53 Commits

Author SHA1 Message Date
5fc86af233 Changed OpenGL-Lvl to 3.30 with Tessellation-Ext
- figured out how to enable extensions

refs #471 @1h
2014-03-17 17:04:30 +01:00
5a70a22da6 converted to lenses 2014-03-05 14:42:26 +01:00
d5310478c0 converted Types to Labels
- Types is converted to Lebles (monomorphic lenses)
- Main initializes type now
- All other stuff in Main still calls old syntax.

refs #467 @3h
2014-02-23 13:32:20 +01:00
tpajenka
a7861e9f7b Merge branch 'tessallation' of pwning.de:pioneers into tessallation 2014-02-07 17:08:23 +01:00
tpajenka
47e49660cf changed window position 2014-02-07 17:08:17 +01:00
1126cfc25a moved types to types
- moved types to types
- added callback
- included sdl-ttf
2014-02-05 16:33:32 +01:00
2d97d4e8ca added performance-compile-options
- added various GHC-Option to perform a better compile
- Using LLVM to optimize further
2014-02-04 14:15:15 +01:00
02c02454fd cleaned up
- removed unused imports
- removed unneccessary $
- removed unneccessary ()
- changed variables hiding functions
2014-02-04 14:11:16 +01:00
0d887354d5 added resize-handler, made event-code not as wide 2014-02-04 13:58:12 +01:00
5f313c4495 Window shows fps-count + proc-tex-shader
- added fps to window-name
- hsSDL2 needs update (as i changed functions in there which got merged)
- wrote simplistic procedural texture shader
2014-01-22 14:04:18 +01:00
080776b25c keyboard-controls for tessellation 2014-01-21 16:44:42 +01:00
3b8d3f8f9e tessellationgit status 2014-01-21 16:18:48 +01:00
33b06a787d works again like the prototype 2014-01-20 23:18:07 +01:00
6264e526ef window now closes on escape & quit-button 2014-01-20 20:04:21 +01:00
60346766fd Forgot to init the GL-Context -.- 2014-01-20 19:43:28 +01:00
ce055339ec should work - but GL crashes internally somewhere with unlimited allocation of memory 2014-01-20 19:28:02 +01:00
0c1bdad465 window opens .. and crashes! :p
No Events handled yet -.-...
2014-01-20 16:11:34 +01:00
c01c776e94 sdl2 (raw) not used due to clash with SDL2 (hsSDL2), packet-dependencies removed until further problems reoccour 2014-01-20 15:03:20 +01:00
e56d995958 deleted main, wrote script for non-cabal-dependencies 2014-01-20 14:12:02 +01:00
2193a0e7fd added normals to shader 2014-01-06 21:13:58 +01:00
22fe07e0f3 viewport scales with window now 2014-01-05 21:26:47 +01:00
61ed20c865 bigger map 2014-01-05 21:09:34 +01:00
8622881a13 Misc movement
- Scrollwheel now zooms in/out
- Arrow-Keys now move map correctly
- removed most Debug-Output
2014-01-05 20:23:22 +01:00
2b2108ab87 merged .. but colors broken.. 2014-01-05 19:09:01 +01:00
jbrinkro
df1fdc60d3 finish my work and be thankful! rotation works in special angles so u cant look under the map 2014-01-05 03:38:31 +01:00
df9b37429c cameraaaaaaa -.- 2014-01-04 23:47:07 +01:00
6cc9177082 wiered camera 2014-01-04 17:57:30 +01:00
602b20eb6c it works... 2014-01-04 16:55:59 +01:00
cde5231e6a whole map.. 2014-01-04 14:20:26 +01:00
fd4d2a0d14 TRIANGLEEEEESS!!!!11!!
finally.
2014-01-04 14:09:42 +01:00
42e7bd65ac new projection 2014-01-04 03:10:06 +01:00
tpajenka
33b1ec5534 flickering triangle (rendering cube) 2014-01-04 02:53:12 +01:00
7db4bff2e4 moooaaarrr work on triangles ... still nothing 2014-01-04 02:45:13 +01:00
a2214082ca minor stuff .. STILL NO TRIANGLE -.- 2014-01-03 23:19:39 +01:00
2fc28adfd1 Triiiiangleeeeesss!!!! *narf* 2014-01-03 22:31:01 +01:00
7d201cf216 shaders now compile and link correctly
- map still invisible
- frustum defined
- shaders fixed
- attrib-link to shaders fixed
- lookat now generates a frustum-projected look-at matrix
- smaller test-map for debug
2014-01-03 17:46:41 +01:00
e5193fc7c5 Migrated to OpenGL3.x - compiles but renders nothing
- added simple shader
- rewrote map to cater BufferArray
- completele rewrote Main
- Split off stuff into Render-Module
- cleaned up .cabal-file to bare minimum
- created RenderObjects for the purpose of moving rendering there
2014-01-03 03:01:54 +01:00
306381c4ed little cleanup
- some formatting
- changed y/z-Coords on Map (y is height now, map is in x/z-plane)
2014-01-02 13:02:01 +01:00
673a0f786a rewriting to OpenGL4.3
- rewrote Map to generate Triangles for glBindBuffer
- Coordinates is not longer used AFTER the change but generates
  Data until change is complete
- Size of Map in VRAM is sizeof(float)*(vert)*9 with vert = 2nm - n - m + 1
  * 3 float coordinats
  * 3 float color
  * 3 float normal
  yielding about 13.5mb VRAM for 500x500-Map
2014-01-02 03:05:35 +01:00
35f1a09d13 No shadows anymore - but shadow-map is correct 2014-01-01 21:58:43 +01:00
448bb7ac73 Shadows!!! But awful looking... 2014-01-01 21:26:54 +01:00
7110d9404b Scene renders better now
- Enabled BackCulling
- Wrote shadow-mapping-functions
- temp. changed to flat-shading for better distinction
- defined Tiles CCW for BackCulling
2014-01-01 20:32:35 +01:00
e1cad5786e removed debug-output 2013-12-29 18:32:10 +01:00
f3b218c44e Movement works now.
- Movement works. Keys are read out by KeyCode
  thus independent from Keyboard-Layout

  On a normal quertz-layout they map like so:
  * e, s, d, f for movement
  * r, w       for rotation
  * space/caps for up/down
2013-12-29 18:18:18 +01:00
55a873022b fixed map
- map is now displayed correctly
- camera is adjusted
- created ProgramState as TVar for concurrent reading/writing
2013-12-29 14:39:01 +01:00
14ce8c5986 added light properly to scene 2013-12-29 06:12:25 +01:00
65934809d5 added primitive map-render
- added primitive map-template
- window now renders correctly
- height-calculation is still a bit off
2013-12-29 06:03:32 +01:00
ae1ac08a6a Merge branch 'master' of pwning.de:/pioneers 2013-12-29 01:05:03 +01:00
47788b4ef0 started work on Coordinate-System for the Map 2013-12-29 01:05:01 +01:00
jbetzend
1c07d1ed64 added module 2013-12-29 01:02:52 +01:00