started work on Coordinate-System for the Map
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@ -11,6 +11,8 @@ executable Pioneers
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base >= 4,
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gtk,
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OpenGL >=2.8.0 && <2.9,
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gtkglext >=0.12
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gtkglext >=0.12,
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containers >=0.5 && <0.6
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ghc-options: -Wall
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other-modules: Map.Coordinates
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61
src/Main.hs
61
src/Main.hs
@ -4,20 +4,21 @@ import Graphics.UI.Gtk (AttrOp((:=)))
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import qualified Graphics.UI.Gtk.OpenGL as GtkGL
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import Graphics.Rendering.OpenGL as GL
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import qualified Graphics.UI.Gtk.Gdk.Events as Event
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import Map.Coordinates
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import Data.Maybe (fromMaybe)
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animationWaitTime = 3
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canvasWidth = 640
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canvasHeight = 480
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-- OpenGL polygon-function for drawing stuff.
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display :: IO ()
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display = do
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loadIdentity
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color (Color3 1 0.5 0.5 :: Color3 GLfloat)
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-- Instead of glBegin ... glEnd there is renderPrimitive.
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renderPrimitive Polygon $ do
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vertex (Vertex3 (-1.0) (-1.0) 0.0 :: Vertex3 GLfloat)
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vertex (Vertex3 (1.0) (-1.0) 0.0 :: Vertex3 GLfloat)
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vertex (Vertex3 (1.0) (1.0) 0.0 :: Vertex3 GLfloat)
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vertex (Vertex3 (-1.0) (1.0) 0.0 :: Vertex3 GLfloat)
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color (Color3 1 1 1 :: Color3 GLfloat)
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renderPrimitive Polygon $ do
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vertex (Vertex3 0.25 0.25 0.0 :: Vertex3 GLfloat)
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@ -25,6 +26,33 @@ display = do
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vertex (Vertex3 0.75 0.75 0.0 :: Vertex3 GLfloat)
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vertex (Vertex3 0.25 0.75 0.0 :: Vertex3 GLfloat)
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--Adjust size to given dimensions
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reconfigure :: Int -> Int -> IO (Int, Int)
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reconfigure w h = do
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-- maintain aspect ratio
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let aspectRatio = (fromIntegral canvasWidth) / (fromIntegral canvasHeight)
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(w1, h1) = (fromIntegral w, (fromIntegral w) / aspectRatio)
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(w2, h2) = ((fromIntegral h) * aspectRatio, fromIntegral h)
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(w', h') = if h1 <= fromIntegral h
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then (floor w1, floor h1)
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else (floor w2, floor h2)
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reshape $ Just (w', h')
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return (w', h')
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-- Called by reconfigure to fix the OpenGL viewport according to the
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-- dimensions of the widget, appropriately.
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reshape :: Maybe (Int, Int) -> IO ()
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reshape dims = do
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let (width, height) = fromMaybe (canvasWidth, canvasHeight) dims
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viewport $= (Position 0 0, Size (fromIntegral width) (fromIntegral height))
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matrixMode $= Projection
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loadIdentity
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let (w, h) = if width <= height
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then (fromIntegral height, fromIntegral width )
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else (fromIntegral width, fromIntegral height)
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perspective 60.0 (fromIntegral canvasWidth / fromIntegral canvasHeight) 1.0 20.0
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matrixMode $= Modelview 0
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loadIdentity
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main :: IO ()
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main = do
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@ -42,7 +70,7 @@ main = do
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-- Create an OpenGL drawing area widget
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canvas <- GtkGL.glDrawingAreaNew glconfig
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Gtk.widgetSetSizeRequest canvas 500 350
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Gtk.widgetSetSizeRequest canvas canvasWidth canvasHeight
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-- Initialise some GL setting just before the canvas first gets shown
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-- (We can't initialise these things earlier since the GL resources that
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@ -76,6 +104,7 @@ main = do
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window <- Gtk.windowNew
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button <- Gtk.buttonNew
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exitButton <- Gtk.buttonNew
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label <- Gtk.labelNew (Just "Gtk2Hs using OpenGL via HOpenGL!")
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vbox <- Gtk.vBoxNew False 4
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--Wrench them together
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@ -88,13 +117,29 @@ main = do
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Gtk.set vbox [
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Gtk.containerChild := canvas,
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Gtk.containerChild := button,
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Gtk.containerChild := exitButton
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Gtk.containerChild := exitButton,
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Gtk.containerChild := label
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]
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Gtk.afterClicked button (putStrLn "Hello World")
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Gtk.afterClicked exitButton Gtk.mainQuit
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Gtk.onDestroy window Gtk.mainQuit
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-- "reshape" event handler
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Gtk.onConfigure canvas $ \ (Event.Configure _ _ _ w h) -> do
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(w', h') <- reconfigure w h
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{- texW <- Gtk.pixbufGetWidth pb
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texH <- Gtk.pixbufGetHeight pb
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texBPS <- Gtk.pixbufGetBitsPerSample pb
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texRS <- Gtk.pixbufGetRowstride pb
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texNCh <- Gtk.pixbufGetNChannels pb-}
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Gtk.labelSetText label $ unwords ["Width:",show w',"Height:",show h'{- ,
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"TexW:",show texW,"TexH:",show texH,
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"BPS:",show texBPS,"RS:",show texRS,
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"NCh:",show texNCh-}]
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return True
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Gtk.widgetShowAll window
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Gtk.mainGUI
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131
src/Map/Coordinates.hs
Normal file
131
src/Map/Coordinates.hs
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@ -0,0 +1,131 @@
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{-# LANGUAGE TypeSynonymInstances, FlexibleInstances, BangPatterns #-}
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module Map.Coordinates
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--exports..
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(getTileVertices)
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where
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import Graphics.Rendering.OpenGL as GL
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import Data.Map as M
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import Data.IntMap
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import Data.Maybe
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import Prelude as P
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type Coordinates = (Integer, Integer)
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type Pos = (Float, Float)
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-- | a Tile is 1 unit in size. Due to hexagonality the real rendered Area is less.
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type Tile = Coordinates
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-- | The heights of a Map in a random accessible way.
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type MapHeights = Map Coordinates Int
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instance Num Tile where
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(i,j) + (x,y) = (i+x, j+y)
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(i,j) * (x,y) = (i*x, j*y)
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(i,j) - (x,y) = (i-x, j-y)
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negate (x,y) = (negate x, negate y)
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abs (x,y) = (abs x, abs y)
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signum (_,_) = undefined
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fromInteger a = (a,a)
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instance Num Pos where
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(i,j) + (x,y) = (i+x, j+y)
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(i,j) * (x,y) = (i*x, j*y)
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(i,j) - (x,y) = (i-x, j-y)
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negate (x,y) = (negate x, negate y)
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abs (x,y) = (abs x, abs y)
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signum (_,_) = undefined
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fromInteger a = (fromIntegral a, fromIntegral a)
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tileToPos :: Tile -> Pos
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tileToPos (x,y) = (fromIntegral x, fromIntegral y)
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data Neighbours =
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North
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| South
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| NorthEast
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| SouthEast
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| NorthWest
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| SouthWest
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deriving (Show, Eq)
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-- | Ordered Vertice-List for rendering (clockwise)
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data TileVertex =
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VertexNW
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| VertexNE
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| VertexE
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| VertexSE
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| VertexSW
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| VertexW
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deriving (Show, Eq, Ord)
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--getGrid :: Coordinates -> Coordinates -> []
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getTileVertices :: MapHeights -> Tile -> [Vertex3 GLfloat]
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getTileVertices heights t@(x,y) = let p = P.map (+ tileToPos t) hexagon in
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P.map floatToVertex $
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[
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(fst $ p !! 0, snd $ p !! 0,fromMaybe 0.0 $ getHeight heights VertexNW t),
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(fst $ p !! 1, snd $ p !! 1,fromMaybe 0.0 $ getHeight heights VertexNW t),
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(fst $ p !! 2, snd $ p !! 2,fromMaybe 0.0 $ getHeight heights VertexNW t),
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(fst $ p !! 3, snd $ p !! 3,fromMaybe 0.0 $ getHeight heights VertexNW t),
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(fst $ p !! 4, snd $ p !! 4,fromMaybe 0.0 $ getHeight heights VertexNW t),
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(fst $ p !! 5, snd $ p !! 5,fromMaybe 0.0 $ getHeight heights VertexNW t)
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]
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getHeight :: MapHeights -> TileVertex -> Tile -> Maybe Float
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getHeight h v t@(_,ty) =
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let
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! tileheight = fmap fromIntegral $ M.lookup t h
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! y = if even ty then -1 else 0
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in
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case v of
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VertexNW -> do
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c <- tileheight
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n <- M.lookup (t+(0,-1)) h
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nw <- M.lookup (t+(-1,y)) h
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return $ (fromIntegral $ n+nw+c) / 3.0
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VertexNE -> do
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c <- tileheight
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n <- M.lookup (t+(0,-1)) h
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ne <- M.lookup (t+(1,y)) h
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return $ (fromIntegral $ n+ne+c) / 3.0
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VertexE -> do
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c <- tileheight
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ne <- M.lookup (t+(1,y)) h
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se <- M.lookup (t+(1,y+1)) h
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return $ (fromIntegral $ ne+se+c) / 3.0
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VertexSE -> do
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c <- tileheight
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s <- M.lookup (t+(0,1)) h
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se <- M.lookup (t+(1,y+1)) h
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return $ (fromIntegral $ s+se+c) / 3.0
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VertexSW -> do
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c <- tileheight
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s <- M.lookup (t+(0,1)) h
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sw <- M.lookup (t+(-1,y+1)) h
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return $ (fromIntegral $ s+sw+c) / 3.0
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VertexW -> do
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c <- tileheight
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sw <- M.lookup (t+(-1,y+1)) h
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nw <- M.lookup (t+(-1,y)) h
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return $ (fromIntegral $ sw+nw+c) / 3.0
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hexagon :: IntMap (Float,Float)
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hexagon = undefined {- fromList [
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(0.2,0),
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(0.6,0),
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(0.5,1),
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(1,0.6),
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(1,0.2),
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(0.5,0)
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]-}
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-- | convert triple of floats to GLfloat (== CFloat)
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floatToVertex :: (Float, Float, Float) -> Vertex3 GLfloat
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floatToVertex (a,b,c) = Vertex3 (realToFrac a::GLfloat) (realToFrac b::GLfloat) (realToFrac c::GLfloat)
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