64d542adf3
more parsing ... -.-
2014-04-25 21:21:19 +02:00
e5857e8435
changed massively in Types of IQM-Loader
...
- massive Type-Change internally
- VertexArrays are now read headerwise
- IQM needs postprocessing for allocating C-Arrays of the Vertex-Objects
as they cannot be guaranteed to be collected in the first pass of reading.
(Normally they are sorted linear - but the offsets WOULD allow for them
to be anywhere in-between the sections)
2014-04-16 21:21:08 +02:00
dc0ed4770a
haddock for iqm (so far) complete
2014-04-16 13:45:14 +02:00
ae5ea60d65
added more haddock
2014-04-16 13:31:03 +02:00
f7dea8e964
haddock now works as well..
2014-04-15 17:28:38 +02:00
d0ce4dcf6a
fixed compiler warnings.
...
most of them .. not all are my modules.
2014-04-15 17:03:54 +02:00
413c74c0a7
minor stuff
2014-04-15 08:59:53 +02:00
7b54ec9006
improved Parser and added documentation
2014-04-15 07:17:45 +02:00
b0e78033e5
rewrote Parser
...
now uses Parser a in Combination with StateT Int64 a yielding
type CParser a = StateT Int64 Parser a
So now the parser Counts how many Bytes get read. This can be
used by the get-function to get the currently read bytes.
2014-04-15 06:43:49 +02:00
40e3b6ed4d
started iqm-parser
...
- can parse header
- can parse initial texts
- can parse mesh-structure
- cannot parse everything else.
2014-04-09 20:04:06 +02:00
a642c78c32
fixed indentation
2014-04-09 17:45:13 +02:00
5ec9db8534
changed x-lens to _x-lens and cabal-info
2014-04-07 17:32:13 +02:00
d59e13e64f
minor
...
- made map more fance
- changed draw-dist, camera start-pos & max cam distance from plane
2014-04-05 23:27:52 +02:00
38d807b9b1
Merge remote-tracking branch 'origin/Mapping' into tessallation
...
Conflicts:
Pioneers.cabal
2014-04-05 23:12:33 +02:00
26903deb19
we can haz GUI?
...
we can.
2014-04-05 23:09:57 +02:00
a24b562a88
Merge branch 'ui' into tessallation
2014-04-05 22:03:47 +02:00
4811b65a0a
Hud is now transparent pink.
2014-04-05 22:02:48 +02:00
189f9f84fa
Textures work now.
...
Scene gets rendered and alpha-overlayed with HUD-Texture.
fixes #472 @2h
2014-04-05 15:53:49 +02:00
tpajenka
d8967b1b4b
refined button handling
2014-04-04 15:47:16 +02:00
39341bf0f9
removed non-working renderer again.
2014-04-04 11:18:42 +02:00
ba84ede01d
HUD-Texture renders.
...
HUD-Texture renders and the whole screen is black.
Still TODO:
- Will have to sort out alpha
- Clean up
refs #472 @5h
2014-04-04 11:15:00 +02:00
tpajenka
1898758eb5
basic gui working... somehow (no painting yet)
2014-04-03 20:05:49 +02:00
jbetzend
4ffab54d04
Fixed bug with non-exhaustive tile matching
2014-03-28 14:05:28 +01:00
8e0450a712
works now again and we have a renderer
2014-03-26 18:48:59 +01:00
9cd0eacd31
still WIP.
2014-03-24 23:26:02 +01:00
c1e074934e
WIP-Commit. DOES NOT WORK.
2014-03-24 08:21:30 +01:00
fd38727c65
Merge remote-tracking branch 'origin/ui' into tessallation
2014-03-17 19:02:51 +01:00
9aad31d9ec
before merging with ui
2014-03-17 19:02:29 +01:00
5fc86af233
Changed OpenGL-Lvl to 3.30 with Tessellation-Ext
...
- figured out how to enable extensions
refs #471 @1h
2014-03-17 17:04:30 +01:00
tpajenka
2de621d73f
forgot to commit a file (GUI data structure experiments)
2014-03-09 13:51:44 +01:00
tpajenka
d4b4f706b6
GUI data structure experiments
2014-03-09 13:46:49 +01:00
jbetzend
e2c0863d65
Added function to convert PlayMap to GraphicsMap
2014-03-05 17:51:13 +01:00
jbetzend
23f75f7ff1
Merge branch 'tessallation' into Mapping
2014-03-05 15:10:17 +01:00
jbetzend
1c1bd66d30
Removed Data.Label from code and dependencies.
2014-03-05 15:09:05 +01:00
e6c6442c85
Merge branch 'tessallation' into mapmerge
...
Conflicts:
src/Main.hs
src/Map/Graphics.hs
2014-03-05 15:02:30 +01:00
5a70a22da6
converted to lenses
2014-03-05 14:42:26 +01:00
tpajenka
be0da410a0
started creating a GUI overlay image
2014-03-05 13:27:48 +01:00
82e9b4d826
Merge branch 'tessallation' into lens
...
Conflicts:
Pioneers.cabal
src/Main.hs
src/Types.hs
2014-02-28 14:47:04 +01:00
517f2eb0b6
removed SDL-ttf as it breaks for now
2014-02-28 14:44:58 +01:00
d5310478c0
converted Types to Labels
...
- Types is converted to Lebles (monomorphic lenses)
- Main initializes type now
- All other stuff in Main still calls old syntax.
refs #467 @3h
2014-02-23 13:32:20 +01:00
Jonas Betzendahl
d3e450c7b0
Added first map prototype (unstripyfied), added show instances (for dev), this and that
2014-02-11 12:56:24 +01:00
Jonas Betzendahl
be6bdf4522
Forgot some files
2014-02-10 22:00:18 +01:00
17301f0635
Merge branch 'tessallation' of pwning.de:/pioneers into tessallation
2014-02-10 16:26:51 +01:00
cc6dfb28a7
minor clean
2014-02-10 16:26:03 +01:00
Jonas Betzendahl
c76e03126b
moar minor changes
2014-02-10 16:25:56 +01:00
Jonas Betzendahl
542e2810b3
Small changes in graphics
2014-02-10 16:25:07 +01:00
Jonas Betzendahl
58a598da8e
Added Creation and StaticMaps modules
2014-02-09 20:18:03 +01:00
Jonas Betzendahl
2b2417f37d
Added basic types for Main and Map.
2014-02-08 12:01:40 +01:00
tpajenka
a7861e9f7b
Merge branch 'tessallation' of pwning.de:pioneers into tessallation
2014-02-07 17:08:23 +01:00
tpajenka
47e49660cf
changed window position
2014-02-07 17:08:17 +01:00