Commit Graph

1369 Commits

Author SHA1 Message Date
ocornut
0f14933577 Tables: Fixed incorrect border height used for logic when resizing one of several synchronized instance of a same table ID, when instances have a different height. (#3955, #3565) 2022-03-01 18:47:03 +01:00
ocornut
2dfa71fad5 Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate. Using KeyModAlt. Removed KeyModsPrev. 2022-02-16 20:08:58 +01:00
ocornut
5854da10e6 Declare other structures as constexpr (#4995) + rename ImGuiInputEventType_Char to ImGuiInputEventType_Text for consistency with event structure. 2022-02-11 12:29:55 +01:00
ocornut
aa79d0cd2f Stack Tool: Added option to copy item path to clipboard. (#4631) 2022-02-08 16:36:54 +01:00
ocornut
88de982071 Version 1.88 WIP 2022-02-08 14:45:26 +01:00
ocornut
97b1abd6dd Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally. 2022-02-08 12:22:46 +01:00
ocornut
c71a50deb5 Version 1.87 2022-02-07 18:16:54 +01:00
ocornut
6f73dbea80 TestEngine: submit window data to item system. 2022-02-01 15:20:32 +01:00
ocornut
35e197f413 TestEngine: fixed InvisibleButton() and ArrowButton() not calling the info macro. 2022-02-01 11:52:38 +01:00
ocornut
64d910ad37 Removed IMGUI_API from inline templated classes. (#4962) 2022-01-29 18:10:36 +01:00
ocornut
49e38a5b32 Revert moving ImGuiKeyModFlags to internal.h (amendc906c65) 2022-01-28 15:53:09 +01:00
ocornut
c906c65cac (BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858)
Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction.
2022-01-27 17:46:48 +01:00
ocornut
8555335935 Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask. 2022-01-25 18:11:34 +01:00
ocornut
cff0342454 Internals: moved lines into a Inputs section. 2022-01-21 17:49:04 +01:00
ocornut
62d6be3747 IO: Removed ImGuiInputSource from public api for now, unnecessary. (#4858, #787) 2022-01-20 17:39:25 +01:00
ocornut
f33bb99821 IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. (#4858, #787) 2022-01-20 17:24:52 +01:00
ocornut
26d04c948f Tables: Fixed positioning of Sort icon on right-most column with some settings (not resizable + no borders). (#4918). 2022-01-19 18:03:36 +01:00
ocornut
97b1ffcb3b IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData(). 2022-01-19 15:42:27 +01:00
ocornut
91ae56af45 Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. (#4917, #3184) 2022-01-19 15:10:42 +01:00
ocornut
90a6961638 IO: apply same flooring as UpdateMouseInputs() in dupe event processing. (#4858) + provision for test engine. 2022-01-17 18:10:51 +01:00
ocornut
7374b96f5c IO: Added input queue. (#4858, #2787, #1992, #3383, #2525, #1320) 2022-01-17 17:36:55 +01:00
ocornut
eb823655af Removed support for pre-C++11 compilers. We'll stop supporting VS2010. (#4537)
Build all
2022-01-17 11:54:11 +01:00
ocornut
290c51735e Fixed warning in ImFloorSigned(). (#4889) 2022-01-12 14:18:34 +01:00
ocornut
956e03009a Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName(). 2022-01-11 18:48:16 +01:00
ocornut
bf08c13e9b Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. (#2625, #4858, #2787)
(edit: simplified backends merged into previous commits to make history clearer)
2022-01-10 15:09:56 +01:00
thedmd
3b66929301 Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (#2625, #4858, #2787) 2022-01-10 15:09:56 +01:00
ocornut
2706c9d66e Platform IME: reworked internals to simplify adding new features. 2022-01-05 13:47:20 +01:00
ocornut
89a28209e8 Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830) 2021-12-26 20:02:02 +01:00
ocornut
980deb4c9e Add missing include guard to avoid declaring ImFontAtlasGetBuilderForStbTruetype() function.
https://github.com/cimgui/cimgui/issues/193
https://github.com/imgui-rs/imgui-rs/pull/582
2021-12-26 19:51:10 +01:00
ocornut
512c54bbc0 Version 1.86 2021-12-22 15:31:13 +01:00
ocornut
1c4066cd9e Internals: UpdateWindowInFocusOrderList: amend a528398 to fix docking. (#3496, #4797) 2021-12-15 14:27:56 +01:00
ocornut
11638fdf7d Menus: reuse more menu windows when stacked over popups.
This is actually mostly aimed at ensuring the _ChildWindow flag on menu window doesn't vary as this would cause issues with our current g.WindowsFocusOrder[] scheme
2021-12-13 19:35:16 +01:00
Rokas Kupstys
b38af0f522 Popups: Fix popups being closed by newly appearing windows. (#4317)
* Popups/modals now remain open when new windows are created from within popup/modal begin stack.
* Modals are not closed when new window appears behind active modal.
Tested by "window_popup_interruptions"
2021-12-07 15:52:13 +01:00
ocornut
027a7ba3eb Clipper: use line size instead of cursor comparaison when range are large. (#3609, #3962 + https://github.com/ocornut/imgui_club/issues/20) 2021-12-06 17:17:43 +01:00
ocornut
a76bc52da5 Window, Clipper: store initial precision loss and apply in clipper. (#3609, #3962 + https://github.com/ocornut/imgui_club/issues/20) 2021-12-06 16:19:47 +01:00
ocornut
6e141a9cae Internals: made ScrollbarEx() use ImS64 to facilitate use with larger ranges (not fully tested) + clipper tweaks (#3609, #3962 + https://github.com/ocornut/imgui_club/issues/20)
This does NOT fix all problems with large ranges and floating point precision, it merely attenuate them.
2021-12-06 12:09:38 +01:00
ocornut
23ef6c149e Reworked modal/ctrl+tab dimming system to be entirely processed at end of the frame (backported 1dc3af3 from docking) 2021-12-03 19:21:39 +01:00
ocornut
da3a36eefd Backport from docking branch: minor stuff.
Fixed software mouse cursor being rendered multiple times if Render() is called more than once.
2021-12-03 19:11:58 +01:00
ocornut
f087a5b856 Metrics: Added a node showing windows in submission order and showing the Begin() stack. 2021-11-30 16:04:19 +01:00
ocornut
9d704d99d3 Internals: wrapped ImQsort() in an inline function + added a define guard. 2021-11-30 12:59:00 +01:00
averne
cb5c73f64a
Fix: IM_DEBUG_BREAK macro on ARM GCC (#4767) 2021-11-29 00:05:57 +01:00
ocornut
65f4be1a10 InputText: Internals: moved "apply_new_text" application code to reduce noise in a future commit (will be for #4714) + removed unused fields.
The move would ideally be no-op. technically we now clear state->Flags before calling ResizeCallback but those are unrelated. The 2 unused fields were incorrectly added by 24ff25981.
2021-11-25 15:12:23 +01:00
Rokas Kupstys
4d9a3b19d5 Internals: Implement a continuable IM_DEBUG_BREAK on GCC for common archs. (#2673) 2021-11-22 12:35:07 +01:00
ocornut
f8a806ad9f Tooltips, Internal: (Breaking) swapped parameter order to accomodate for future tooltip api rework. 2021-11-10 17:53:58 +01:00
ocornut
eb02dcf87f Nav: enable move/resize window with keyboard in Ctrl+Tabbing windowing menu even without _NavEnableKeyboard. (#4023, #787). 2021-11-08 18:42:07 +01:00
ocornut
1a7526dcd4 Nav, Tabbing: refactor tabbing system to support clipped items, scrolling, using nav queries. (#4449)
Not using counter/modulo anymore and special provisions to handle tab wrapping with ImGuiListClipper. Wrapping may be done better as a next-frame forwarded request.
Also one extra step toward #3949 #3985
2021-11-04 20:48:12 +01:00
ocornut
93cccd27f6 Clipper: bunch of rework. (#3841, #1725)
- Focused/NavId now always included in display range.
- Any number of steps (while preserving zero-alloc policy).
- Non contiguous ranges for nav processing
- Moved new fields internally (+ moved StepNo away from sight so it doesn't get missused).
- Generally tweaks/refactors.
2021-11-04 14:05:14 +01:00
ocornut
a67f7dce31 Nav: relative rectangle positions are now stored relative to CursorStartPos to be independent of scrolling. Will facilitate rework of clipper (#3841)
+ Extracted code into NavUpdateCreateWrappingRequest()
+ Fix for PVS in NavUpdate() assigning g.NavMousePosDirty twice.
2021-10-27 14:18:03 +02:00
ocornut
8361ed1f54 Nav: wrap abs<>rel rectangle conversions before we attempt to switch the reference point from window->Pos to window->DC.CursorStartPos. This commit should have no effect.
Current point makes rectangle invalid right after a scroll, for interactive actions it's rarely a problem but e.g. clipper will want to use g.NavID rect rel while scrolling. (#3841)
2021-10-27 12:28:45 +02:00
ocornut
e3bd9434b1 1.86 WIP + internals: tweaks table temp data code. 2021-10-14 16:58:14 +02:00
Rokas Kupstys
be03b8ff93 Misc: Fix build with MinGW when using IMGUI_API. 2021-10-12 16:43:28 +02:00
ocornut
55d35d8387 Version 1.85 2021-10-11 19:24:25 +02:00
ocornut
44f801186f SetItemDefaultFocus() use ScrollToRectEx(), don't tab when Alt is held either, TabItemEx() uses ItemAdd's extra_flags, misc comments. 2021-10-08 15:24:54 +02:00
ocornut
31d033c9d8 Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. (#343, #4079, #2352, #432)
+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
2021-10-06 18:42:11 +02:00
ocornut
2de96c4bd5 Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). (#4631) 2021-10-06 17:47:27 +02:00
ocornut
8f495e5543 Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) (#3692, #3208, #2812, #4242, #2900) 2021-09-29 17:13:45 +02:00
ocornut
fc4988ffb0 Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527) 2021-09-24 15:39:38 +02:00
ocornut
24a77824f2 Added ClosePopupsExceptModals() helper, unused for now (aimed at user being able to close popups on app focus loss, not necessarily a suitable default) 2021-09-22 15:50:40 +02:00
Rokas Kupstys
30546bc0e7 ColorEdit: Fix multiple issues. (#4014)
* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
  - Fixes inability to change hue when saturation is 0. (#4014)
  - Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
  - Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square.
2021-09-21 15:10:07 +02:00
ocornut
3973de7933 Internals: removed last parameter to IsClippedEx() + fix PVS studio warnings. 2021-09-16 18:07:17 +02:00
ocornut
2d0a6a4969 Misc: moved StacSizeOnBegin out of window instance into window stack data. 2021-09-15 15:36:03 +02:00
ocornut
66cd21db88 Misc: extracted ErrorCheckEndWindowRecover() out of ErrorCheckEndFrameRecover(). (#1651) 2021-09-15 15:26:29 +02:00
ocornut
d366694062 Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. (#211) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover (#1651) 2021-09-15 15:26:29 +02:00
ocornut
d9b427cce0 Nav: clarified/renamed NavInputId as NavAcivateInputId, added flags shared by both.
(this commit should have no visible side effect but is designed to introduce the followup commit refactoring SetKeyboardFocusHere into using a Nav request)
2021-09-07 18:10:31 +02:00
ocornut
ade4c15eea Nav: Tidying up, renaming + update AnyRequest flag in NavMoveRequestSubmit(). 2021-09-03 16:35:41 +02:00
ocornut
5ee40c8d34 Nav: always disable highlight if nav is disabled, fix for IMGUI_DEBUG_NAV_SCORING, minor renaming. 2021-09-02 12:05:32 +02:00
ocornut
3d9d3b49ae Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework.
Bonus simplified Selectable() handling of its custom disabled flag. (#211)
2021-09-01 14:46:08 +02:00
ocornut
73a5e82e04 Nav: removed parameters from NavScoreItem(), NavProcessItem(), NavApplyItemToResult(): made little sense / misleading because pulling from other current state anyway.
Will readd in a more thorough manner is actually needed.
2021-09-01 14:13:40 +02:00
ocornut
a735a8c084 Nav: storing NavRect in LastItemData. Fix race condition where framed items (Rect != NavRect) calling SetFocusID() would store the wrong NavRectRel until next frame
(haven't dugged in the possible side-effects of that race condition)
2021-09-01 12:12:51 +02:00
ocornut
ee351d3548 Nav: move code into NavMoveRequestSubmit(). NavApplyItemToResult() takes absolute rect., comments 2021-09-01 12:06:15 +02:00
ocornut
7b913db1ce Nav: split NavMoveRequest into NavMoveSubmitted + NavMoveScoringItems to allow operation to defer a move request and provide result immediately + fix regular scoring needlesly running during init + some renaming. 2021-08-31 18:19:52 +02:00
ocornut
7c4ffe490d Menus: added internal's BeginMenuEx() matching MenuItemEx() with icon parameter. (amend f8fae022) 2021-08-30 19:54:42 +02:00
ocornut
ccfb20095e Nav: small refactor of forwarding, clarified that MoveDir only set when RequestActive, removed one indent level in NavUpdatePageUpPageDown(). 2021-08-27 20:48:01 +02:00
ocornut
4351febe9f Nav: moved enums/struct declarations in imgui_internal.h 2021-08-27 18:01:38 +02:00
ocornut
20a1edef89 Nav: made EndMenuBar() use NavMoveRequestForward() for consistency. Moved forward clearing to NavMoveRequestApplyResult(). Improved/fixed comments. 2021-08-27 17:21:10 +02:00
ocornut
84890a3074 Nav: simplify wrap requests code (may soon be useable for tabbing) 2021-08-27 12:31:11 +02:00
ocornut
51d841dcf3 Fix warnings and remove IM_RETURN (#4470)
Amend f24abbc4
2021-08-24 14:37:11 +02:00
ocornut
0649f750b4 Version 1.85 WIP 2021-08-23 15:31:06 +02:00
ocornut
d2ffbd9b86 Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
2021-08-20 18:03:55 +02:00
ocornut
df2319a854 Small optimizations to BeginDisabled() to allow frequent calls (#211)
Not intended for frequent calls but I suspect some people will do it either way...
Rough/indicative: measured 0.1 ms for 5000 calls in release, 0.5 ms in debug on my desktop windows.
2021-08-20 17:19:18 +02:00
ocornut
c543d93af1 Expose BeginDisabled()/EndDisabled() in public API. Add to demo. (#211) 2021-08-20 16:34:43 +02:00
ocornut
f24abbc47d Fix various warnings (#4442) 2021-08-18 12:38:24 +02:00
ocornut
3d4d1b8553 Allow imgui_internal.h to be included before imgui.h
(practically speaking it allows me to use StructLayout without hassle)
2021-07-26 21:01:32 +02:00
ocornut
e362c5af48 Internals: ColorEdit: renamed some internal masks to match our common coding style.
ImGuiColorEditFlags__DisplayMask > ImGuiColorEditFlags_DisplayMask_, ImGuiColorEditFlags__OptionsDefault > ImGuiColorEditFlags_DefaultOptions_, ImGuiColorEditFlags__DataTypeMask > ImGuiColorEditFlags_DataTypeMask_  etc.
2021-07-26 20:44:59 +02:00
ocornut
90bf996e1a Internals: widgets always read back from g.LastItemData.InFlags (so we can now modify per-item disable state more easily). (#211) 2021-07-19 21:26:34 +02:00
ocornut
6b8a059fc9 Internals: moved LastItem data to a shared structure (instead of one per window)
(should be a no-op as we are restoring things in Begin/End. Toward faciliate backup/restore of LastItemData and favor pulling from here instead of CurrentItemFlags, toward #211)
2021-07-19 21:25:47 +02:00
ocornut
fb4bbeb033 Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. (#211) 2021-07-12 15:43:17 +02:00
ocornut
ba1c8464ef Internals: Removed ImGuiButtonFlags_Disabled (which had inconsistent behavior) in favor of ImGuiItemFlags_Disabled. Selectable()'s ImGuiSelectableFlags_Disabled now uses the later. (#211) 2021-07-09 19:54:37 +02:00
ocornut
cc40ae2101 PushDisabled(): added bool + clarify support for stacked disabled (#211) 2021-07-08 19:21:59 +02:00
ocornut
f8fae02270 Menus: rework to allow for an icon column (not yet exposed, but usable via internals) + fix menus being affected by style.SelectableTextAlign (#126) 2021-07-08 15:05:02 +02:00
ocornut
696d3e056e Internals: Menus: Naming offset field + fix spacing/offset computation to handle more offsets. 2021-07-07 20:47:37 +02:00
ocornut
3512f2c2c2 Internals: Menus: minor tidying up + renaming in ImGuiMenuColumns + removing extraneous offset field which is always zero + using smaller types.
sizeof() 36 -> 20
2021-07-07 20:16:55 +02:00
ocornut
b5a2bd1a5b Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
2021-06-29 15:25:19 +02:00
ocornut
0aeb978e61 Comments + adding spacing in headers because VS IDE parser display blocks so badly. Add helper in internal's ImGuiInputTextState. (#4275) 2021-06-28 11:58:37 +02:00
ocornut
f0c4d609a6 Default window focus scope not 0. Added ImGuiSelectableFlags_SelectOnNav with comments and caveats. (#1861, #4242,)
Focus scope default value: amend 7ee623d9 a5041c88 2ebe08be
2021-06-21 17:47:45 +02:00
ocornut
98876b4dc2 Added IMGUI_DISABLE_SSE (#4250, #4091) 2021-06-21 14:52:01 +02:00
ocornut
7c44d067e8 Tables: Fix invalid data in TableGetSortSpecs() when SpecsDirty flag is unset. (#4233)
Amend 4ce6bd8cf, but with usage of ImPool<> bug existed even before 4ce6bd8c. Would only materialize if user called (ableGetSortSpecs and used data without checking SpecsDirty.
2021-06-17 15:18:11 +02:00
ocornut
dc676236f0 Minor optimization, removing do/while(0) patterns in some cases as they translate to runtime
(e.g. translate to xor + test + jne in VS x84, unnecessary)
2021-06-15 17:05:25 +02:00
ocornut
0cca0d1617 Internals/experimental: BeginComboPreview(), EndComboPreview(). (#4168, #1658)
(amended)
2021-06-15 15:27:28 +02:00
ocornut
61f4aec868 Added PushDisabled(), PopDisabled() currently only exposed in imgui_internal.h (#211) 2021-06-09 15:28:59 +02:00