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@ -7,7 +7,8 @@
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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// [X] Platform: IME support.
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//
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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@ -7,6 +7,7 @@
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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// [X] Platform: IME support.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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@ -22,6 +23,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-01-12: Inputs: Added basic Platform IME support, hooking the io.SetPlatformImeDataFn() function.
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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// 2021-12-13: *BREAKING CHANGE* Add NSView parameter to ImGui_ImplOSX_Init(). Generally fix keyboard support. Using kVK_* codes for keyboard keys.
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// 2021-12-13: Add game controller support.
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@ -54,6 +56,7 @@ static bool g_MouseDown[ImGuiMouseButton_COUNT] = {};
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static ImGuiKeyModFlags g_KeyModifiers = ImGuiKeyModFlags_None;
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static ImFocusObserver* g_FocusObserver = nil;
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static KeyEventResponder* g_KeyEventResponder = nil;
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static NSTextInputContext* g_InputContext = nil;
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// Undocumented methods for creating cursors.
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@interface NSCursor()
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@ -91,6 +94,29 @@ static double GetMachAbsoluteTimeInSeconds()
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@end
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@implementation KeyEventResponder
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{
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float _posX;
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float _posY;
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NSRect _imeRect;
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}
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#pragma mark - Public
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- (void)setImePosX:(float)posX imePosY:(float)posY
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{
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_posX = posX;
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_posY = posY;
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}
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- (void)updateImePosWithView:(NSView *)view
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{
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NSWindow *window = view.window;
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if (!window)
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return;
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NSRect contentRect = [window contentRectForFrameRect:window.frame];
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NSRect rect = NSMakeRect(_posX, contentRect.size.height - _posY, 0, 0);
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_imeRect = [window convertRectToScreen:rect];
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}
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- (void)viewDidMoveToWindow
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{
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@ -145,7 +171,7 @@ static double GetMachAbsoluteTimeInSeconds()
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- (NSRect)firstRectForCharacterRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange
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{
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return NSZeroRect;
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return _imeRect;
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}
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- (BOOL)hasMarkedText
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@ -390,6 +416,7 @@ bool ImGui_ImplOSX_Init(NSView* view)
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// Add the NSTextInputClient to the view hierarchy,
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// to receive keyboard events and translate them to input text.
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g_KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect];
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g_InputContext = [[NSTextInputContext alloc] initWithClient:g_KeyEventResponder];
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[view addSubview:g_KeyEventResponder];
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// Some events do not raise callbacks of AppView in some circumstances (for example when CMD key is held down).
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@ -401,6 +428,21 @@ bool ImGui_ImplOSX_Init(NSView* view)
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return event;
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}];
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io.SetPlatformImeDataFn = [](ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void
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{
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if (data->WantVisible)
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{
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[g_InputContext activate];
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}
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else
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{
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[g_InputContext discardMarkedText];
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[g_InputContext invalidateCharacterCoordinates];
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[g_InputContext deactivate];
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}
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[g_KeyEventResponder setImePosX:data->InputPos.x imePosY:data->InputPos.y + data->InputLineHeight];
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};
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return true;
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}
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@ -499,6 +541,13 @@ static void ImGui_ImplOSX_UpdateKeyModifiers()
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io.AddKeyModsEvent(g_KeyModifiers);
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}
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static void ImGui_ImplOSX_UpdateImePosWithView(NSView* view)
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{
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ImGuiIO& io = ImGui::GetIO();
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if (io.WantTextInput)
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[g_KeyEventResponder updateImePosWithView:view];
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}
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void ImGui_ImplOSX_NewFrame(NSView* view)
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{
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// Setup display size
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@ -523,6 +572,7 @@ void ImGui_ImplOSX_NewFrame(NSView* view)
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ImGui_ImplOSX_UpdateKeyModifiers();
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ImGui_ImplOSX_UpdateMouseCursorAndButtons();
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ImGui_ImplOSX_UpdateGamepads();
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ImGui_ImplOSX_UpdateImePosWithView(view);
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}
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bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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@ -104,6 +104,7 @@ Other Changes:
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Enable with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file.
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- Backends: Metal: Ignore ImDrawCmd where ElemCount == 0, which are normally not emitted by the library but
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can theorically be created by user code manipulating a ImDrawList. (#4857)
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- Backends: OSX: Added basic Platform IME support. (#3108, #2598) [@liuliu]
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- Backends: WebGPU: Fixed incorrect size parameters in wgpuRenderPassEncoderSetIndexBuffer() and
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wgpuRenderPassEncoderSetVertexBuffer() calls. (#4891) [@FeepsDev]
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