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Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. (#4019, #6096)
+ Missing changelog entries.
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@ -90,13 +90,16 @@ All changes:
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- Backends: OSX: Fixed scroll/wheel scaling for devices emitting events with
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hasPreciseScrollingDeltas==false (e.g. non-Apple mices).
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- Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. (#4019, #6096, #6081)
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Latest Emscripten seems to emit correct values.
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- Backends: SDL: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data
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for smooth scrolling as reported by SDL. (#4019, #6096)
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- Backend: WebGPU: Fix building for latest WebGPU specs (remove implicit layout generation).
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(#6117, #4116, #3632) [@tonygrue, @bfierz]
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- Examples: refactord all examples to use a "MainLoopStep()" function. This is in order
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to be able to trivially make some compile with Emscripten. (#2492, #3699)
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While not all examples are expected to compile on Emscripten, we try to keep all of them
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as close as possible to each others.
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- Examples: Emscripten: The main SDL+GL and GLFW+GL examples now supports Emscripten.
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(the dedicated example_emscripten_opengl3/ has been removed) (#2492, #2494, #3699, #3705)
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- Examples: Win32: Fixed examples using RegisterClassW() since 1.89 to also call
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DefWindowProcW() instead of DefWindowProc() so that title text are correctly converted
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when application is compiled without /DUNICODE. (#5725, #5961, #5975) [@markreidvfx]
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