Commit Graph

1352 Commits

Author SHA1 Message Date
heroboy
e09e2cbd28 set pixel shader and vertex shader to NULL
Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
2015-04-07 19:36:58 +08:00
ocornut
6e4d3dac1a Examples: Fixed ShowExampleAppManipulatingWindowTitle() not doing the right thing, broken in ff35d24bcc 2015-04-07 11:54:53 +01:00
omar
a8a5ba9d1e Update README.txt 2015-04-07 11:15:18 +01:00
omar
46769406dc Update README.txt 2015-04-07 10:59:49 +01:00
ocornut
c38c54af52 Clicking on void loses keyboard-focus so application can use TAB back 2015-04-06 11:25:07 +01:00
ocornut
fe64da6197 Allow SetWindowFocus(NULL) to remove focus 2015-04-06 11:19:31 +01:00
ocornut
73e2d56acc Examples: OpenGL fixed-pipeline: added glBindTexture(0), via Anton M 2015-04-06 10:45:10 +01:00
ocornut
f5310a2f2d Comments 2015-04-04 19:03:39 +01:00
ocornut
28a45877aa DragFloat() comment examples, not ready for prime-time #180 2015-04-03 16:21:24 +01:00
ocornut
c93f34238e DragFloat() examples #180 2015-04-03 15:18:12 +01:00
ocornut
962aa4c396 DragFloat() double-clicking turns into an input box (along with Ctrl+clicking) #180 2015-04-03 15:15:12 +01:00
ocornut
916a8955ec DragFloat(): passing min>=max (e.g. 0.0f) for range makes the drag unbound #180, removed extra APIs 2015-04-03 15:13:59 +01:00
ocornut
61d886e14b SliderFloat() removed support for unbound/infinite slider, inconsistent. Use InputFloat()/DragFloat() 2015-04-03 15:10:07 +01:00
Dale Kim
4b7be31197 Fixed modifier key state setting in GLFW callbacks. 2015-04-03 09:01:48 -05:00
ocornut
aac99819d6 Selectable() render into AutoFitPadding but do not extend it, fixing small visual gap
Followup 2e26196aba /  #1
2015-04-03 14:40:15 +01:00
ocornut
f3967f1183 Combo() adding frame padding inside the combo box. 2015-04-03 14:32:46 +01:00
ocornut
dc52938627 InputInt2(), InputInt3(), InputInt4(): fixed label vertical alignment 2015-04-03 14:22:00 +01:00
ocornut
f7e35ce120 ShowTestWindow() renamed sliders examples to say "slider" 2015-04-03 14:20:04 +01:00
ocornut
1247ce251f Added DragFloat(), DragInt() work in progress #180 2015-04-03 14:07:52 +01:00
ocornut
d25578efd8 Examples: initializing float + missing comment. 2015-04-03 12:11:41 +01:00
ocornut
6aed651f77 ColorEdit4(): tweak code to be a little less ugly (still not a beauty contest winner..) 2015-04-03 11:49:02 +01:00
ocornut
2d157d3af0 ColorEdit4(): hide components prefix if there's no space for them. 2015-04-03 11:25:44 +01:00
ocornut
e6792f84d4 Comments and organization of imgui.h 2015-04-03 10:22:18 +01:00
ocornut
153db91917 Slider: don't call RenderText() on empty label. 2015-04-02 22:39:37 +01:00
ocornut
74f2e53b3b Slider: fix in the unlikely case that style.GrabMinSize is larger than a slider. 2015-04-02 22:38:37 +01:00
ocornut
31fd72bde1 Internal renaming 2015-04-02 21:21:35 +01:00
ocornut
503b8c20de Delete font clear pointer in ImGui state to get a clear crasah instead of a dangling pointer. #181 2015-04-02 17:48:22 +01:00
ocornut
b61b311772 Fixed Begin() returning true on collapsed windows that loaded settings #176 2015-04-02 10:56:59 +01:00
ocornut
e03d2b2900 ImVec2/ImVec4 no-parameters constructs init to 0.0f. Saner. Couldn't measure perf differences in a simple stress test compiled in Debug mode 2015-04-01 15:57:09 +01:00
omar
fc1b0b090c Update README.md
Coverity badge
2015-04-01 15:26:36 +01:00
ocornut
a4cf50affe Fix uninitialized fields - MouseCursor set by first call to NewFrame() 2015-04-01 15:08:42 +01:00
ocornut
c0699958ce Fix for Coverity static analysis 2015-04-01 15:05:06 +01:00
ocornut
eb3e640fa6 Fixed style.DisplaySafeAreaPadding handling from being applied on window that never were auto-fit 2015-03-31 00:41:15 +01:00
ocornut
468fcd7b30 Fixed mouse wheel scrolling (broken 2 commits ago 9d16b85ed2) 2015-03-31 00:15:23 +01:00
ocornut
0a31531f44 Warning fix in demo code 2015-03-30 21:16:24 +01:00
ocornut
9d16b85ed2 Caching current Font, FontSize into state for quicker/simpler access. 2015-03-29 19:45:03 +01:00
ocornut
e16f2e898a Version number 1.38 WIP 2015-03-29 10:09:14 +01:00
ocornut
3abfb85613 Comments on font loading, fixed commented out paths and added DroidSans in the list 2015-03-28 11:48:42 +00:00
ocornut
ff35d24bcc Comments 2015-03-27 19:34:01 +00:00
ocornut
4ee5a792ff Fixed new collapsed auto-resizing window with saved .ini settings not calculating their initial width #176 2015-03-27 15:18:45 +00:00
ocornut
2e26196aba Selectable() fixed misuage of GetContentRegionMax().x 2015-03-26 21:13:03 +00:00
ocornut
a1582874d3 Changed new ImDrawList::AddLine() half_thickness to hickness, just in time for release 2015-03-26 20:24:55 +00:00
ocornut
729e524955 Version number 1.37 2015-03-26 20:16:53 +00:00
ocornut
bcd85e7cd6 Auto contents size aware of enforced vertical scrollbar if window is large than display height. 2015-03-26 20:14:15 +00:00
ocornut
e1de4908f6 Removed bool return value from BegniPopup() at the moment, it is meaningless. Tidying up. 2015-03-26 19:18:06 +00:00
ocornut
4b7818dfc2 Bounding box tests exclude higher bound, so touching items (zero spacing) don't report double hover when cursor is on edge 2015-03-26 19:05:47 +00:00
ocornut
c6112550eb Added Haddock in the (popup) Aquarium 2015-03-26 19:02:54 +00:00
ocornut
f5ba64d8cd Sorting of windows for render doesn't do 3 pass stupidly. Made code a little closer to what it should become with a layering system 2015-03-26 18:51:45 +00:00
ocornut
93c9777165 Fix for using tooltips within popup #126 - will need to rewrite the sorting/layering system shortly. 2015-03-26 18:17:55 +00:00
ocornut
a3086f40fe Renamed internal RenderSortedWindows -> WindowsSortBuffer + cleanup popup closing code 2015-03-26 18:01:40 +00:00