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	Menus: Fixed layout of MenuItem()/BeginMenu() when label contains a '\n'. (#6116)
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		| @@ -46,6 +46,7 @@ All changes: | ||||
|   is scaled. Scaling wasn't taken into account, leading to ellipsis character straying | ||||
|   slightly out of its expected boundaries. (#2775) | ||||
| - Text: Tweaked rendering of three-dots "..." ellipsis variant. (#2775, #4269) | ||||
| - Menus: Fixed layout of MenuItem()/BeginMenu() when label contains a '\n'. (#6116) [@imkcy9] | ||||
| - PlotHistogram, PlotLines: Passing negative sizes honor alignment like other widgets. | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -7022,7 +7022,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled) | ||||
|         PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y)); | ||||
|         float w = label_size.x; | ||||
|         ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); | ||||
|         pressed = Selectable("", menu_is_open, selectable_flags, ImVec2(w, 0.0f)); | ||||
|         pressed = Selectable("", menu_is_open, selectable_flags, ImVec2(w, label_size.y)); | ||||
|         RenderText(text_pos, label); | ||||
|         PopStyleVar(); | ||||
|         window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). | ||||
| @@ -7038,7 +7038,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled) | ||||
|         float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, 0.0f, checkmark_w); // Feedback to next frame | ||||
|         float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w); | ||||
|         ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); | ||||
|         pressed = Selectable("", menu_is_open, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f)); | ||||
|         pressed = Selectable("", menu_is_open, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, label_size.y)); | ||||
|         RenderText(text_pos, label); | ||||
|         if (icon_w > 0.0f) | ||||
|             RenderText(pos + ImVec2(offsets->OffsetIcon, 0.0f), icon); | ||||
| @@ -7230,7 +7230,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut | ||||
|         float checkmark_w = IM_FLOOR(g.FontSize * 1.20f); | ||||
|         float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, shortcut_w, checkmark_w); // Feedback for next frame | ||||
|         float stretch_w = ImMax(0.0f, GetContentRegionAvail().x - min_w); | ||||
|         pressed = Selectable("", false, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f)); | ||||
|         pressed = Selectable("", false, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, label_size.y)); | ||||
|         if (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Visible) | ||||
|         { | ||||
|             RenderText(pos + ImVec2(offsets->OffsetLabel, 0.0f), label); | ||||
|   | ||||
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