mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Replaced dependency on glew (inc. prebuilt one for Windows) by gl3w in source form
Expecting something to break now.
This commit is contained in:
parent
00270b837f
commit
3ed38f3313
@ -8,8 +8,8 @@ compiler:
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- clang
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before_install:
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- if [ $TRAVIS_OS_NAME == linux ]; then sudo add-apt-repository -y ppa:pyglfw/pyglfw && sudo apt-get update -qq && sudo apt-get install -y --no-install-recommends libglfw3-dev libglew-dev libxrandr-dev libxi-dev libxxf86vm-dev; fi
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- if [ $TRAVIS_OS_NAME == osx ]; then brew update && brew install glew && brew install glfw3; fi
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- if [ $TRAVIS_OS_NAME == linux ]; then sudo add-apt-repository -y ppa:pyglfw/pyglfw && sudo apt-get update -qq && sudo apt-get install -y --no-install-recommends libglfw3-dev libxrandr-dev libxi-dev libxxf86vm-dev; fi
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- if [ $TRAVIS_OS_NAME == osx ]; then brew update && brew install glfw3; fi
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script:
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- make -C examples/opengl_example
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@ -5,9 +5,7 @@
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#
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#
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# if you using Mac OS X:
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# You should install glew via homebrew
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# brew install glew
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# Also you'll need glfw
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# You'll need glfw
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# http://www.glfw.org
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#
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@ -15,6 +13,7 @@
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OBJS = main.o
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OBJS += ../../imgui.o
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OBJS += ../opengl_example/gl3w/GL/gl3w.o
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UNAME_S := $(shell uname -s)
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@ -23,17 +22,17 @@ ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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CXXFLAGS = -I../../ `pkg-config --cflags glfw3`
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CXXFLAGS += -Wall
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LIBS = `pkg-config --static --libs glfw3` -lGLEW
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LIBS = `pkg-config --static --libs glfw3`
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endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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LIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
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LIBS += -L/usr/local/Cellar/glew/1.10.0/lib -L/usr/local/lib
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LIBS += -lglew -lglfw3
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LIBS += -L/usr/local/lib
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LIBS += -lglfw3
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CXXFLAGS = -I../../ -I/usr/local/Cellar/glew/1.10.0/include -I/usr/local/include
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CXXFLAGS = -I../../ -I../opengl_example/gl3w -I/usr/local/Cellar/glew/1.10.0/include -I/usr/local/include
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CXXFLAGS += -Wall
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# CXXFLAGS += -D__APPLE__
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endif
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@ -10,9 +10,8 @@
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#include "../../imgui.h"
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#include <stdio.h>
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// Glfw/Glew
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#define GLEW_STATIC
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#include <GL/glew.h>
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// Gl3w/Glfw
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#include <GL/gl3w.h>
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#include <GLFW/glfw3.h>
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#define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->ELEMENT))
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@ -168,11 +167,7 @@ void InitGL()
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glfwSetScrollCallback(window, glfw_scroll_callback);
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glfwSetCharCallback(window, glfw_char_callback);
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glewExperimental = GL_TRUE;
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GLenum err = glewInit();
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if (GLEW_OK != err)
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fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
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gl3wInit();
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const GLchar *vertex_shader =
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"#version 330\n"
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@ -48,14 +48,14 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir)..\opengl_example\glfw\include;$(ProjectDir)..\opengl_example\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)..\opengl_example\glfw\include;$(ProjectDir)..\opengl_example\glew\include;$(ProjectDir)..\opengl_example\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(ProjectDir)..\opengl_example\glfw\lib-msvc100;$(ProjectDir)..\opengl_example\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>opengl32.lib;imm32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>opengl32.lib;imm32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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<IgnoreSpecificDefaultLibraries>libcmt.lib;msvcrt.lib</IgnoreSpecificDefaultLibraries>
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<IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -64,20 +64,22 @@
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>$(ProjectDir)..\opengl_example\glfw\include;$(ProjectDir)..\opengl_example\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)..\opengl_example\glfw\include;$(ProjectDir)..\opengl_example\glew\include;$(ProjectDir)..\opengl_example\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>$(ProjectDir)..\opengl_example\glfw\lib-msvc100;$(ProjectDir)..\opengl_example\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>opengl32.lib;imm32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>opengl32.lib;imm32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
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<IgnoreSpecificDefaultLibraries>
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</IgnoreSpecificDefaultLibraries>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\imgui.cpp" />
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<ClCompile Include="..\opengl_example\gl3w\GL\gl3w.c" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -16,6 +16,9 @@
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<ClCompile Include="..\..\imgui.cpp">
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<Filter>imgui</Filter>
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</ClCompile>
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<ClCompile Include="..\opengl_example\gl3w\GL\gl3w.c">
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<Filter>sources</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\imconfig.h">
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@ -5,9 +5,7 @@
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#
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#
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# if you using Mac OS X:
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# You should install glew via homebrew
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# brew install glew
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# Also you'll need glfw
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# You'll need glfw
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# http://www.glfw.org
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#
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@ -23,17 +21,17 @@ ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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CXXFLAGS = -I../../ `pkg-config --cflags glfw3`
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CXXFLAGS += -Wall
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LIBS = `pkg-config --static --libs glfw3` -lGLEW
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LIBS = `pkg-config --static --libs glfw3`
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endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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LIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
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LIBS += -L/usr/local/Cellar/glew/1.10.0/lib -L/usr/local/lib
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LIBS += -lglew -lglfw3
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LIBS += -L/usr/local/lib
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LIBS += -lglfw3
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CXXFLAGS = -I../../ -I/usr/local/Cellar/glew/1.10.0/include -I/usr/local/include
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CXXFLAGS = -I../../ -I/usr/local/include
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CXXFLAGS += -Wall
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# CXXFLAGS += -D__APPLE__
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endif
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1339
examples/opengl_example/gl3w/GL/gl3w.c
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examples/opengl_example/gl3w/GL/gl3w.c
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Load Diff
1234
examples/opengl_example/gl3w/GL/gl3w.h
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1234
examples/opengl_example/gl3w/GL/gl3w.h
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4533
examples/opengl_example/gl3w/GL/glcorearb.h
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examples/opengl_example/gl3w/GL/glcorearb.h
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@ -1,73 +0,0 @@
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The OpenGL Extension Wrangler Library
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Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
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Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
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Copyright (C) 2002, Lev Povalahev
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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* The name of the author may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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THE POSSIBILITY OF SUCH DAMAGE.
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Mesa 3-D graphics library
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Version: 7.0
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Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Copyright (c) 2007 The Khronos Group Inc.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and/or associated documentation files (the
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"Materials"), to deal in the Materials without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Materials, and to
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permit persons to whom the Materials are furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Materials.
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THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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@ -1,18 +0,0 @@
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See doc/index.html for more information.
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If you downloaded the tarball from the GLEW website, you just need to:
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Unix:
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make
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Windows:
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use the project file in build/vc6/
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If you wish to build GLEW from scratch (update the extension data from
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the net or add your own extension information), you need a Unix
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environment (including wget, perl, and GNU make). The extension data
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is regenerated from the top level source directory with:
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make extensions
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@ -1,12 +0,0 @@
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Major:
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- add support for windows mini-client drivers
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- add windows installer (msi)
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- separate build of static and shared object files (for mingw and
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cygwin)
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- start designing GLEW 2.0
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Minor:
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- make auto scripts work with text mode cygwin mounts
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- add support for all SUN, MTX, and OML extensions
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- make auto/Makefile more robust against auto/core/*~ mistakes
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- web poll on separating glew, glxew and wglew
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Load Diff
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Load Diff
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@ -53,7 +53,7 @@
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(ProjectDir)\glfw\lib-msvc100;$(ProjectDir)\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>opengl32.lib;imm32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>opengl32.lib;imm32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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<IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
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</Link>
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@ -71,9 +71,10 @@
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>$(ProjectDir)\glfw\lib-msvc100;$(ProjectDir)\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>opengl32.lib;imm32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>opengl32.lib;imm32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
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<IgnoreSpecificDefaultLibraries>
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</IgnoreSpecificDefaultLibraries>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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