mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 03:47:00 +00:00
Backends: GLFW: revert flipping mouse-wheel axis for Emscripten. (#4019)
Latest version seems ok.
This commit is contained in:
parent
ce6e6da510
commit
624c057ae1
@ -16,7 +16,6 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2023-02-01: Inputs: flipping both wheel axises when running on Emscripten's GLFW emulation. (#6096)
|
||||
// 2023-01-04: Inputs: Fixed mods state on Linux when using Alt-GR text input (e.g. German keyboard layout), could lead to broken text input. Revert a 2022/01/17 change were we resumed using mods provided by GLFW, turns out they were faulty.
|
||||
// 2022-11-22: Perform a dummy glfwGetError() read to cancel missing names with glfwGetKeyName(). (#5908)
|
||||
// 2022-10-18: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. Using GLFW_VERSION_COMBINED directly. (#5785)
|
||||
@ -284,13 +283,6 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo
|
||||
if (bd->PrevUserCallbackScroll != nullptr && window == bd->Window)
|
||||
bd->PrevUserCallbackScroll(window, xoffset, yoffset);
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
// Emscripten's GLFW emulation reports grossly mis-scaled and flipped scroll events.
|
||||
// The scale is still currently incorrect, see #4019 #6096 for details.
|
||||
xoffset = -xoffset;
|
||||
yoffset = -yoffset;
|
||||
#endif
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddMouseWheelEvent((float)xoffset, (float)yoffset);
|
||||
}
|
||||
|
@ -45,8 +45,6 @@ Breaking changes:
|
||||
offer consistent horizontal scrolling direction. (#4019)
|
||||
- Backends: SDL: flipping SDL_MOUSEWHEEL 'wheel.x' value to match other backends and
|
||||
offer consistent horizontal scrolling direction. (#4019)
|
||||
- Backends: GLFW+Emscripten: flipping both wheels axises when running on Emscripten's
|
||||
GLFW emulation. (#6096) [@topolarity]
|
||||
- Shift+WheelY support on non-OSX machines was already correct. (#2424, #1463)
|
||||
(whereaas on OSX machines Shift+WheelY turns into WheelX at the OS level).
|
||||
- If you use a custom-backend, you should verify that:
|
||||
|
Loading…
Reference in New Issue
Block a user