and was only recently added in 1.60 WIP)
|
||||
if (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard)
|
||||
IM_ASSERT(g.IO.KeyMap[ImGuiKey_Space] != -1 && "ImGuiKey_Space is not mapped, required for keyboard navigation.");
|
||||
|
||||
// Perform simple check: the beta io.ConfigWindowsResizeFromEdges option requires back-end to honor mouse cursor changes and set the ImGuiBackendFlags_HasMouseCursors flag accordingly.
|
||||
if (g.IO.ConfigWindowsResizeFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors))
|
||||
g.IO.ConfigWindowsResizeFromEdges = false;
|
||||
|
||||
// Perform simple check: error if Docking or Viewport are enabled _exactly_ on frame 1 (instead of frame 0 or later), which is a common error leading to loss of .ini data.
|
||||
if (g.FrameCount == 1 && (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable) && (g.ConfigFlagsLastFrame & ImGuiConfigFlags_DockingEnable) == 0)
|
||||
IM_ASSERT(0 && "Please set DockingEnable before the first call to NewFrame()! Otherwise you will lose your .ini settings!");
|
||||
if (g.FrameCount == 1 && (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) && (g.ConfigFlagsLastFrame & ImGuiConfigFlags_ViewportsEnable) == 0)
|
||||
IM_ASSERT(0 && "Please set ViewportsEnable before the first call to NewFrame()! Otherwise you will lose your .ini settings!");
|
||||
|
||||
// Perform simple checks: multi-viewport and platform windows support
|
||||
if (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
if ((g.IO.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) && (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasViewports))
|
||||
{
|
||||
IM_ASSERT((g.FrameCount == 0 || g.FrameCount == g.FrameCountPlatformEnded) && "Forgot to call UpdatePlatformWindows() in main loop after EndFrame()? Check examples/ applications for reference.");
|
||||
IM_ASSERT(g.PlatformIO.Platform_CreateWindow != NULL && "Platform init didn't install handlers?");
|
||||
IM_ASSERT(g.PlatformIO.Platform_DestroyWindow != NULL && "Platform init didn't install handlers?");
|
||||
IM_ASSERT(g.PlatformIO.Platform_GetWindowPos != NULL && "Platform init didn't install handlers?");
|
||||
IM_ASSERT(g.PlatformIO.Platform_SetWindowPos != NULL && "Platform init didn't install handlers?");
|
||||
IM_ASSERT(g.PlatformIO.Platform_GetWindowSize != NULL && "Platform init didn't install handlers?");
|
||||
IM_ASSERT(g.PlatformIO.Platform_SetWindowSize != NULL && "Platform init didn't install handlers?");
|
||||
IM_ASSERT(g.PlatformIO.Monitors.Size > 0 && "Platform init didn't setup Monitors list?");
|
||||
IM_ASSERT((g.Viewports[0]->PlatformUserData != NULL || g.Viewports[0]->PlatformHandle != NULL) && "Platform init didn't setup main viewport.");
|
||||
if (g.IO.ConfigDockingTransparentPayload && (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
|
||||
IM_ASSERT(g.PlatformIO.Platform_SetWindowAlpha != NULL && "Platform_SetWindowAlpha handler is required to use io.ConfigDockingTransparent!");
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
IM_ASSERT(g.IO.RenderDrawListsFn == NULL); // Call ImGui::Render() then pass ImGui::GetDrawData() yourself to your render function!
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
// Disable feature, our back-ends do not support it
|
||||
g.IO.ConfigFlags &= ~ImGuiConfigFlags_ViewportsEnable;
|
||||
}
|
||||
|
||||
// Perform simple checks on platform monitor data + compute a total bounding box for quick early outs
|
||||
for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++)
|
||||
{
|
||||
ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[monitor_n];
|
||||
IM_UNUSED(mon);
|
||||
IM_ASSERT(mon.MainSize.x > 0.0f && mon.MainSize.y > 0.0f && "Monitor bounds not setup properly.");
|
||||
IM_ASSERT(mon.WorkSize.x > 0.0f && mon.WorkSize.y > 0.0f && "Monitor bounds not setup properly. If you don't have work area information, just copy Min/Max into them.");
|
||||
IM_ASSERT(mon.DpiScale != 0.0f);
|
||||
}
|
||||
}
|
||||
ImGuiKeyModFlags key_mod_flags = ImGuiKeyModFlags_None;
|
||||
if (g.IO.KeyCtrl) { key_mod_flags |= ImGuiKeyModFlags_Ctrl; }
|
||||
if (g.IO.KeyShift) { key_mod_flags |= ImGuiKeyModFlags_Shift; }
|
||||
if (g.IO.KeyAlt) { key_mod_flags |= ImGuiKeyModFlags_Alt; }
|
||||
if (g.IO.KeySuper) { key_mod_flags |= ImGuiKeyModFlags_Super; }
|
||||
return key_mod_flags;
|
||||
}
|
||||
|
||||
void ImGui::NewFrame()
|
||||
@ -3979,7 +3874,7 @@ void ImGui::NewFrame()
|
||||
|
||||
// Check and assert for various common IO and Configuration mistakes
|
||||
g.ConfigFlagsLastFrame = g.ConfigFlagsCurrFrame;
|
||||
NewFrameSanityChecks();
|
||||
ErrorCheckNewFrameSanityChecks();
|
||||
g.ConfigFlagsCurrFrame = g.IO.ConfigFlags;
|
||||
|
||||
// Load settings on first frame, save settings when modified (after a delay)
|
||||
@ -4070,9 +3965,12 @@ void ImGui::NewFrame()
|
||||
g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr;
|
||||
g.DragDropAcceptIdCurr = 0;
|
||||
g.DragDropAcceptIdCurrRectSurface = FLT_MAX;
|
||||
g.DragDropWithinSourceOrTarget = false;
|
||||
g.DragDropWithinSource = false;
|
||||
g.DragDropWithinTarget = false;
|
||||
|
||||
// Update keyboard input state
|
||||
// Synchronize io.KeyMods with individual modifiers io.KeyXXX bools
|
||||
g.IO.KeyMods = GetMergedKeyModFlags();
|
||||
memcpy(g.IO.KeysDownDurationPrev, g.IO.KeysDownDuration, sizeof(g.IO.KeysDownDuration));
|
||||
for (int i = 0; i < IM_ARRAYSIZE(g.IO.KeysDown); i++)
|
||||
g.IO.KeysDownDuration[i] = g.IO.KeysDown[i] ? (g.IO.KeysDownDuration[i] < 0.0f ? 0.0f : g.IO.KeysDownDuration[i] + g.IO.DeltaTime) : -1.0f;
|
||||
@ -4517,10 +4415,14 @@ void ImGui::EndFrame()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(g.Initialized);
|
||||
if (g.FrameCountEnded == g.FrameCount) // Don't process EndFrame() multiple times.
|
||||
|
||||
// Don't process EndFrame() multiple times.
|
||||
if (g.FrameCountEnded == g.FrameCount)
|
||||
return;
|
||||
IM_ASSERT(g.WithinFrameScope && "Forgot to call ImGui::NewFrame()?");
|
||||
|
||||
ErrorCheckEndFrameSanityChecks();
|
||||
|
||||
// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
|
||||
if (g.PlatformIO.Platform_SetImeInputPos && (g.PlatformImeLastPos.x == FLT_MAX || ImLengthSqr(g.PlatformImePos - g.PlatformImeLastPos) > 0.0001f))
|
||||
if (g.PlatformImePosViewport && g.PlatformImePosViewport->PlatformWindowCreated)
|
||||
@ -4530,8 +4432,6 @@ void ImGui::EndFrame()
|
||||
g.PlatformImePosViewport = NULL;
|
||||
}
|
||||
|
||||
ErrorCheckEndFrame();
|
||||
|
||||
// Hide implicit/fallback "Debug" window if it hasn't been used
|
||||
g.WithinFrameScopeWithImplicitWindow = false;
|
||||
if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
|
||||
@ -4559,9 +4459,9 @@ void ImGui::EndFrame()
|
||||
// Drag and Drop: Fallback for source tooltip. This is not ideal but better than nothing.
|
||||
if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount)
|
||||
{
|
||||
g.DragDropWithinSourceOrTarget = true;
|
||||
g.DragDropWithinSource = true;
|
||||
SetTooltip("...");
|
||||
g.DragDropWithinSourceOrTarget = false;
|
||||
g.DragDropWithinSource = false;
|
||||
}
|
||||
|
||||
// End frame
|
||||
@ -7501,11 +7401,89 @@ bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, si
|
||||
return !error;
|
||||
}
|
||||
|
||||
static void ImGui::ErrorCheckEndFrame()
|
||||
static void ImGui::ErrorCheckNewFrameSanityChecks()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
// Check user data
|
||||
// (We pass an error message in the assert expression to make it visible to programmers who are not using a debugger, as most assert handlers display their argument)
|
||||
IM_ASSERT(g.Initialized);
|
||||
IM_ASSERT((g.IO.DeltaTime > 0.0f || g.FrameCount == 0) && "Need a positive DeltaTime!");
|
||||
IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?");
|
||||
IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f && "Invalid DisplaySize value!");
|
||||
IM_ASSERT(g.IO.Fonts->Fonts.Size > 0 && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8() ?");
|
||||
IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded() && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8() ?");
|
||||
IM_ASSERT(g.Style.CurveTessellationTol > 0.0f && "Invalid style setting!");
|
||||
IM_ASSERT(g.Style.CircleSegmentMaxError > 0.0f && "Invalid style setting!");
|
||||
IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f && "Invalid style setting. Alpha cannot be negative (allows us to avoid a few clamps in color computations)!");
|
||||
IM_ASSERT(g.Style.WindowMinSize.x >= 1.0f && g.Style.WindowMinSize.y >= 1.0f && "Invalid style setting.");
|
||||
IM_ASSERT(g.Style.WindowMenuButtonPosition == ImGuiDir_None || g.Style.WindowMenuButtonPosition == ImGuiDir_Left || g.Style.WindowMenuButtonPosition == ImGuiDir_Right);
|
||||
for (int n = 0; n < ImGuiKey_COUNT; n++)
|
||||
IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < IM_ARRAYSIZE(g.IO.KeysDown) && "io.KeyMap[] contains an out of bound value (need to be 0..512, or -1 for unmapped key)");
|
||||
|
||||
// Perform simple check: required key mapping (we intentionally do NOT check all keys to not pressure user into setting up everything, but Space is required and was only recently added in 1.60 WIP)
|
||||
if (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard)
|
||||
IM_ASSERT(g.IO.KeyMap[ImGuiKey_Space] != -1 && "ImGuiKey_Space is not mapped, required for keyboard navigation.");
|
||||
|
||||
// Perform simple check: the beta io.ConfigWindowsResizeFromEdges option requires back-end to honor mouse cursor changes and set the ImGuiBackendFlags_HasMouseCursors flag accordingly.
|
||||
if (g.IO.ConfigWindowsResizeFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors))
|
||||
g.IO.ConfigWindowsResizeFromEdges = false;
|
||||
|
||||
// Perform simple check: error if Docking or Viewport are enabled _exactly_ on frame 1 (instead of frame 0 or later), which is a common error leading to loss of .ini data.
|
||||
if (g.FrameCount == 1 && (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable) && (g.ConfigFlagsLastFrame & ImGuiConfigFlags_DockingEnable) == 0)
|
||||
IM_ASSERT(0 && "Please set DockingEnable before the first call to NewFrame()! Otherwise you will lose your .ini settings!");
|
||||
if (g.FrameCount == 1 && (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) && (g.ConfigFlagsLastFrame & ImGuiConfigFlags_ViewportsEnable) == 0)
|
||||
IM_ASSERT(0 && "Please set ViewportsEnable before the first call to NewFrame()! Otherwise you will lose your .ini settings!");
|
||||
|
||||
// Perform simple checks: multi-viewport and platform windows support
|
||||
if (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
if ((g.IO.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) && (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasViewports))
|
||||
{
|
||||
IM_ASSERT((g.FrameCount == 0 || g.FrameCount == g.FrameCountPlatformEnded) && "Forgot to call UpdatePlatformWindows() in main loop after EndFrame()? Check examples/ applications for reference.");
|
||||
IM_ASSERT(g.PlatformIO.Platform_CreateWindow != NULL && "Platform init didn't install handlers?");
|
||||
IM_ASSERT(g.PlatformIO.Platform_DestroyWindow != NULL && "Platform init didn't install handlers?");
|
||||
IM_ASSERT(g.PlatformIO.Platform_GetWindowPos != NULL && "Platform init didn't install handlers?");
|
||||
IM_ASSERT(g.PlatformIO.Platform_SetWindowPos != NULL && "Platform init didn't install handlers?");
|
||||
IM_ASSERT(g.PlatformIO.Platform_GetWindowSize != NULL && "Platform init didn't install handlers?");
|
||||
IM_ASSERT(g.PlatformIO.Platform_SetWindowSize != NULL && "Platform init didn't install handlers?");
|
||||
IM_ASSERT(g.PlatformIO.Monitors.Size > 0 && "Platform init didn't setup Monitors list?");
|
||||
IM_ASSERT((g.Viewports[0]->PlatformUserData != NULL || g.Viewports[0]->PlatformHandle != NULL) && "Platform init didn't setup main viewport.");
|
||||
if (g.IO.ConfigDockingTransparentPayload && (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
|
||||
IM_ASSERT(g.PlatformIO.Platform_SetWindowAlpha != NULL && "Platform_SetWindowAlpha handler is required to use io.ConfigDockingTransparent!");
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
IM_ASSERT(g.IO.RenderDrawListsFn == NULL); // Call ImGui::Render() then pass ImGui::GetDrawData() yourself to your render function!
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
// Disable feature, our back-ends do not support it
|
||||
g.IO.ConfigFlags &= ~ImGuiConfigFlags_ViewportsEnable;
|
||||
}
|
||||
|
||||
// Perform simple checks on platform monitor data + compute a total bounding box for quick early outs
|
||||
for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++)
|
||||
{
|
||||
ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[monitor_n];
|
||||
IM_UNUSED(mon);
|
||||
IM_ASSERT(mon.MainSize.x > 0.0f && mon.MainSize.y > 0.0f && "Monitor bounds not setup properly.");
|
||||
IM_ASSERT(mon.WorkSize.x > 0.0f && mon.WorkSize.y > 0.0f && "Monitor bounds not setup properly. If you don't have work area information, just copy Min/Max into them.");
|
||||
IM_ASSERT(mon.DpiScale != 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui::ErrorCheckEndFrameSanityChecks()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
// Verify that io.KeyXXX fields haven't been tampered with. Key mods shoudl not be modified between NewFrame() and EndFrame()
|
||||
const ImGuiKeyModFlags expected_key_mod_flags = GetMergedKeyModFlags();
|
||||
IM_ASSERT(g.IO.KeyMods == expected_key_mod_flags && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods");
|
||||
IM_UNUSED(expected_key_mod_flags);
|
||||
|
||||
// Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
|
||||
// to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.CurrentWindowStack.Size != 1)
|
||||
{
|
||||
if (g.CurrentWindowStack.Size > 1)
|
||||
@ -8198,7 +8176,7 @@ void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags toolt
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
if (g.DragDropWithinSourceOrTarget)
|
||||
if (g.DragDropWithinSource || g.DragDropWithinTarget)
|
||||
{
|
||||
// The default tooltip position is a little offset to give space to see the context menu (it's also clamped within the current viewport/monitor)
|
||||
// In the context of a dragging tooltip we try to reduce that offset and we enforce following the cursor.
|
||||
@ -9895,7 +9873,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
|
||||
g.DragDropMouseButton = mouse_button;
|
||||
}
|
||||
g.DragDropSourceFrameCount = g.FrameCount;
|
||||
g.DragDropWithinSourceOrTarget = true;
|
||||
g.DragDropWithinSource = true;
|
||||
|
||||
if (!(flags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
|
||||
{
|
||||
@ -9922,7 +9900,7 @@ void ImGui::EndDragDropSource()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(g.DragDropActive);
|
||||
IM_ASSERT(g.DragDropWithinSourceOrTarget && "Not after a BeginDragDropSource()?");
|
||||
IM_ASSERT(g.DragDropWithinSource && "Not after a BeginDragDropSource()?");
|
||||
|
||||
if (!(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
|
||||
EndTooltip();
|
||||
@ -9930,7 +9908,7 @@ void ImGui::EndDragDropSource()
|
||||
// Discard the drag if have not called SetDragDropPayload()
|
||||
if (g.DragDropPayload.DataFrameCount == -1)
|
||||
ClearDragDrop();
|
||||
g.DragDropWithinSourceOrTarget = false;
|
||||
g.DragDropWithinSource = false;
|
||||
}
|
||||
|
||||
// Use 'cond' to choose to submit payload on drag start or every frame
|
||||
@ -9992,10 +9970,10 @@ bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id)
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
IM_ASSERT(g.DragDropWithinSourceOrTarget == false);
|
||||
IM_ASSERT(g.DragDropWithinTarget == false);
|
||||
g.DragDropTargetRect = bb;
|
||||
g.DragDropTargetId = id;
|
||||
g.DragDropWithinSourceOrTarget = true;
|
||||
g.DragDropWithinTarget = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -10022,10 +10000,10 @@ bool ImGui::BeginDragDropTarget()
|
||||
if (g.DragDropPayload.SourceId == id)
|
||||
return false;
|
||||
|
||||
IM_ASSERT(g.DragDropWithinSourceOrTarget == false);
|
||||
IM_ASSERT(g.DragDropWithinTarget == false);
|
||||
g.DragDropTargetRect = display_rect;
|
||||
g.DragDropTargetId = id;
|
||||
g.DragDropWithinSourceOrTarget = true;
|
||||
g.DragDropWithinTarget = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -10089,8 +10067,8 @@ void ImGui::EndDragDropTarget()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(g.DragDropActive);
|
||||
IM_ASSERT(g.DragDropWithinSourceOrTarget);
|
||||
g.DragDropWithinSourceOrTarget = false;
|
||||
IM_ASSERT(g.DragDropWithinTarget);
|
||||
g.DragDropWithinTarget = false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
12
imgui.h
12
imgui.h
@ -176,6 +176,7 @@ typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: f
|
||||
typedef int ImGuiFocusedFlags; // -> enum ImGuiFocusedFlags_ // Flags: for IsWindowFocused()
|
||||
typedef int ImGuiHoveredFlags; // -> enum ImGuiHoveredFlags_ // Flags: for IsItemHovered(), IsWindowHovered() etc.
|
||||
typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText(), InputTextMultiline()
|
||||
typedef int ImGuiKeyModFlags; // -> enum ImGuiKeyModFlags_ // Flags: for io.KeyMods (Ctrl/Shift/Alt/Super)
|
||||
typedef int ImGuiSelectableFlags; // -> enum ImGuiSelectableFlags_ // Flags: for Selectable()
|
||||
typedef int ImGuiTabBarFlags; // -> enum ImGuiTabBarFlags_ // Flags: for BeginTabBar()
|
||||
typedef int ImGuiTabItemFlags; // -> enum ImGuiTabItemFlags_ // Flags: for BeginTabItem()
|
||||
@ -1056,6 +1057,16 @@ enum ImGuiKey_
|
||||
ImGuiKey_COUNT
|
||||
};
|
||||
|
||||
// To test io.KeyMods (which is a combination of individual fields io.KeyCtrl, io.KeyShift, io.KeyAlt set by user/back-end)
|
||||
enum ImGuiKeyModFlags_
|
||||
{
|
||||
ImGuiKeyModFlags_None = 0,
|
||||
ImGuiKeyModFlags_Ctrl = 1 << 0,
|
||||
ImGuiKeyModFlags_Shift = 1 << 1,
|
||||
ImGuiKeyModFlags_Alt = 1 << 2,
|
||||
ImGuiKeyModFlags_Super = 1 << 3
|
||||
};
|
||||
|
||||
// Gamepad/Keyboard directional navigation
|
||||
// Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays.
|
||||
// Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Back-end: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame().
|
||||
@ -1579,6 +1590,7 @@ struct ImGuiIO
|
||||
// [Internal] Dear ImGui will maintain those fields. Forward compatibility not guaranteed!
|
||||
//------------------------------------------------------------------
|
||||
|
||||
ImGuiKeyModFlags KeyMods; // Key mods flags (same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags), updated by NewFrame()
|
||||
ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid)
|
||||
ImVec2 MouseClickedPos[5]; // Position at time of clicking
|
||||
double MouseClickedTime[5]; // Time of last click (used to figure out double-click)
|
||||
|
133
imgui_draw.cpp
133
imgui_draw.cpp
@ -16,7 +16,7 @@ Index of this file:
|
||||
// [SECTION] ImFontAtlas glyph ranges helpers
|
||||
// [SECTION] ImFontGlyphRangesBuilder
|
||||
// [SECTION] ImFont
|
||||
// [SECTION] Internal Render Helpers
|
||||
// [SECTION] ImGui Internal Render Helpers
|
||||
// [SECTION] Decompression code
|
||||
// [SECTION] Default font data (ProggyClean.ttf)
|
||||
|
||||
@ -1927,7 +1927,7 @@ struct ImFontBuildSrcData
|
||||
int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
|
||||
int GlyphsHighest; // Highest requested codepoint
|
||||
int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
|
||||
ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
|
||||
ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
|
||||
ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap)
|
||||
};
|
||||
|
||||
@ -1937,19 +1937,19 @@ struct ImFontBuildDstData
|
||||
int SrcCount; // Number of source fonts targeting this destination font.
|
||||
int GlyphsHighest;
|
||||
int GlyphsCount;
|
||||
ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
|
||||
ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
|
||||
};
|
||||
|
||||
static void UnpackBoolVectorToFlatIndexList(const ImBoolVector* in, ImVector<int>* out)
|
||||
static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
|
||||
{
|
||||
IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
|
||||
const int* it_begin = in->Storage.begin();
|
||||
const int* it_end = in->Storage.end();
|
||||
for (const int* it = it_begin; it < it_end; it++)
|
||||
if (int entries_32 = *it)
|
||||
for (int bit_n = 0; bit_n < 32; bit_n++)
|
||||
if (entries_32 & (1u << bit_n))
|
||||
out->push_back((int)((it - it_begin) << 5) + bit_n);
|
||||
const ImU32* it_begin = in->Storage.begin();
|
||||
const ImU32* it_end = in->Storage.end();
|
||||
for (const ImU32* it = it_begin; it < it_end; it++)
|
||||
if (ImU32 entries_32 = *it)
|
||||
for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
|
||||
if (entries_32 & ((ImU32)1 << bit_n))
|
||||
out->push_back((int)(((it - it_begin) << 5) + bit_n));
|
||||
}
|
||||
|
||||
bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
@ -2010,14 +2010,14 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
{
|
||||
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
||||
ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
||||
src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
|
||||
src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
|
||||
if (dst_tmp.GlyphsSet.Storage.empty())
|
||||
dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
|
||||
dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
|
||||
|
||||
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
||||
for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
|
||||
{
|
||||
if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
|
||||
if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
|
||||
continue;
|
||||
if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
|
||||
continue;
|
||||
@ -2025,8 +2025,8 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
// Add to avail set/counters
|
||||
src_tmp.GlyphsCount++;
|
||||
dst_tmp.GlyphsCount++;
|
||||
src_tmp.GlyphsSet.SetBit(codepoint, true);
|
||||
dst_tmp.GlyphsSet.SetBit(codepoint, true);
|
||||
src_tmp.GlyphsSet.SetBit(codepoint);
|
||||
dst_tmp.GlyphsSet.SetBit(codepoint);
|
||||
total_glyphs_count++;
|
||||
}
|
||||
}
|
||||
@ -2036,7 +2036,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
{
|
||||
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
||||
src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
|
||||
UnpackBoolVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
|
||||
UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
|
||||
src_tmp.GlyphsSet.Clear();
|
||||
IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
|
||||
}
|
||||
@ -3167,15 +3167,73 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Internal Render Helpers
|
||||
// (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state)
|
||||
// [SECTION] ImGui Internal Render Helpers
|
||||
//-----------------------------------------------------------------------------
|
||||
// Vaguely redesigned to stop accessing ImGui global state:
|
||||
// - RenderArrow()
|
||||
// - RenderBullet()
|
||||
// - RenderCheckMark()
|
||||
// - RenderMouseCursor()
|
||||
// - RenderArrowDockMenu()
|
||||
// - RenderArrowPointingAt()
|
||||
// - RenderRectFilledRangeH()
|
||||
// - RenderRectFilledWithHole()
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function in need of a redesign (legacy mess)
|
||||
// - RenderColorRectWithAlphaCheckerboard()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
|
||||
void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
|
||||
{
|
||||
const float h = draw_list->_Data->FontSize * 1.00f;
|
||||
float r = h * 0.40f * scale;
|
||||
ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
|
||||
|
||||
ImVec2 a, b, c;
|
||||
switch (dir)
|
||||
{
|
||||
case ImGuiDir_Up:
|
||||
case ImGuiDir_Down:
|
||||
if (dir == ImGuiDir_Up) r = -r;
|
||||
a = ImVec2(+0.000f, +0.750f) * r;
|
||||
b = ImVec2(-0.866f, -0.750f) * r;
|
||||
c = ImVec2(+0.866f, -0.750f) * r;
|
||||
break;
|
||||
case ImGuiDir_Left:
|
||||
case ImGuiDir_Right:
|
||||
if (dir == ImGuiDir_Left) r = -r;
|
||||
a = ImVec2(+0.750f, +0.000f) * r;
|
||||
b = ImVec2(-0.750f, +0.866f) * r;
|
||||
c = ImVec2(-0.750f, -0.866f) * r;
|
||||
break;
|
||||
case ImGuiDir_None:
|
||||
case ImGuiDir_COUNT:
|
||||
IM_ASSERT(0);
|
||||
break;
|
||||
}
|
||||
draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
|
||||
}
|
||||
|
||||
void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
|
||||
{
|
||||
draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
|
||||
}
|
||||
|
||||
void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
|
||||
{
|
||||
float thickness = ImMax(sz / 5.0f, 1.0f);
|
||||
sz -= thickness * 0.5f;
|
||||
pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
|
||||
|
||||
float third = sz / 3.0f;
|
||||
float bx = pos.x + third;
|
||||
float by = pos.y + sz - third * 0.5f;
|
||||
draw_list->PathLineTo(ImVec2(bx - third, by - third));
|
||||
draw_list->PathLineTo(ImVec2(bx, by));
|
||||
draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
|
||||
draw_list->PathStroke(col, false, thickness);
|
||||
}
|
||||
|
||||
void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
|
||||
{
|
||||
@ -3306,6 +3364,43 @@ void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect
|
||||
if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotRight);
|
||||
}
|
||||
|
||||
// Helper for ColorPicker4()
|
||||
// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
|
||||
// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding alltogether.
|
||||
// FIXME: uses ImGui::GetColorU32
|
||||
void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
|
||||
{
|
||||
if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
|
||||
{
|
||||
ImU32 col_bg1 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
|
||||
ImU32 col_bg2 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
|
||||
draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
|
||||
|
||||
int yi = 0;
|
||||
for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
|
||||
{
|
||||
float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
|
||||
if (y2 <= y1)
|
||||
continue;
|
||||
for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
|
||||
{
|
||||
float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
|
||||
if (x2 <= x1)
|
||||
continue;
|
||||
int rounding_corners_flags_cell = 0;
|
||||
if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; }
|
||||
if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; }
|
||||
rounding_corners_flags_cell &= rounding_corners_flags;
|
||||
draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
draw_list->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Decompression code
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -73,7 +73,7 @@ Index of this file:
|
||||
// Forward declarations
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct ImBoolVector; // Store 1-bit per value
|
||||
struct ImBitVector; // Store 1-bit per value
|
||||
struct ImRect; // An axis-aligned rectangle (2 points)
|
||||
struct ImDrawDataBuilder; // Helper to build a ImDrawData instance
|
||||
struct ImDrawListSharedData; // Data shared between all ImDrawList instances
|
||||
@ -216,7 +216,8 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
||||
// - Helpers: ImVec2/ImVec4 operators
|
||||
// - Helpers: Maths
|
||||
// - Helpers: Geometry
|
||||
// - Helper: ImBoolVector
|
||||
// - Helpers: Bit arrays
|
||||
// - Helper: ImBitVector
|
||||
// - Helper: ImPool<>
|
||||
// - Helper: ImChunkStream<>
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -229,6 +230,9 @@ IMGUI_API ImU32 ImHashStr(const char* data, size_t data_size = 0, ImU32
|
||||
static inline ImU32 ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68]
|
||||
#endif
|
||||
|
||||
// Helpers: Color Blending
|
||||
IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b);
|
||||
|
||||
// Helpers: Bit manipulation
|
||||
static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; }
|
||||
static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
|
||||
@ -273,10 +277,12 @@ static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs)
|
||||
static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x-rhs.x, lhs.y-rhs.y); }
|
||||
static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x*rhs.x, lhs.y*rhs.y); }
|
||||
static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x/rhs.x, lhs.y/rhs.y); }
|
||||
static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; }
|
||||
static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; }
|
||||
static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; }
|
||||
static inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; }
|
||||
static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; }
|
||||
static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; }
|
||||
static inline ImVec2& operator*=(ImVec2& lhs, const ImVec2& rhs) { lhs.x *= rhs.x; lhs.y *= rhs.y; return lhs; }
|
||||
static inline ImVec2& operator/=(ImVec2& lhs, const ImVec2& rhs) { lhs.x /= rhs.x; lhs.y /= rhs.y; return lhs; }
|
||||
static inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x+rhs.x, lhs.y+rhs.y, lhs.z+rhs.z, lhs.w+rhs.w); }
|
||||
static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x-rhs.x, lhs.y-rhs.y, lhs.z-rhs.z, lhs.w-rhs.w); }
|
||||
static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z, lhs.w*rhs.w); }
|
||||
@ -360,16 +366,32 @@ IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2&
|
||||
inline float ImTriangleArea(const ImVec2& a, const ImVec2& b, const ImVec2& c) { return ImFabs((a.x * (b.y - c.y)) + (b.x * (c.y - a.y)) + (c.x * (a.y - b.y))) * 0.5f; }
|
||||
IMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy);
|
||||
|
||||
// Helper: ImBoolVector
|
||||
// Store 1-bit per value. Note that Resize() currently clears the whole vector.
|
||||
struct IMGUI_API ImBoolVector
|
||||
// Helpers: Bit arrays
|
||||
inline bool ImBitArrayTestBit(const ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); return (arr[n >> 5] & mask) != 0; }
|
||||
inline void ImBitArrayClearBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] &= ~mask; }
|
||||
inline void ImBitArraySetBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] |= mask; }
|
||||
inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2)
|
||||
{
|
||||
ImVector<int> Storage;
|
||||
ImBoolVector() { }
|
||||
void Resize(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); }
|
||||
void Clear() { Storage.clear(); }
|
||||
bool GetBit(int n) const { int off = (n >> 5); int mask = 1 << (n & 31); return (Storage[off] & mask) != 0; }
|
||||
void SetBit(int n, bool v) { int off = (n >> 5); int mask = 1 << (n & 31); if (v) Storage[off] |= mask; else Storage[off] &= ~mask; }
|
||||
while (n <= n2)
|
||||
{
|
||||
int a_mod = (n & 31);
|
||||
int b_mod = ((n2 >= n + 31) ? 31 : (n2 & 31)) + 1;
|
||||
ImU32 mask = (ImU32)(((ImU64)1 << b_mod) - 1) & ~(ImU32)(((ImU64)1 << a_mod) - 1);
|
||||
arr[n >> 5] |= mask;
|
||||
n = (n + 32) & ~31;
|
||||
}
|
||||
}
|
||||
|
||||
// Helper: ImBitVector
|
||||
// Store 1-bit per value.
|
||||
struct IMGUI_API ImBitVector
|
||||
{
|
||||
ImVector<ImU32> Storage;
|
||||
void Create(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); }
|
||||
void Clear() { Storage.clear(); }
|
||||
bool TestBit(int n) const { IM_ASSERT(n < (Storage.Size << 5)); return ImBitArrayTestBit(Storage.Data, n); }
|
||||
void SetBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArraySetBit(Storage.Data, n); }
|
||||
void ClearBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArrayClearBit(Storage.Data, n); }
|
||||
};
|
||||
|
||||
// Helper: ImPool<>
|
||||
@ -1288,7 +1310,8 @@ struct ImGuiContext
|
||||
|
||||
// Drag and Drop
|
||||
bool DragDropActive;
|
||||
bool DragDropWithinSourceOrTarget; // Set when within a BeginDragDropXXX/EndDragDropXXX block.
|
||||
bool DragDropWithinSource; // Set when within a BeginDragDropXXX/EndDragDropXXX block for a drag source.
|
||||
bool DragDropWithinTarget; // Set when within a BeginDragDropXXX/EndDragDropXXX block for a drag target.
|
||||
ImGuiDragDropFlags DragDropSourceFlags;
|
||||
int DragDropSourceFrameCount;
|
||||
int DragDropMouseButton;
|
||||
@ -1455,7 +1478,7 @@ struct ImGuiContext
|
||||
DimBgRatio = 0.0f;
|
||||
MouseCursor = ImGuiMouseCursor_Arrow;
|
||||
|
||||
DragDropActive = DragDropWithinSourceOrTarget = false;
|
||||
DragDropActive = DragDropWithinSource = DragDropWithinTarget = false;
|
||||
DragDropSourceFlags = ImGuiDragDropFlags_None;
|
||||
DragDropSourceFrameCount = -1;
|
||||
DragDropMouseButton = -1;
|
||||
@ -2047,8 +2070,7 @@ namespace ImGui
|
||||
IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known);
|
||||
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
|
||||
IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
|
||||
IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0);
|
||||
IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col, float sz);
|
||||
IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0);
|
||||
IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight
|
||||
IMGUI_API void RenderMouseCursor(ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor = ImGuiMouseCursor_Arrow);
|
||||
IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
|
||||
@ -2057,6 +2079,7 @@ namespace ImGui
|
||||
// Render helpers (those functions don't access any ImGui state!)
|
||||
IMGUI_API void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale = 1.0f);
|
||||
IMGUI_API void RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col);
|
||||
IMGUI_API void RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz);
|
||||
IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow);
|
||||
IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
|
||||
IMGUI_API void RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col);
|
||||
|
@ -1051,7 +1051,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
||||
else if (*v)
|
||||
{
|
||||
const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f));
|
||||
RenderCheckMark(check_bb.Min + ImVec2(pad, pad), check_col, square_sz - pad*2.0f);
|
||||
RenderCheckMark(window->DrawList, check_bb.Min + ImVec2(pad, pad), check_col, square_sz - pad*2.0f);
|
||||
}
|
||||
|
||||
if (g.LogEnabled)
|
||||
@ -4503,52 +4503,6 @@ bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags fl
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline ImU32 ImAlphaBlendColor(ImU32 col_a, ImU32 col_b)
|
||||
{
|
||||
float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.f;
|
||||
int r = ImLerp((int)(col_a >> IM_COL32_R_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_R_SHIFT) & 0xFF, t);
|
||||
int g = ImLerp((int)(col_a >> IM_COL32_G_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_G_SHIFT) & 0xFF, t);
|
||||
int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t);
|
||||
return IM_COL32(r, g, b, 0xFF);
|
||||
}
|
||||
|
||||
// Helper for ColorPicker4()
|
||||
// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
|
||||
// I spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding alltogether.
|
||||
void ImGui::RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
|
||||
{
|
||||
ImU32 col_bg1 = GetColorU32(ImAlphaBlendColor(IM_COL32(204,204,204,255), col));
|
||||
ImU32 col_bg2 = GetColorU32(ImAlphaBlendColor(IM_COL32(128,128,128,255), col));
|
||||
window->DrawList->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
|
||||
|
||||
int yi = 0;
|
||||
for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
|
||||
{
|
||||
float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
|
||||
if (y2 <= y1)
|
||||
continue;
|
||||
for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
|
||||
{
|
||||
float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
|
||||
if (x2 <= x1)
|
||||
continue;
|
||||
int rounding_corners_flags_cell = 0;
|
||||
if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; }
|
||||
if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; }
|
||||
rounding_corners_flags_cell &= rounding_corners_flags;
|
||||
window->DrawList->AddRectFilled(ImVec2(x1,y1), ImVec2(x2,y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
window->DrawList->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
|
||||
}
|
||||
}
|
||||
|
||||
// Helper for ColorPicker4()
|
||||
static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, float bar_w, float alpha)
|
||||
{
|
||||
@ -4919,7 +4873,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
{
|
||||
float alpha = ImSaturate(col[3]);
|
||||
ImRect bar1_bb(bar1_pos_x, picker_pos.y, bar1_pos_x + bars_width, picker_pos.y + sv_picker_size);
|
||||
RenderColorRectWithAlphaCheckerboard(bar1_bb.Min, bar1_bb.Max, 0, bar1_bb.GetWidth() / 2.0f, ImVec2(0.0f, 0.0f));
|
||||
RenderColorRectWithAlphaCheckerboard(draw_list, bar1_bb.Min, bar1_bb.Max, 0, bar1_bb.GetWidth() / 2.0f, ImVec2(0.0f, 0.0f));
|
||||
draw_list->AddRectFilledMultiColor(bar1_bb.Min, bar1_bb.Max, user_col32_striped_of_alpha, user_col32_striped_of_alpha, user_col32_striped_of_alpha & ~IM_COL32_A_MASK, user_col32_striped_of_alpha & ~IM_COL32_A_MASK);
|
||||
float bar1_line_y = IM_ROUND(picker_pos.y + (1.0f - alpha) * sv_picker_size);
|
||||
RenderFrameBorder(bar1_bb.Min, bar1_bb.Max, 0.0f);
|
||||
@ -4983,7 +4937,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col_rgb.w < 1.0f)
|
||||
{
|
||||
float mid_x = IM_ROUND((bb_inner.Min.x + bb_inner.Max.x) * 0.5f);
|
||||
RenderColorRectWithAlphaCheckerboard(ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawCornerFlags_TopRight| ImDrawCornerFlags_BotRight);
|
||||
RenderColorRectWithAlphaCheckerboard(window->DrawList, ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawCornerFlags_TopRight| ImDrawCornerFlags_BotRight);
|
||||
window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotLeft);
|
||||
}
|
||||
else
|
||||
@ -4991,7 +4945,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
// Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha
|
||||
ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col_rgb : col_rgb_without_alpha;
|
||||
if (col_source.w < 1.0f)
|
||||
RenderColorRectWithAlphaCheckerboard(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding);
|
||||
RenderColorRectWithAlphaCheckerboard(window->DrawList, bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding);
|
||||
else
|
||||
window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding, ImDrawCornerFlags_All);
|
||||
}
|
||||
@ -6457,7 +6411,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
|
||||
PopStyleColor();
|
||||
}
|
||||
if (selected)
|
||||
RenderCheckMark(pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
|
||||
RenderCheckMark(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
|
||||
}
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
|
||||
|
@ -5,7 +5,7 @@ Build font atlases using FreeType instead of stb_truetype (which is the default
|
||||
|
||||
### Usage
|
||||
|
||||
1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with `vcpkg install freetype`).
|
||||
1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with `vcpkg install freetype`, `vcpkg integrate install`).
|
||||
2. Add imgui_freetype.h/cpp alongside your imgui sources.
|
||||
3. Include imgui_freetype.h after imgui.h.
|
||||
4. Call `ImGuiFreeType::BuildFontAtlas()` *BEFORE* calling `ImFontAtlas::GetTexDataAsRGBA32()` or `ImFontAtlas::Build()` (so normal Build() won't be called):
|
||||
|
@ -278,12 +278,18 @@ namespace
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
|
||||
#define STBRP_ASSERT(x) IM_ASSERT(x)
|
||||
#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
|
||||
#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
||||
#define STBRP_ASSERT(x) IM_ASSERT(x)
|
||||
#define STBRP_STATIC
|
||||
#define STB_RECT_PACK_IMPLEMENTATION
|
||||
#endif
|
||||
#ifdef IMGUI_STB_RECT_PACK_FILENAME
|
||||
#include IMGUI_STB_RECT_PACK_FILENAME
|
||||
#else
|
||||
#include "imstb_rectpack.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
struct ImFontBuildSrcGlyphFT
|
||||
{
|
||||
@ -300,7 +306,7 @@ struct ImFontBuildSrcDataFT
|
||||
int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
|
||||
int GlyphsHighest; // Highest requested codepoint
|
||||
int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
|
||||
ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
|
||||
ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
|
||||
ImVector<ImFontBuildSrcGlyphFT> GlyphsList;
|
||||
};
|
||||
|
||||
@ -310,7 +316,7 @@ struct ImFontBuildDstDataFT
|
||||
int SrcCount; // Number of source fonts targeting this destination font.
|
||||
int GlyphsHighest;
|
||||
int GlyphsCount;
|
||||
ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
|
||||
ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
|
||||
};
|
||||
|
||||
bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags)
|
||||
@ -370,14 +376,14 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
{
|
||||
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
||||
ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
||||
src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
|
||||
src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
|
||||
if (dst_tmp.GlyphsSet.Storage.empty())
|
||||
dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
|
||||
dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
|
||||
|
||||
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
||||
for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
|
||||
{
|
||||
if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
|
||||
if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
|
||||
continue;
|
||||
uint32_t glyph_index = FT_Get_Char_Index(src_tmp.Font.Face, codepoint); // It is actually in the font? (FIXME-OPT: We are not storing the glyph_index..)
|
||||
if (glyph_index == 0)
|
||||
@ -386,8 +392,8 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
// Add to avail set/counters
|
||||
src_tmp.GlyphsCount++;
|
||||
dst_tmp.GlyphsCount++;
|
||||
src_tmp.GlyphsSet.SetBit(codepoint, true);
|
||||
dst_tmp.GlyphsSet.SetBit(codepoint, true);
|
||||
src_tmp.GlyphsSet.SetBit(codepoint);
|
||||
dst_tmp.GlyphsSet.SetBit(codepoint);
|
||||
total_glyphs_count++;
|
||||
}
|
||||
}
|
||||
@ -398,13 +404,13 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
||||
src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
|
||||
|
||||
IM_ASSERT(sizeof(src_tmp.GlyphsSet.Storage.Data[0]) == sizeof(int));
|
||||
const int* it_begin = src_tmp.GlyphsSet.Storage.begin();
|
||||
const int* it_end = src_tmp.GlyphsSet.Storage.end();
|
||||
for (const int* it = it_begin; it < it_end; it++)
|
||||
if (int entries_32 = *it)
|
||||
for (int bit_n = 0; bit_n < 32; bit_n++)
|
||||
if (entries_32 & (1 << bit_n))
|
||||
IM_ASSERT(sizeof(src_tmp.GlyphsSet.Storage.Data[0]) == sizeof(ImU32));
|
||||
const ImU32* it_begin = src_tmp.GlyphsSet.Storage.begin();
|
||||
const ImU32* it_end = src_tmp.GlyphsSet.Storage.end();
|
||||
for (const ImU32* it = it_begin; it < it_end; it++)
|
||||
if (ImU32 entries_32 = *it)
|
||||
for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
|
||||
if (entries_32 & ((ImU32)1 << bit_n))
|
||||
{
|
||||
ImFontBuildSrcGlyphFT src_glyph;
|
||||
memset(&src_glyph, 0, sizeof(src_glyph));
|
||||
|
Loading…
Reference in New Issue
Block a user