Commit Graph

323 Commits

Author SHA1 Message Date
1bc65c8ea7
added triangles to IQM-Parsing
- Models should now use the right "drawElements"-Method
- still no sign of our box-model
2014-08-08 20:13:31 +02:00
138d16016b
tried lot of stuff.. nothing worked. 2014-07-08 15:32:14 +02:00
aedb5b5337 Merge remote-tracking branch 'origin/ui' into iqm 2014-07-07 15:23:13 +02:00
81131de915
changed to wireframe-rendering 2014-07-07 15:22:57 +02:00
tpajenka
ae1f1d6815 ui: generalized viewport to access camera object via lens 2014-06-20 16:27:11 +02:00
tpajenka
41e75dcdeb upper bound of 0.001s for frame diff time (Main.hs), added second viewport widget to GUI (currently just an empty shell) 2014-06-20 00:19:02 +02:00
tpajenka
702ea19253 camera is recalculated on mouse action instead of at every frame 2014-06-19 22:24:58 +02:00
tpajenka
8605440539 moved GLMapState: _renderedMapTexture to State: _mapTexture 2014-06-19 17:02:49 +02:00
b095907d9b
tried with WriterT, undid most of it; compiles 2014-06-17 16:37:49 +02:00
13b814fa0a
TessallationFactor now gets updated correcty 2014-06-17 15:41:17 +02:00
5578bb401a
tessallation-factor will now change max once every 5 sec 2014-06-15 03:42:58 +02:00
e512149461
Merge branch 'ui' into iqm
Conflicts:
	src/UI/UIBase.hs
2014-06-15 03:29:03 +02:00
3cd3ba55f9
disabled culling 2014-06-11 00:07:06 +02:00
32f1043d7c
minor cleanup 2014-06-10 23:37:05 +02:00
1e9c6a24fd
minor
- fixed imports
- cleaned debug-info. now not binary anymore, but readable
2014-06-10 23:15:59 +02:00
4bbf80ecab
not changing to Data.Vector and staying on C-Array
- added Print-Function for Float-C-Arrays
2014-06-10 22:59:48 +02:00
d8747c0bd3
minor cleanup 2014-06-02 08:11:44 +02:00
ac832268ca
iqm now gets read in more correctly
before only the first vertex/normal/.. was read in.
2014-06-01 23:22:12 +02:00
eaeae7d4e2
cleanup & debug-output 2014-06-01 23:13:28 +02:00
fc72fd8095
corrected compile-mistakes due to indentation 2014-06-01 23:05:39 +02:00
6bb915c25c
added sample box-model with all files 2014-06-01 23:02:15 +02:00
3db6d6f9eb
live-Coding 2014-05-30 15:28:09 +02:00
b3323ef054
live-Coding 2014-05-30 15:26:12 +02:00
tpajenka
c7ea247b70 introducing window resize event, main viewport resizing to actual window size 2014-05-24 13:47:47 +02:00
tpajenka
9761e7c6c2 Merge branch 'master' into ui
Conflicts:
	src/UI/Callbacks.hs

caused by using TMVar for camera state
2014-05-21 14:57:39 +02:00
tpajenka
9523e733c6 new UI-Widget type: Viewport, removed old hacked code (except mouse wheel) to handle camera movement and using viewport instead 2014-05-21 14:10:47 +02:00
tpajenka
03d99c5fcc bugfix mouse motion handler: handler has been invoked with wrong coordinates, motion handler is now also called while leaving while still mouse-active 2014-05-21 14:03:28 +02:00
tpajenka
8a84e7ba95 press/release handlers receive boolean as parameter to indicate if the click is inside widget 2014-05-21 11:51:40 +02:00
tpajenka
e72e8c9333 more strictness to Types.hs: UIState 2014-05-20 20:38:02 +02:00
tpajenka
74fc3af201 haddock 2014-05-20 20:34:05 +02:00
91ad0f5e38
hlint 2014-05-20 11:09:04 +02:00
c2dc6e28f1
cleaned up 2014-05-20 11:01:37 +02:00
9c33af543c
fixed bits & pieces here and there
refs #482 @20m
refs #470 @15m
2014-05-20 08:57:42 +02:00
cea71238f1
played a bit with shaders .. won't render. 2014-05-20 00:12:16 +02:00
7c8c7cac98
a bit refactoring to get the imperative stuff shorter
refs #482 @2h
2014-05-20 00:06:53 +02:00
1cded31ecc
works now again - still renders nothing. 2014-05-19 22:29:16 +02:00
fe73c3a6b0
removed dysfunctional code 2014-05-19 21:45:09 +02:00
324d7037bf
changed much render-code.
- mapobjects and map get intitialized different
- added mapobjects-data to Types

refs #482 @3h
2014-05-19 21:42:58 +02:00
3dc26c45eb Merge branch 'tessallation' into iqm 2014-05-19 19:59:43 +02:00
f6e52d732c
haddock & small fix
- some haddock in renderer
- small fix in gamestate-handling function
2014-05-18 07:30:19 +02:00
bb75883f7d Merge branch 'master' into tessallation 2014-05-18 07:27:54 +02:00
ef549eac4d
fixed haddock for UI 2014-05-18 00:14:19 +02:00
aa6a5c060f
added some helper-functions for handling gamestate 2014-05-17 23:19:34 +02:00
481a386e0e
Merge branch 'master' into iqm
Conflicts:
	src/Render/Types.hs
2014-05-17 12:59:35 +02:00
35364b50aa Merge branch 'STM' 2014-05-17 12:58:23 +02:00
230e31bf63
changed TMVar to TVar
- compiles & runs again
2014-05-17 12:57:49 +02:00
0d65a485d5
changed constant in Map.Map 2014-05-17 11:40:23 +02:00
27d7873595
reworked Types to support STM
- deadlocks somewhere...
2014-05-16 22:05:27 +02:00
2944d36703
changed camera-height 2014-05-16 19:06:05 +02:00
Jonas Betzendahl
ffa45515c3 attempting to compensate once more 2014-05-16 18:59:26 +02:00