ocornut 
							
						 
					 
					
						
						
							
						
						3b2f617652 
					 
					
						
						
							
							BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo.  
						
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						Add SetWindowHiddendAndSkipItemsForCurrentFrame(). 
						
						
					 
					
						2023-03-09 15:16:40 +01:00 
						 
				 
			
				
					
						
							
							
								Marc Delorme 
							
						 
					 
					
						
						
							
						
						10ace228bc 
					 
					
						
						
							
							Make classes not depend on the implicit GImGui context ( #6199 ,  #5856 ,  #6199 ): ImGuiIO  
						
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						This commit is a preparation toward adding ImGui apis with explicit context
and making ImGui applications being able to use multiple context at the same time
whatever their concurrency model.
About ImGuiIO:
- ImGuiIO depends on ImGuiContext because some of its method want to event to `g.InputEventQueue`.
- To make ImGuiIO aware of the context to use, context which creates the ImGuiIO is given as argument of ImGuiIO constructor.
- The assert `IM_ASSERT(&g.IO == this && "Can only add events to current context.")` has been removed since it does not make sense anymore
NOTE: ImGuiIO could be completely independent of ImGuiContext if the InputEventQueue was moved from ImGuiContext to ImGuiIO, but since
ImGuiIO is a public class it would expose InputEvent type. Solving this problem is out of the current scope, but it is interesting to notice. 
						
						
					 
					
						2023-03-08 15:39:22 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5a1e6b60a2 
					 
					
						
						
							
							Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and frame time > repeat rate. ( #6171 )  
						
						
						
						
					 
					
						2023-03-08 14:03:58 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c9a53aa74d 
					 
					
						
						
							
							Nav: Made Enter key submit the same type of Activation event as Space key. ( #5606 )  
						
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						Instead of adding NavActivateInputId support in ButtonBehavior() started untangling the mess. 
						
						
					 
					
						2023-03-07 18:41:49 +01:00 
						 
				 
			
				
					
						
							
							
								duddel 
							
						 
					 
					
						
						
							
						
						57d0fcd021 
					 
					
						
						
							
							Examples: Fix Android example build for Gradle 8. ( #6229 )  
						
						
						
						
					 
					
						2023-03-07 14:01:20 +01:00 
						 
				 
			
				
					
						
							
							
								Cyphall 
							
						 
					 
					
						
						
							
						
						66b762577c 
					 
					
						
						
							
							Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. ( #6220 ,  #6224 )  
						
						
						
						
					 
					
						2023-03-06 11:55:55 +01:00 
						 
				 
			
				
					
						
							
							
								Adam Kewley 
							
						 
					 
					
						
						
							
						
						2496b973f9 
					 
					
						
						
							
							Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. ( #6189 ,  #6114 ,  #3644 )  
						
						
						
						
					 
					
						2023-02-23 15:07:15 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e9743d85dd 
					 
					
						
						
							
							Drag and Drop: Clear state on EndDragDropTarget() with delivery + fixed handling of overlapping targets when smaller one is submitted before and can accept the same data type. ( #6183 ,  #5817 )  
						
						
						
						
					 
					
						2023-02-21 21:23:54 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a1b8457cb5 
					 
					
						
						
							
							Moved the optional "courtesy maths operators" (#define IMGUI_DEFINE_MATH_OPERATORS) implementation from imgui_internal.h in imgui.h. ( #6164 ,  #6137 ,  #5966 ,  #2832 )  
						
						
						
						
					 
					
						2023-02-15 19:23:12 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5d74891285 
					 
					
						
						
							
							Backends: Win32: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse positions over non-client area (OS decorations) when app is not focused. ( #6045 ,  #6162 )  
						
						
						
						
					 
					
						2023-02-15 18:11:41 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						204cb4d226 
					 
					
						
						
							
							Version 1.89.4 WIP  
						
						
						
						
					 
					
						2023-02-15 15:35:56 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						458a109031 
					 
					
						
						
							
							Version 1.89.3  
						
						
						
						
					 
					
						2023-02-14 16:00:18 +01:00 
						 
				 
			
				
					
						
							
							
								Laurens Holst 
							
						 
					 
					
						
						
							
						
						b0c1816664 
					 
					
						
						
							
							Backends: OpenGL3: Fixed loader compatibility with GL_VERSION for GL 2.x ( #6154 ,  #4445 ,  #3530 )  
						
						... 
						
						
						
						GL_MAJOR_VERSION and GL_MINOR_VERSION are available on GL 3.0 and above.
So we have to parse GL_VERSION under GL 2.x
Reference https://www.khronos.org/opengl/wiki/OpenGL_Context#Context_information_queries 
Regressed since 459de65477https://github.com/ocornut/imgui/pull/3530  
						
						
					 
					
						2023-02-14 15:39:49 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fa0852f9e5 
					 
					
						
						
							
							ColorEdit, ColorPicker: Fixed hue/saturation preservation logic from interfering with the displayed value (but not stored value) of others widgets instances. ( #6155 )  
						
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						Amend 30546bc0accb0261b38d22bc4 
						
						
					 
					
						2023-02-14 15:35:00 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						092b6825ac 
					 
					
						
						
							
							Fonts: Assert that in each GlyphRanges[] pairs first is <= second.  
						
						
						
						
					 
					
						2023-02-14 15:00:12 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						99c0bd65df 
					 
					
						
						
							
							Added SeparatorText() widget. ( #1643 )  
						
						
						
						
					 
					
						2023-02-10 12:16:41 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fac19e1883 
					 
					
						
						
							
							Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). ( #6071 ,  #1953 ) + fix SDL3 setting PlatformHandleRaw. ( #6146 )  
						
						
						
						
					 
					
						2023-02-07 19:29:44 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						13fbd99491 
					 
					
						
						
							
							Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. ( #6146 )  
						
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						More update upcoming in docking branch. 
						
						
					 
					
						2023-02-07 16:07:53 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1b27ac982f 
					 
					
						
						
							
							Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. ( #6146 )  
						
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						+ CI: Update Windows CI to update SDL 2.26.3 instead of 2.0.10 
						
						
					 
					
						2023-02-07 12:04:38 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ea39841fcd 
					 
					
						
						
							
							Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. ( #2492 ,  #2494 ,  #3699 ,  #3705 )  
						
						
						
						
					 
					
						2023-02-03 22:39:43 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f43c6ea6a4 
					 
					
						
						
							
							Revert most of "Examples: refactor all examples with a MainLoopStep() function..." ( #2492 ,  #3699 )"  
						
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						This reverts commit 96ab68eee0 
						
						
					 
					
						2023-02-03 22:17:40 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f799a293c8 
					 
					
						
						
							
							Tables: Solved an ID conflict issue with multiple-instances of a same table. Storing instance id for convenience. ( #6140 )  
						
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						TableGetColumnResizeID() are still using an incorrect table, but having only one-level left tends to cancel things out. 
						
						
					 
					
						2023-02-03 20:03:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a085581057 
					 
					
						
						
							
							Backends: GLFW: added ImGui_ImplGlfw_SetCallbacksChainForAllWindows(). ( #6142 )  
						
						
						
						
					 
					
						2023-02-03 17:53:53 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d0b1aaa076 
					 
					
						
						
							
							Backends: GLFW: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. ( #4019 ,  #6096 )  
						
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						Namely, GLFW JS emulation seems to quantize values to a min of -1/+1 which breaks modern OSX/Windows emulating smoothness with stepping wheels (slow steps are sending sub-1.0 values)
+ Massage changelog. 
						
						
					 
					
						2023-02-03 15:05:39 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6584de4a78 
					 
					
						
						
							
							Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed. ( #6113 )  
						
						
						
						
					 
					
						2023-02-02 21:28:28 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1f1861dae6 
					 
					
						
						
							
							Backends:  Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. ( #4019 ,  #6096 )  
						
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						+ Missing changelog entries. 
						
						
					 
					
						2023-02-02 19:18:58 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						624c057ae1 
					 
					
						
						
							
							Backends: GLFW: revert flipping mouse-wheel axis for Emscripten. ( #4019 )  
						
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						Latest version seems ok. 
						
						
					 
					
						2023-02-02 18:09:20 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ce6e6da510 
					 
					
						
						
							
							Examples: Made example_sdl_opengl3 and example_glfw_opengl3 build with Emscripten. Removed dedicated examples. ( #2492 ,  #2494 ,  #3699 ,  #3705 )  
						
						
						
						
					 
					
						2023-02-02 18:08:17 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						96ab68eee0 
					 
					
						
						
							
							Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. ( #2492 ,  #3699 )  
						
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						Aligned all examples. 
						
						
					 
					
						2023-02-02 17:30:48 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0370856d78 
					 
					
						
						
							
							Backends: GLFW: Removed mouse-wheel value scaling for Emscripten. ( #4019 ,  #6096 ,  #6081 )  
						
						
						
						
					 
					
						2023-02-02 15:27:14 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f822e07d76 
					 
					
						
						
							
							Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. ( #4019 ,  #6096 ,  #6081 )  
						
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						+ Fix warnings. 
						
						
					 
					
						2023-02-02 15:27:14 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3617a96372 
					 
					
						
						
							
							Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. ( #4019 ,  #6096 ,  #1463 )  
						
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						Documented assumptions. 
						
						
					 
					
						2023-02-01 21:29:08 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						8d29665ae1 
					 
					
						
						
							
							Backends: OSX: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices).  
						
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						Ref #4019  for details provided in .XLS sheet, although not strictly related to main issue topic.
+ Rename Emscripten demo titles to make SDL visible. 
						
						
					 
					
						2023-02-01 19:43:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5a3f82e2f4 
					 
					
						
						
							
							Examples: SDL+SDL_Renderer: Added call to SDL_RenderSetScale() to display is correct on a Retina display (albeit lower-res as our other unmodified examples). ( #6121 ,  #6065 ,  #5931 ).  
						
						
						
						
					 
					
						2023-01-31 15:49:54 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f142887088 
					 
					
						
						
							
							Combo: Allow SetNextWindowSize() to alter combo popup size. ( #6130 )  
						
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						Amend a5e939214 
						
						
					 
					
						2023-01-31 11:23:24 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						27f2dd56d6 
					 
					
						
						
							
							Internals: move "%s" skip-formatting logic to ImFormatStringToTempBuffer() function, meaning Text() and all the *V() functions can also benefit from it. ( #3466 )  
						
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						Amend 645a6e023a785a 
						
						
					 
					
						2023-01-27 15:24:23 +01:00 
						 
				 
			
				
					
						
							
							
								Basil Fierz 
							
						 
					 
					
						
						
							
						
						d73e3285de 
					 
					
						
						
							
							Backends: WebGU: Revert the implicit render pipeline layout generation as introduced in  83bdfef ( #6117 ,  #4116 ,  #3632 )  
						
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						The feature was removed from WebGPU (https://github.com/gpuweb/gpuweb/issues/2470 ) 
						
						
					 
					
						2023-01-25 21:55:17 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fc50532213 
					 
					
						
						
							
							InputText: On OSX, inhibit usage of Alt key to toggle menu when active (used for work skip).  
						
						
						
						
					 
					
						2023-01-25 21:44:30 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5741cbae45 
					 
					
						
						
							
							Internals: ImFileOpen: fixed misleading use of ImWchar (would allocate more when ImWchar=ImWchar32) + update version for previous changes namely tab bar ones.  
						
						
						
						
					 
					
						2023-01-25 20:34:48 +01:00 
						 
				 
			
				
					
						
							
							
								AJ Weeks 
							
						 
					 
					
						
						
							
						
						f4ef420c01 
					 
					
						
						
							
							InputText: Added support for Ctrl+Delete to delete up to end of word. ( #6067 )  
						
						
						
						
					 
					
						2023-01-25 14:41:38 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						07490618ae 
					 
					
						
						
							
							Misc: Tolerate zero delta-time under Emscripten. ( #6114 ,  #3644 )  
						
						
						
						
					 
					
						2023-01-25 14:13:12 +01:00 
						 
				 
			
				
					
						
							
							
								Mark Reid 
							
						 
					 
					
						
						
							
						
						fe0a24f38a 
					 
					
						
						
							
							Examples: Win32: Fixed examples using RegisterClassW() since 1.89 to also call DefWindowProcW(). ( #5725 ,  #5961 ,  #5975 )  
						
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						Fixes the window title from being truncated on calls to Platform_SetWindowTitle. Stops the WM_SETTEXT message that happens when calling setWindowTextW from being interpreted as ascii. 
						
						
					 
					
						2023-01-24 21:52:07 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						739a79b1e9 
					 
					
						
						
							
							ImDrawList: Added missing early-out in AddPolyline() and AddConvexPolyFilled() when color alpha is zero. Window: Avoid rendering shapes for hidden resize grips.  
						
						
						
						
					 
					
						2023-01-24 17:30:50 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f6db9e2f39 
					 
					
						
						
							
							Menus: Fixed layout of MenuItem()/BeginMenu() when label contains a '\n'. ( #6116 )  
						
						
						
						
					 
					
						2023-01-24 16:11:38 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						91667430a8 
					 
					
						
						
							
							Tables: increase table columns limit from 64 to 512 using bit array allocated in contiguous memory +. ( #6094 ,  #5305 ,  #4876 ,  #3572 )  
						
						
						
						
					 
					
						2023-01-21 00:41:54 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3482d4eccf 
					 
					
						
						
							
							Text: Fixed layouting of wrapped-text block skipping successive empty lines. ( #5720 ,  #5919 )  
						
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						Regression in the bd96f6e 
						
						
					 
					
						2023-01-19 15:59:39 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						51c97a41aa 
					 
					
						
						
							
							PlotHistogram, PlotLines: Passing negative sizes honor alignment like other widgets.  
						
						
						
						
					 
					
						2023-01-18 15:13:23 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						82fdd7018d 
					 
					
						
						
							
							Update FAQ.md  
						
						
						
						
					 
					
						2023-01-13 17:27:44 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1297a2be52 
					 
					
						
						
							
							Text: Tweaked rendering of three-dots "..." ellipsis variant. Baking more data. ( #2775 ,  #4269 )  
						
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						Ideally we're bake a single glyph but it's currently difficult to setup in our font building process. 
						
						
					 
					
						2023-01-11 16:37:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						8801f02949 
					 
					
						
						
							
							Text: Fix clipping of single-character "..." ellipsis when font is scaled. ( #2775  
						
						
						
						
					 
					
						2023-01-11 15:56:33 +01:00