..
vulkan
Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
2020-10-14 14:41:40 +02:00
imgui_impl_allegro5.cpp
(BREAKING) Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. Backends: update most. ( #4921 , #4858 )
2022-01-27 17:46:48 +01:00
imgui_impl_allegro5.h
Backends: Allegro5: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
2022-01-10 15:13:36 +01:00
imgui_impl_android.cpp
Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. ( #4921 , #4858 )
2022-01-27 17:46:48 +01:00
imgui_impl_android.h
Backends: Android: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
2022-01-10 15:15:24 +01:00
imgui_impl_dx9.cpp
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
2021-11-30 21:48:29 +01:00
imgui_impl_dx9.h
Backends: Comments.
2021-05-27 13:59:35 +02:00
imgui_impl_dx10.cpp
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
2021-11-30 21:48:29 +01:00
imgui_impl_dx10.h
Backends: Comments.
2021-05-27 13:59:35 +02:00
imgui_impl_dx11.cpp
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
2021-11-30 21:48:29 +01:00
imgui_impl_dx11.h
Backends: Comments.
2021-05-27 13:59:35 +02:00
imgui_impl_dx12.cpp
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
2021-11-30 21:48:29 +01:00
imgui_impl_dx12.h
Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. ( #914 )
2022-01-20 15:53:28 +01:00
imgui_impl_glfw.cpp
Backends: GLFW: Fixed miss untranslation of keypad keys. ( #4921 , #452 )
2022-02-01 15:29:10 +01:00
imgui_impl_glfw.h
Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
2022-01-12 17:48:47 +01:00
imgui_impl_glut.cpp
(BREAKING) Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. Backends: update most. ( #4921 , #4858 )
2022-01-27 17:46:48 +01:00
imgui_impl_glut.h
Backends: GLUT: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
2022-01-10 15:14:01 +01:00
imgui_impl_metal.h
Backends: Metal: Add Metal C++ bindings support. ( #4824 , #4746 )
2021-12-30 15:04:03 +01:00
imgui_impl_metal.mm
Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. ( #4857 )
2022-01-03 22:14:19 +01:00
imgui_impl_opengl2.cpp
Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. ( #4790 )
2021-12-08 16:26:52 +01:00
imgui_impl_opengl2.h
Backends: Comments.
2021-05-27 13:59:35 +02:00
imgui_impl_opengl3_loader.h
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 , #4830 )
2021-12-26 20:02:02 +01:00
imgui_impl_opengl3.cpp
Backends: Silence overzealous warnings. ( #4834 ) Add comments about SetDragDropPayload() return value. ( #4835 )
2021-12-29 12:44:12 +01:00
imgui_impl_opengl3.h
Backends: OpenGL3: Add TargetConditionals.h ( #4473 ) + standardize include
2021-08-24 15:36:44 +02:00
imgui_impl_osx.h
Backends: OSX: Adedd basic IME support for macOS. ( #3108 , #2598 )
2022-01-12 14:37:05 +01:00
imgui_impl_osx.mm
Backends: OSX: Fix building with old Xcode versions.
2022-01-31 14:41:56 +01:00
imgui_impl_sdl.cpp
Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. ( #4927 )
2022-02-04 16:51:29 +01:00
imgui_impl_sdl.h
Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. ( #4927 )
2022-02-04 16:51:29 +01:00
imgui_impl_sdlrenderer.cpp
Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware ( #4927 )
2022-02-04 16:43:05 +01:00
imgui_impl_sdlrenderer.h
Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. ( #3926 )
2021-12-03 12:28:03 +01:00
imgui_impl_vulkan.cpp
Backends: Vulkan: Amends, fix miscast on 32-bit systems with the right ImTextureID=ImU64. ( #914 )
2022-01-20 16:56:29 +01:00
imgui_impl_vulkan.h
Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. ( #914 )
2022-01-20 15:53:28 +01:00
imgui_impl_wgpu.cpp
Backend: WebGPU: Fixed incorrect size parameters in WGPU backend ( #4891 )
2022-01-12 14:16:55 +01:00
imgui_impl_wgpu.h
Backends: Comments.
2021-05-27 13:59:35 +02:00
imgui_impl_win32.cpp
(BREAKING) Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. Backends: update most. ( #4921 , #4858 )
2022-01-27 17:46:48 +01:00
imgui_impl_win32.h
Backends: Win32: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
2022-01-10 15:11:54 +01:00