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https://github.com/Drezil/imgui.git
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ColorEdit4(): tweak code to be a little less ugly (still not a beauty contest winner..)
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parent
2d157d3af0
commit
6aed651f77
88
imgui.cpp
88
imgui.cpp
@ -6825,19 +6825,12 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
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if (edit_mode == ImGuiColorEditMode_UserSelect || edit_mode == ImGuiColorEditMode_UserSelectShowButton)
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edit_mode = g.ColorEditModeStorage.GetInt(id, 0) % 3;
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float fx = col[0];
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float fy = col[1];
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float fz = col[2];
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float fw = col[3];
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const ImVec4 col_display(fx, fy, fz, 1.0f);
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float f[4] = { col[0], col[1], col[2], col[3] };
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if (edit_mode == ImGuiColorEditMode_HSV)
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ImGui::ColorConvertRGBtoHSV(fx, fy, fz, fx, fy, fz);
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ImGui::ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
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int ix = (int)(fx * 255.0f + 0.5f);
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int iy = (int)(fy * 255.0f + 0.5f);
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int iz = (int)(fz * 255.0f + 0.5f);
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int iw = (int)(fw * 255.0f + 0.5f);
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int i[4] = { (int)(f[0] * 255.0f + 0.5f), (int)(f[1] * 255.0f + 0.5f), (int)(f[2] * 255.0f + 0.5f), (int)(f[3] * 255.0f + 0.5f) };
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int components = alpha ? 4 : 3;
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bool value_changed = false;
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@ -6845,36 +6838,35 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
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ImGui::BeginGroup();
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ImGui::PushID(label);
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bool hsv = (edit_mode == 1);
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const bool hsv = (edit_mode == 1);
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switch (edit_mode)
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{
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case ImGuiColorEditMode_RGB:
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case ImGuiColorEditMode_HSV:
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{
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// 0: RGB 0..255 Sliders
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// 1: HSV 0..255 Sliders
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// RGB/HSV 0..255 Sliders
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const float w_items_all = w_full - (square_sz + style.ItemInnerSpacing.x);
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const float w_item_one = ImMax(1.0f, (float)(int)((w_items_all - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x) * (components-1)) / (float)components));
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const float w_item_last = ImMax(1.0f, (float)(int)(w_items_all - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x) * (components-1)));
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const bool hide_prefix = (w_item_one <= CalcTextSize("M:999").x);
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const char* ids[4] = { "##X", "##Y", "##Z", "##W" };
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const char* fmt_table[3][4] =
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{
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{ "%3.0f", "%3.0f", "%3.0f", "%3.0f" },
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{ "R:%3.0f", "G:%3.0f", "B:%3.0f", "A:%3.0f" },
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{ "H:%3.0f", "S:%3.0f", "V:%3.0f", "A:%3.0f" }
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};
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const char** fmt = hide_prefix ? fmt_table[0] : hsv ? fmt_table[2] : fmt_table[1];
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ImGui::PushItemWidth(w_item_one);
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value_changed |= ImGui::SliderInt("##X", &ix, 0, 255, hide_prefix ? "%3.0f" : hsv ? "H:%3.0f" : "R:%3.0f");
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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value_changed |= ImGui::SliderInt("##Y", &iy, 0, 255, hide_prefix ? "%3.0f" : hsv ? "S:%3.0f" : "G:%3.0f");
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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if (alpha)
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for (int n = 0; n < components; n++)
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{
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value_changed |= ImGui::SliderInt("##Z", &iz, 0, 255, hide_prefix ? "%3.0f" : hsv ? "V:%3.0f" : "B:%3.0f");
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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ImGui::PushItemWidth(w_item_last);
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value_changed |= ImGui::SliderInt("##W", &iw, 0, 255, hide_prefix ? "%3.0f" : "A:%3.0f");
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}
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else
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{
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ImGui::PushItemWidth(w_item_last);
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value_changed |= ImGui::SliderInt("##Z", &iz, 0, 255, hide_prefix ? "%3.0f" : hsv ? "V:%3.0f" : "B:%3.0f");
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if (n > 0)
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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if (n + 1 == components)
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ImGui::PushItemWidth(w_item_last);
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value_changed |= ImGui::SliderInt(ids[n], &i[n], 0, 255, fmt[n]);
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}
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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@ -6882,46 +6874,42 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
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break;
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case ImGuiColorEditMode_HEX:
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{
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// 2: RGB Hexadecimal
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// RGB Hexadecimal Input
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const float w_slider_all = w_full - square_sz;
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char buf[64];
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if (alpha)
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ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", ix, iy, iz, iw);
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ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", i[0], i[1], i[2], i[3]);
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else
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ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", ix, iy, iz);
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ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", i[0], i[1], i[2]);
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ImGui::PushItemWidth(w_slider_all - style.ItemInnerSpacing.x);
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value_changed |= ImGui::InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal);
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value_changed |= ImGui::InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
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ImGui::PopItemWidth();
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char* p = buf;
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while (*p == '#' || ImCharIsSpace(*p))
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p++;
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// Treat at unsigned (%X is unsigned)
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ix = iy = iz = iw = 0;
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i[0] = i[1] = i[2] = i[3] = 0;
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if (alpha)
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sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&ix, (unsigned int*)&iy, (unsigned int*)&iz, (unsigned int*)&iw);
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sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2], (unsigned int*)&i[3]);
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else
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sscanf(p, "%02X%02X%02X", (unsigned int*)&ix, (unsigned int*)&iy, (unsigned int*)&iz);
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sscanf(p, "%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2]);
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}
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break;
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}
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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const ImVec4 col_display(col[0], col[1], col[2], 1.0f);
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if (ImGui::ColorButton(col_display))
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{
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// Don't set local copy of 'edit_mode' right away!
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g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3);
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}
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g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); // Don't set local copy of 'edit_mode' right away!
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if (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton)
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{
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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const char* button_titles[3] = { "RGB", "HSV", "HEX" };
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if (ImGui::Button(button_titles[edit_mode]))
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{
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// Don't set local copy of 'edit_mode' right away!
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g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3);
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}
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g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); // Don't set local copy of 'edit_mode' right away!
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ImGui::SameLine();
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}
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else
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@ -6932,20 +6920,18 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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// Convert back
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fx = ix / 255.0f;
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fy = iy / 255.0f;
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fz = iz / 255.0f;
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fw = iw / 255.0f;
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for (int n = 0; n < 4; n++)
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f[n] = i[n] / 255.0f;
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if (edit_mode == 1)
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ImGui::ColorConvertHSVtoRGB(fx, fy, fz, fx, fy, fz);
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ImGui::ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
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if (value_changed)
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{
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col[0] = fx;
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col[1] = fy;
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col[2] = fz;
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col[0] = f[0];
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col[1] = f[1];
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col[2] = f[2];
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if (alpha)
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col[3] = fw;
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col[3] = f[3];
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}
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ImGui::PopID();
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