imgui/examples
ocornut 0f4d74d614 ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
2015-01-11 21:06:57 +00:00
..
directx9_example ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font 2015-01-11 21:06:57 +00:00
directx11_example ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font 2015-01-11 21:06:57 +00:00
opengl3_example ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font 2015-01-11 21:06:57 +00:00
opengl_example ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font 2015-01-11 21:06:57 +00:00
imgui_examples_msvc2010.sln added opengl3 sample, mix from @ocornut and @thelinked 2014-12-03 18:37:07 +01:00