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								 ocornut | 7397425097 | Examples: Refactored directx9_example to be eaasier to copy & paste into user application. | 2015-03-09 13:03:46 +00:00 |  | 
			
				
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								 ocornut | b87ec205a9 | Examples: shallow tweaks to match upcoming other examples. | 2015-03-09 13:02:32 +00:00 |  | 
			
				
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								 ocornut | b227b0f8cd | Examples: Rename globals again | 2015-03-09 12:16:29 +00:00 |  | 
			
				
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								 ocornut | 4f27bd6ed3 | Examples: Moved gl3w to opengl3_example directory + fixed msvc project paths | 2015-03-09 12:11:24 +00:00 |  | 
			
				
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								 ocornut | 4da432bd7b | Examples: Makefile | 2015-03-09 12:03:09 +00:00 |  | 
			
				
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								 ocornut | 99ed567577 | Examples: Rename global to be more consistent | 2015-03-09 12:02:34 +00:00 |  | 
			
				
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								 ocornut | d829852391 | Examples: Refactored opengl3_exapmle into a glfw specific file that can be copied and pasted | 2015-03-09 11:59:23 +00:00 |  | 
			
				
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								 ocornut | 545a57d253 | Examples: Refactored opengl_example into a glfw specific file that can be copied and pasted. Other examples will follow. | 2015-03-09 11:25:15 +00:00 |  | 
			
				
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								 ocornut | be9fe9489c | Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP Fixes pressing Enter in IME being caught by application right after
validating an IME input. | 2015-03-06 21:39:55 +00:00 |  | 
			
				
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								 ocornut | e269125c3a | Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly. User need to set io.ImeWindowHandle | 2015-03-06 21:11:14 +00:00 |  | 
			
				
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								 ocornut | 386cfada83 | Examples: Windows examples don't link with imm32.lib by default. | 2015-03-06 18:19:21 +00:00 |  | 
			
				
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								 ocornut | b911f96a56 | Examples: Speculative Makefile fix. I should get a Linux box instead on relying on Jenkins, this is pretty embarrassing. | 2015-02-27 11:19:50 +00:00 |  | 
			
				
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								 ocornut | dc7cdb3025 | Examples: Fix Makefile | 2015-02-27 11:07:23 +00:00 |  | 
			
				
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								 ocornut | 5aaf0cd2dc | Examples: Fix OpenGL3 example Makefile | 2015-02-27 11:00:31 +00:00 |  | 
			
				
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								 ocornut | 3ed38f3313 | Replaced dependency on glew (inc. prebuilt one for Windows) by gl3w in source form Expecting something to break now. | 2015-02-27 10:53:17 +00:00 |  | 
			
				
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								 ocornut | 00270b837f | Examples: Desperate attempts removing link warnings under Windows. Screw standard librairies. | 2015-02-27 10:14:20 +00:00 |  | 
			
				
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								 ocornut | 37d8d5c5be | Examples: OpenGL2 example doesn't need Glew | 2015-02-27 10:05:06 +00:00 |  | 
			
				
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								 ocornut | 40b04a3701 | Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once | 2015-02-27 09:51:11 +00:00 |  | 
			
				
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								 ocornut | 9c4972ee9d | Examples: msvc: output .exe in project directory (not in solution directory). | 2015-02-24 10:06:13 +00:00 |  | 
			
				
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								 ocornut | fc322fde0f | Examples: added README file | 2015-02-24 09:59:56 +00:00 |  | 
			
				
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								 ocornut | 546460cd26 | Examples: Removed unused file | 2015-02-24 09:49:26 +00:00 |  | 
			
				
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								 ocornut | 0d63e0ce60 | Examples: DirectX examples applications all have a Console for debugging. | 2015-02-22 13:45:07 +00:00 |  | 
			
				
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								 ocornut | cb0a4db048 | Calculate frame-rate for the user, as a purely luxurious feature ..and to reduce sample code size a little. | 2015-02-11 18:28:17 +00:00 |  | 
			
				
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								 ocornut | d65e051a07 | Minor formatting tweaks, comments | 2015-02-11 18:14:39 +00:00 |  | 
			
				
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								 ocornut | b623f97d9f | Examples: DirectX11: fixed build setting of Release mode. | 2015-02-01 09:33:51 +00:00 |  | 
			
				
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								 ocornut | 35c0842bcf | Examples: DirectX11: fixed handling of unicode character inputs. | 2015-01-31 23:26:53 +00:00 |  | 
			
				
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								 ocornut | 5834297928 | Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size) + Delete unused code | 2015-01-31 21:12:59 +00:00 |  | 
			
				
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								 ocornut | 381c7428c1 | Examples: changed default background color. | 2015-01-31 20:08:43 +00:00 |  | 
			
				
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								 ocornut | b24d4d0538 | Ignore lists | 2015-01-20 01:04:34 +01:00 |  | 
			
				
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								 ocornut | b0eac255ca | Warning fixes for 64-bit architectures | 2015-01-20 01:01:25 +01:00 |  | 
			
				
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								 ocornut | edcf2d3bf6 | Examples: more comments on loading fonts. | 2015-01-18 11:38:14 +00:00 |  | 
			
				
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								 ocornut | 1916a0c78c | Renamed FontAtlas to Fonts. Further cleanup/comments. | 2015-01-18 10:46:49 +00:00 |  | 
			
				
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								 ocornut | 2c31599bcc | ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30 | 2015-01-17 22:15:29 +00:00 |  | 
			
				
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								 ocornut | cb9a3235be | Removed PixelCenterOffset, uncesssary | 2015-01-17 17:17:18 +00:00 |  | 
			
				
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								 ocornut | 43c8b5e0d2 | Examples: DirectX11: use linear sampler to be in sync with other examples. | 2015-01-17 16:52:21 +00:00 |  | 
			
				
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								 ocornut | ab8d2782c6 | Merge remote-tracking branch 'upstream/master' into 2015-01-truetype Conflicts:
	imgui.cpp
	imgui.h | 2015-01-15 18:07:44 +00:00 |  | 
			
				
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								 ocornut | 62ecdd21a5 | Examples: Added a color slider for the background color + tweak first example use of button.s | 2015-01-15 09:59:18 +00:00 |  | 
			
				
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								 ocornut | 0f4d74d614 | ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration. | 2015-01-11 21:06:57 +00:00 |  | 
			
				
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								 ocornut | 241e8086fa | Mde it optional to new() io.Font - however it stills needs to be loaded. | 2015-01-11 18:27:05 +00:00 |  | 
			
				
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								 ocornut | 51df5874a6 | Examples' Says "OpenGL2" vs "OpenGL3" in title bar. | 2015-01-11 18:03:40 +00:00 |  | 
			
				
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								 ocornut | a09f426b89 | TAB to spaces | 2015-01-11 17:56:43 +00:00 |  | 
			
				
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								 ocornut | 5ca563b5a5 | Speculative fix for warnings for GCC/Clang | 2015-01-11 17:22:04 +00:00 |  | 
			
				
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								 ocornut | 20bb6270bc | Examples: all supports TextureID in renderer, added LoadFontTexture() function. | 2015-01-11 17:17:43 +00:00 |  | 
			
				
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								 ocornut | f77490cb2d | Cleanup extra_fonts/ folder | 2015-01-08 23:49:17 +00:00 |  | 
			
				
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								 ocornut | b3a208901a | Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean. | 2015-01-08 23:35:01 +00:00 |  | 
			
				
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								 ocornut | dd8a7655f5 | Fixed DirectX11 example. | 2015-01-08 18:56:47 +00:00 |  | 
			
				
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								 ocornut | c1251d2994 | Examples: Fixed warnings for Clang | 2015-01-06 17:43:23 +00:00 |  | 
			
				
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								 ocornut | 1c657564ac | Examples: Added STB_IMAGE_STATIC in examples to avoid conflicting implementation. Relate to #109 | 2015-01-06 17:35:36 +00:00 |  | 
			
				
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								 ocornut | b3febabc30 | OpenGL3 example: fix growing of VBO | 2014-12-22 01:47:34 +00:00 |  | 
			
				
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								 omar | e9e0e36f98 | New and better Set[Next]Window(Pos|Size|Collapsed) API. Removed rarely useful SetNewWindowDefaultPos() in favor of new API. | 2014-12-10 19:22:30 +00:00 |  |