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Slider: don't call RenderText() on empty label.
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@ -5230,15 +5230,16 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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ItemSize(total_bb, style.FramePadding.y);
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// Actual slider behavior + render grab
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bool value_changed = SliderBehavior(frame_bb, inner_bb, id, v, v_min, v_max, power, decimal_precision, true);
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const bool value_changed = SliderBehavior(frame_bb, inner_bb, id, v, v_min, v_max, power, decimal_precision, true);
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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char value_buf[64];
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char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
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const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
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const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true);
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RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x + style.FramePadding.x, inner_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
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if (label_size.x > 0.0f)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
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return value_changed;
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}
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