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	Examples: SDL+SDL_Renderer: Added call to SDL_RenderSetScale() to display is correct on a Retina display (albeit lower-res as our other unmodified examples). (#6121, #6065, #5931).
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		| @@ -64,6 +64,8 @@ All changes: | ||||
| - Examples: Win32: Fixed examples using RegisterClassW() since 1.89 to also call | ||||
|   DefWindowProcW() instead of DefWindowProc() so that title text are correctly converted | ||||
|   when application is compiled without /DUNICODE. (#5725, #5961, #5975) [@markreidvfx] | ||||
| - Examples: SDL+SDL_Renderer: Added call to SDL_RenderSetScale() to display is correct on a | ||||
|   Retina display (albeit lower-res as our other unmodified examples). (#6121, #6065, #5931).  | ||||
|  | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|   | ||||
| @@ -143,6 +143,7 @@ int main(int, char**) | ||||
|  | ||||
|         // Rendering | ||||
|         ImGui::Render(); | ||||
|         SDL_RenderSetScale(renderer, io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y); | ||||
|         SDL_SetRenderDrawColor(renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255), (Uint8)(clear_color.z * 255), (Uint8)(clear_color.w * 255)); | ||||
|         SDL_RenderClear(renderer); | ||||
|         ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData()); | ||||
|   | ||||
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