Merge branch 'tessallation' of pwning.de:pioneers into tessallation
This commit is contained in:
commit
a7861e9f7b
@ -6,12 +6,14 @@ author: sdressel
|
||||
|
||||
executable Pioneers
|
||||
hs-source-dirs: src
|
||||
ghc-options: -Wall
|
||||
ghc-options: -Wall -Odph -rtsopts -threaded -fno-liberate-case -funfolding-use-threshold1000 -funfolding-keeness-factor1000 -optlo-O3 -fllvm
|
||||
other-modules:
|
||||
Map.Map,
|
||||
Render.Misc,
|
||||
Render.Render,
|
||||
Render.RenderObject
|
||||
Render.RenderObject,
|
||||
UI.Callbacks,
|
||||
Types
|
||||
main-is: Main.hs
|
||||
build-depends:
|
||||
base >=4.6,
|
||||
@ -29,5 +31,6 @@ executable Pioneers
|
||||
linear >=1.3.1 && <1.4,
|
||||
lens >=3.10.1 && <3.11,
|
||||
SDL2 >= 0.1.0,
|
||||
time >=1.4.0 && <1.5
|
||||
time >=1.4.0 && <1.5,
|
||||
SDL2-ttf >=0.1.0 && <0.2
|
||||
|
||||
|
11
deps/getDeps.sh
vendored
11
deps/getDeps.sh
vendored
@ -63,6 +63,15 @@ else
|
||||
cd ..
|
||||
fi
|
||||
|
||||
if [ ! -d "hsSDL2-ttf" ]
|
||||
then
|
||||
git clone https://github.com/osa1/hsSDL2-ttf hsSDL2-ttf
|
||||
else
|
||||
cd hsSDL2-ttf
|
||||
git pull
|
||||
cd ..
|
||||
fi
|
||||
|
||||
echo "trying to build"
|
||||
|
||||
cabal install haddock
|
||||
@ -79,7 +88,7 @@ do
|
||||
cabal configure
|
||||
cabal build
|
||||
cabal haddock --hyperlink-source
|
||||
cabal install
|
||||
cabal install --force-reinstalls
|
||||
cd ..
|
||||
fi
|
||||
done
|
||||
|
285
src/Main.hs
285
src/Main.hs
@ -1,19 +1,15 @@
|
||||
{-# LANGUAGE BangPatterns #-}
|
||||
{-# LANGUAGE BangPatterns, DoAndIfThenElse #-}
|
||||
module Main where
|
||||
|
||||
-- Monad-foo and higher functional stuff
|
||||
import Control.Applicative
|
||||
import Control.Monad (unless, void, when, join)
|
||||
import Control.Monad.Trans.Maybe (MaybeT (..), runMaybeT)
|
||||
import Control.Arrow ((***))
|
||||
|
||||
-- data consistency/conversion
|
||||
import Control.Concurrent (threadDelay)
|
||||
import Control.Concurrent.STM (TQueue, atomically,
|
||||
newTQueueIO,
|
||||
tryReadTQueue,
|
||||
writeTQueue, isEmptyTQueue,
|
||||
STM)
|
||||
import Control.Concurrent.STM (TQueue,
|
||||
newTQueueIO)
|
||||
|
||||
import Control.Monad.RWS.Strict (RWST, ask, asks,
|
||||
evalRWST, get, liftIO,
|
||||
modify, put)
|
||||
@ -24,11 +20,13 @@ import Foreign (Ptr, castPtr, with)
|
||||
import Foreign.C (CFloat)
|
||||
|
||||
-- Math
|
||||
import Control.Lens (transposeOf, (^.))
|
||||
import Control.Lens ((^.))
|
||||
import Linear as L
|
||||
|
||||
-- GUI
|
||||
import Graphics.UI.SDL as SDL
|
||||
import Graphics.UI.SDL.TTF as TTF
|
||||
import Graphics.UI.SDL.TTF.Types
|
||||
|
||||
-- Render
|
||||
import qualified Graphics.Rendering.OpenGL.GL as GL
|
||||
@ -40,69 +38,14 @@ import Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader
|
||||
import Map.Map
|
||||
import Render.Misc (checkError,
|
||||
createFrustum, getCam,
|
||||
lookAt, up, curb)
|
||||
curb)
|
||||
import Render.Render (initRendering,
|
||||
initShader)
|
||||
import UI.Callbacks
|
||||
import Types
|
||||
|
||||
import qualified Debug.Trace as D (trace)
|
||||
|
||||
data ArrowKeyState = ArrowKeyState {
|
||||
arrowUp :: !Bool
|
||||
,arrowDown :: !Bool
|
||||
,arrowLeft :: !Bool
|
||||
,arrowRight :: !Bool
|
||||
}
|
||||
|
||||
--Static Read-Only-State
|
||||
data Env = Env
|
||||
{ envEventsChan :: TQueue Event
|
||||
, envWindow :: !Window
|
||||
, envZDistClosest :: !Double
|
||||
, envZDistFarthest :: !Double
|
||||
--, envGLContext :: !GLContext
|
||||
}
|
||||
|
||||
--Mutable State
|
||||
data State = State
|
||||
{ stateWindowWidth :: !Int
|
||||
, stateWindowHeight :: !Int
|
||||
, stateWinClose :: !Bool
|
||||
, stateClock :: !UTCTime
|
||||
--- IO
|
||||
, stateXAngle :: !Double
|
||||
, stateYAngle :: !Double
|
||||
, stateZDist :: !Double
|
||||
, stateMouseDown :: !Bool
|
||||
, stateDragging :: !Bool
|
||||
, stateDragStartX :: !Double
|
||||
, stateDragStartY :: !Double
|
||||
, stateDragStartXAngle :: !Double
|
||||
, stateDragStartYAngle :: !Double
|
||||
, statePositionX :: !Double
|
||||
, statePositionY :: !Double
|
||||
, stateCursorPosX :: !Double
|
||||
, stateCursorPosY :: !Double
|
||||
, stateArrowsPressed :: !ArrowKeyState
|
||||
, stateFrustum :: !(M44 CFloat)
|
||||
--- pointer to bindings for locations inside the compiled shader
|
||||
--- mutable because shaders may be changed in the future.
|
||||
, shdrVertexIndex :: !GL.AttribLocation
|
||||
, shdrColorIndex :: !GL.AttribLocation
|
||||
, shdrNormalIndex :: !GL.AttribLocation
|
||||
, shdrProjMatIndex :: !GL.UniformLocation
|
||||
, shdrViewMatIndex :: !GL.UniformLocation
|
||||
, shdrModelMatIndex :: !GL.UniformLocation
|
||||
, shdrNormalMatIndex :: !GL.UniformLocation
|
||||
, shdrTessInnerIndex :: !GL.UniformLocation
|
||||
, shdrTessOuterIndex :: !GL.UniformLocation
|
||||
, stateTessellationFactor :: !Int
|
||||
--- the map
|
||||
, stateMap :: !GL.BufferObject
|
||||
, mapVert :: !GL.NumArrayIndices
|
||||
}
|
||||
|
||||
type Pioneers = RWST Env () State IO
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
main :: IO ()
|
||||
main = do
|
||||
@ -112,9 +55,10 @@ main = do
|
||||
,WindowResizable -- and resizable
|
||||
,WindowInputFocus -- focused (=> active)
|
||||
,WindowMouseFocus -- Mouse into it
|
||||
--,WindowInputGrabbed-- never let go of input (KB/Mouse)
|
||||
,WindowInputGrabbed-- never let go of input (KB/Mouse)
|
||||
] $ \window -> do
|
||||
withOpenGL window $ do
|
||||
TTF.withInit $ do
|
||||
(Size fbWidth fbHeight) <- glGetDrawableSize window
|
||||
initRendering
|
||||
--generate map vertices
|
||||
@ -125,9 +69,13 @@ main = do
|
||||
putStrLn "foo"
|
||||
now <- getCurrentTime
|
||||
putStrLn "foo"
|
||||
font <- TTF.openFont "fonts/ttf-04B_03B_/04B_03B_.TTF" 10
|
||||
TTF.setFontStyle font TTFNormal
|
||||
TTF.setFontHinting font TTFHNormal
|
||||
|
||||
let zDistClosest = 1
|
||||
zDistFarthest = zDistClosest + 30
|
||||
--TODO: Move near/far/fov to state for runtime-changability & central storage
|
||||
fov = 90 --field of view
|
||||
near = 1 --near plane
|
||||
far = 100 --far plane
|
||||
@ -144,6 +92,7 @@ main = do
|
||||
, envWindow = window
|
||||
, envZDistClosest = zDistClosest
|
||||
, envZDistFarthest = zDistFarthest
|
||||
, envFont = font
|
||||
}
|
||||
state = State
|
||||
{ stateWindowWidth = fbWidth
|
||||
@ -188,7 +137,6 @@ main = do
|
||||
|
||||
draw :: Pioneers ()
|
||||
draw = do
|
||||
env <- ask
|
||||
state <- get
|
||||
let xa = stateXAngle state
|
||||
ya = stateYAngle state
|
||||
@ -212,23 +160,23 @@ draw = do
|
||||
GL.clear [GL.ColorBuffer, GL.DepthBuffer]
|
||||
checkError "foo"
|
||||
--set up projection (= copy from state)
|
||||
with (distribute $ frust) $ \ptr ->
|
||||
with (distribute frust) $ \ptr ->
|
||||
glUniformMatrix4fv proj 1 0 (castPtr (ptr :: Ptr (M44 CFloat)))
|
||||
checkError "foo"
|
||||
|
||||
--set up camera
|
||||
let ! cam = getCam (camX,camY) zDist xa ya
|
||||
with (distribute $ cam) $ \ptr ->
|
||||
with (distribute cam) $ \ptr ->
|
||||
glUniformMatrix4fv vmat 1 0 (castPtr (ptr :: Ptr (M44 CFloat)))
|
||||
checkError "foo"
|
||||
|
||||
--set up normal--Mat transpose((model*camera)^-1)
|
||||
let normal = (case inv33 ((fmap (^._xyz) cam) ^. _xyz) of
|
||||
let normal = (case inv33 (fmap (^. _xyz) cam ^. _xyz) of
|
||||
(Just a) -> a
|
||||
Nothing -> eye3) :: M33 CFloat
|
||||
nmap = (collect (fmap id) normal) :: M33 CFloat --transpose...
|
||||
nmap = collect id normal :: M33 CFloat --transpose...
|
||||
|
||||
with (distribute $ nmap) $ \ptr ->
|
||||
with (distribute nmap) $ \ptr ->
|
||||
glUniformMatrix3fv nmat 1 0 (castPtr (ptr :: Ptr (M33 CFloat)))
|
||||
|
||||
checkError "nmat"
|
||||
@ -260,8 +208,7 @@ run = do
|
||||
|
||||
-- draw Scene
|
||||
draw
|
||||
liftIO $ do
|
||||
glSwapWindow win
|
||||
liftIO $ glSwapWindow win
|
||||
-- getEvents & process
|
||||
processEvents
|
||||
|
||||
@ -292,7 +239,7 @@ run = do
|
||||
|
||||
-- get cursor-keys - if pressed
|
||||
--TODO: Add sin/cos from stateYAngle
|
||||
(kxrot, kyrot) <- fmap ((join (***)) fromIntegral) getArrowMovement
|
||||
(kxrot, kyrot) <- fmap (join (***) fromIntegral) getArrowMovement
|
||||
modify $ \s ->
|
||||
let
|
||||
multc = cos $ stateYAngle s
|
||||
@ -315,8 +262,8 @@ run = do
|
||||
mt <- liftIO $ do
|
||||
now <- getCurrentTime
|
||||
diff <- return $ diffUTCTime now (stateClock state) -- get time-diffs
|
||||
title <- return $ unwords ["Pioneers @ ",show $ ((round .fromRational.toRational $ 1/diff)::Int),"fps"]
|
||||
setWindowTitle win $ title
|
||||
title <- return $ unwords ["Pioneers @ ",show ((round .fromRational.toRational $ 1.0/diff)::Int),"fps"]
|
||||
setWindowTitle win title
|
||||
sleepAmount <- return $ floor (max 0 (0.04 - diff))*1000000 -- get time until next frame in microseconds
|
||||
threadDelay sleepAmount
|
||||
return now
|
||||
@ -369,84 +316,110 @@ processEvents = do
|
||||
processEvent :: Event -> Pioneers ()
|
||||
processEvent e = do
|
||||
case eventData e of
|
||||
Window _ winEvent ->
|
||||
case winEvent of
|
||||
Closing -> modify $ \s -> s {
|
||||
stateWinClose = True
|
||||
}
|
||||
_ -> return ()
|
||||
Keyboard movement _ repeat key -> --up/down window(ignored) true/false actualKey
|
||||
-- need modifiers? use "keyModifiers key" to get them
|
||||
case keyScancode key of
|
||||
Escape -> modify $ \s -> s {
|
||||
stateWinClose = True
|
||||
}
|
||||
SDL.Left -> modify $ \s -> s {
|
||||
stateArrowsPressed = (stateArrowsPressed s) {
|
||||
arrowLeft = movement == KeyDown
|
||||
}
|
||||
}
|
||||
SDL.Right -> modify $ \s -> s {
|
||||
stateArrowsPressed = (stateArrowsPressed s) {
|
||||
arrowRight = movement == KeyDown
|
||||
}
|
||||
}
|
||||
SDL.Up -> modify $ \s -> s {
|
||||
stateArrowsPressed = (stateArrowsPressed s) {
|
||||
arrowUp = movement == KeyDown
|
||||
}
|
||||
}
|
||||
SDL.Down -> modify $ \s -> s {
|
||||
stateArrowsPressed = (stateArrowsPressed s) {
|
||||
arrowDown = movement == KeyDown
|
||||
}
|
||||
}
|
||||
SDL.KeypadPlus -> when (movement == KeyDown) $ do
|
||||
modify $ \s -> s {
|
||||
stateTessellationFactor = min ((stateTessellationFactor s)+1) 5
|
||||
}
|
||||
state <- get
|
||||
liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ stateTessellationFactor state]
|
||||
SDL.KeypadMinus -> when (movement == KeyDown) $ do
|
||||
modify $ \s -> s {
|
||||
stateTessellationFactor = max ((stateTessellationFactor s)-1) 1
|
||||
}
|
||||
state <- get
|
||||
liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ stateTessellationFactor state]
|
||||
_ -> return ()
|
||||
MouseMotion _ id st (Position x y) xrel yrel -> do
|
||||
state <- get
|
||||
when (stateMouseDown state && not (stateDragging state)) $
|
||||
put $ state
|
||||
{ stateDragging = True
|
||||
, stateDragStartX = fromIntegral x
|
||||
, stateDragStartY = fromIntegral y
|
||||
, stateDragStartXAngle = stateXAngle state
|
||||
, stateDragStartYAngle = stateYAngle state
|
||||
Window _ winEvent ->
|
||||
case winEvent of
|
||||
Closing ->
|
||||
modify $ \s -> s {
|
||||
stateWinClose = True
|
||||
}
|
||||
Resized {windowResizedTo=size} -> do
|
||||
modify $ \s -> s {
|
||||
stateWindowWidth = sizeWidth size
|
||||
,stateWindowHeight = sizeHeight size
|
||||
}
|
||||
adjustWindow
|
||||
SizeChanged ->
|
||||
adjustWindow
|
||||
_ ->
|
||||
return ()
|
||||
--liftIO $ putStrLn $ unwords ["Unhandled Window-Event:",show e]
|
||||
Keyboard movement _ isRepeated key -> --up/down window(ignored) true/false actualKey
|
||||
-- need modifiers? use "keyModifiers key" to get them
|
||||
case keyScancode key of
|
||||
Escape ->
|
||||
modify $ \s -> s {
|
||||
stateCursorPosX = fromIntegral x
|
||||
, stateCursorPosY = fromIntegral y
|
||||
stateWinClose = True
|
||||
}
|
||||
MouseButton _ id button state (Position x y) ->
|
||||
case button of
|
||||
LeftButton -> do
|
||||
let pressed = state == Pressed
|
||||
modify $ \s -> s
|
||||
{ stateMouseDown = pressed
|
||||
}
|
||||
unless pressed $
|
||||
modify $ \s -> s
|
||||
{ stateDragging = False
|
||||
}
|
||||
_ -> return ()
|
||||
MouseWheel _ id hscroll vscroll -> do
|
||||
env <- ask
|
||||
modify $ \s -> s
|
||||
{ stateZDist =
|
||||
let zDist' = stateZDist s + realToFrac (negate $ vscroll)
|
||||
in curb (envZDistClosest env) (envZDistFarthest env) zDist'
|
||||
SDL.Left ->
|
||||
modify $ \s -> s {
|
||||
stateArrowsPressed = (stateArrowsPressed s) {
|
||||
arrowLeft = movement == KeyDown
|
||||
}
|
||||
}
|
||||
Quit -> modify $ \s -> s {stateWinClose = True}
|
||||
-- there is more (joystic, touchInterface, ...), but currently ignored
|
||||
_ -> liftIO $ putStrLn $ unwords ["Not processing Event:",(show e)]
|
||||
SDL.Right ->
|
||||
modify $ \s -> s {
|
||||
stateArrowsPressed = (stateArrowsPressed s) {
|
||||
arrowRight = movement == KeyDown
|
||||
}
|
||||
}
|
||||
SDL.Up ->
|
||||
modify $ \s -> s {
|
||||
stateArrowsPressed = (stateArrowsPressed s) {
|
||||
arrowUp = movement == KeyDown
|
||||
}
|
||||
}
|
||||
SDL.Down ->
|
||||
modify $ \s -> s {
|
||||
stateArrowsPressed = (stateArrowsPressed s) {
|
||||
arrowDown = movement == KeyDown
|
||||
}
|
||||
}
|
||||
SDL.KeypadPlus ->
|
||||
when (movement == KeyDown) $ do
|
||||
modify $ \s -> s {
|
||||
stateTessellationFactor = min (stateTessellationFactor s + 1) 5
|
||||
}
|
||||
state <- get
|
||||
liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ stateTessellationFactor state]
|
||||
SDL.KeypadMinus ->
|
||||
when (movement == KeyDown) $ do
|
||||
modify $ \s -> s {
|
||||
stateTessellationFactor = max (stateTessellationFactor s - 1) 1
|
||||
}
|
||||
state <- get
|
||||
liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ stateTessellationFactor state]
|
||||
_ ->
|
||||
return ()
|
||||
MouseMotion _ mouseId st (Position x y) xrel yrel -> do
|
||||
state <- get
|
||||
when (stateMouseDown state && not (stateDragging state)) $
|
||||
put $ state
|
||||
{ stateDragging = True
|
||||
, stateDragStartX = fromIntegral x
|
||||
, stateDragStartY = fromIntegral y
|
||||
, stateDragStartXAngle = stateXAngle state
|
||||
, stateDragStartYAngle = stateYAngle state
|
||||
}
|
||||
modify $ \s -> s {
|
||||
stateCursorPosX = fromIntegral x
|
||||
, stateCursorPosY = fromIntegral y
|
||||
}
|
||||
MouseButton _ mouseId button state (Position x y) ->
|
||||
case button of
|
||||
LeftButton -> do
|
||||
let pressed = state == Pressed
|
||||
modify $ \s -> s {
|
||||
stateMouseDown = pressed
|
||||
}
|
||||
unless pressed $ do
|
||||
st <- get
|
||||
if stateDragging st then
|
||||
modify $ \s -> s {
|
||||
stateDragging = False
|
||||
}
|
||||
else
|
||||
clickHandler (UI.Callbacks.Pixel x y)
|
||||
RightButton -> do
|
||||
when (state == Released) $ alternateClickHandler (UI.Callbacks.Pixel x y)
|
||||
_ ->
|
||||
return ()
|
||||
MouseWheel _ mouseId hscroll vscroll -> do
|
||||
env <- ask
|
||||
modify $ \s -> s
|
||||
{ stateZDist =
|
||||
let zDist' = stateZDist s + realToFrac (negate vscroll)
|
||||
in curb (envZDistClosest env) (envZDistFarthest env) zDist'
|
||||
}
|
||||
Quit -> modify $ \s -> s {stateWinClose = True}
|
||||
-- there is more (joystic, touchInterface, ...), but currently ignored
|
||||
_ -> liftIO $ putStrLn $ unwords ["Not processing Event:", show e]
|
||||
|
71
src/Types.hs
Normal file
71
src/Types.hs
Normal file
@ -0,0 +1,71 @@
|
||||
module Types where
|
||||
|
||||
import Control.Concurrent.STM (TQueue)
|
||||
import qualified Graphics.Rendering.OpenGL.GL as GL
|
||||
import Graphics.UI.SDL as SDL
|
||||
import Foreign.C (CFloat)
|
||||
import Data.Time (UTCTime)
|
||||
import Linear.Matrix (M44)
|
||||
import Control.Monad.RWS.Strict (RWST)
|
||||
import Graphics.UI.SDL.TTF.Types as TTF
|
||||
|
||||
|
||||
|
||||
|
||||
data ArrowKeyState = ArrowKeyState {
|
||||
arrowUp :: !Bool
|
||||
,arrowDown :: !Bool
|
||||
,arrowLeft :: !Bool
|
||||
,arrowRight :: !Bool
|
||||
}
|
||||
|
||||
--Static Read-Only-State
|
||||
data Env = Env
|
||||
{ envEventsChan :: TQueue Event
|
||||
, envWindow :: !Window
|
||||
, envZDistClosest :: !Double
|
||||
, envZDistFarthest :: !Double
|
||||
--, envGLContext :: !GLContext
|
||||
, envFont :: TTF.TTFFont
|
||||
}
|
||||
|
||||
--Mutable State
|
||||
data State = State
|
||||
{ stateWindowWidth :: !Int
|
||||
, stateWindowHeight :: !Int
|
||||
, stateWinClose :: !Bool
|
||||
, stateClock :: !UTCTime
|
||||
--- IO
|
||||
, stateXAngle :: !Double
|
||||
, stateYAngle :: !Double
|
||||
, stateZDist :: !Double
|
||||
, stateMouseDown :: !Bool
|
||||
, stateDragging :: !Bool
|
||||
, stateDragStartX :: !Double
|
||||
, stateDragStartY :: !Double
|
||||
, stateDragStartXAngle :: !Double
|
||||
, stateDragStartYAngle :: !Double
|
||||
, statePositionX :: !Double
|
||||
, statePositionY :: !Double
|
||||
, stateCursorPosX :: !Double
|
||||
, stateCursorPosY :: !Double
|
||||
, stateArrowsPressed :: !ArrowKeyState
|
||||
, stateFrustum :: !(M44 CFloat)
|
||||
--- pointer to bindings for locations inside the compiled shader
|
||||
--- mutable because shaders may be changed in the future.
|
||||
, shdrVertexIndex :: !GL.AttribLocation
|
||||
, shdrColorIndex :: !GL.AttribLocation
|
||||
, shdrNormalIndex :: !GL.AttribLocation
|
||||
, shdrProjMatIndex :: !GL.UniformLocation
|
||||
, shdrViewMatIndex :: !GL.UniformLocation
|
||||
, shdrModelMatIndex :: !GL.UniformLocation
|
||||
, shdrNormalMatIndex :: !GL.UniformLocation
|
||||
, shdrTessInnerIndex :: !GL.UniformLocation
|
||||
, shdrTessOuterIndex :: !GL.UniformLocation
|
||||
, stateTessellationFactor :: !Int
|
||||
--- the map
|
||||
, stateMap :: !GL.BufferObject
|
||||
, mapVert :: !GL.NumArrayIndices
|
||||
}
|
||||
|
||||
type Pioneers = RWST Env () State IO
|
20
src/UI/Callbacks.hs
Normal file
20
src/UI/Callbacks.hs
Normal file
@ -0,0 +1,20 @@
|
||||
module UI.Callbacks where
|
||||
|
||||
import Control.Monad.Trans (liftIO)
|
||||
import Types
|
||||
|
||||
data Pixel = Pixel Int Int
|
||||
|
||||
-- | Handler for UI-Inputs.
|
||||
-- Indicates a primary click on something (e.g. left-click, touch on Touchpad, fire on Gamepad, ...
|
||||
clickHandler :: Pixel -> Pioneers ()
|
||||
clickHandler (Pixel x y) = liftIO $ putStrLn $ unwords ["button press on (",show x,",",show y,")"]
|
||||
|
||||
-- | Handler for UI-Inputs.
|
||||
-- Indicates an alternate click on something (e.g. right-click, touch&hold on Touchpad, ...
|
||||
alternateClickHandler :: Pixel -> Pioneers ()
|
||||
alternateClickHandler (Pixel x y) = liftIO $ putStrLn $ unwords ["alternate press on (",show x,",",show y,")"]
|
||||
|
||||
|
||||
--TODO: Add scroll-Handler, return (Pioneers Bool) to indicate event-bubbling etc.
|
||||
--TODO: Maybe queues are better?
|
Loading…
Reference in New Issue
Block a user